Originally Posted by
stormgust
Assuming 2 T14, for just 2.5k mana more, you get the same healing as nourish in a 0.4 second longer time interval (assuming no HoT on the target). Obviously if there's a HoT on the target, you'll get about 20% healing more out of nourish. Though honestly, if you want to directly heal a hotted target it is during a phase of intense damage, i.e. nourish most likely won't cut it anyway. Also - just for 2.5k mana more - rejuvenation will provide four additional ticks, which equals to the healing of 2 unhotted (slightly more actually) nourish cast. That is to say, if you can guarantee that the 2nd reju tick won't overheal, nourish looses on HPM (and as i'm to lazy to do the math, it probably looses on HPS as well)