Code:
actions+=/use_item,name=yaungol_slayers_gloves
actions+=/a_murder_of_crows,if=enabled&!ticking
actions+=/blink_strike,if=enabled
actions+=/lynx_rush,if=enabled&!dot.lynx_rush.ticking
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/glaive_toss,if=enabled
actions+=/powershot,if=enabled
actions+=/barrage,if=enabled
actions+=/serpent_sting,if=!ticking&target.time_to_die>=10
actions+=/explosive_shot,if=cooldown_react
actions+=/kill_shot
actions+=/black_arrow,if=!ticking&target.time_to_die>=8
actions+=/multi_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<2
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react
actions+=/rapid_fire,if=!buff.rapid_fire.up
actions+=/dire_beast,if=enabled
actions+=/stampede,if=buff.rapid_fire.up|buff.bloodlust.react|target.time_to_die<=25
actions+=/readiness,wait_for_rapid_fire=1
actions+=/fervor,if=enabled&focus<=50
actions+=/cobra_shot,if=dot.serpent_sting.remains<6
actions+=/arcane_shot,if=focus>=67
actions+=/cobra_shot
vs
Code:
actions+=/recklessness,use_off_gcd=1,if=((debuff.colossus_smash.remains>=5|cooldown.colossus_smash.remains<=4)&((!talent.avatar.enabled|!set_bonus.tier14_4pc_melee)&((target.health.pct<20|target.time_to_die>315|(target.time_to_die>165&set_bonus.tier14_4pc_melee)))|(talent.avatar.enabled&set_bonus.tier14_4pc_melee&buff.avatar.up)))&(!talent.bloodbath.enabled|cooldown.bloodbath.remains<=3|((target.time_to_die>315&target.time_to_die<(315+cooldown.bloodbath.remains))|(set_bonus.tier14_4pc_melee&target.time_to_die>165&target.time_to_die<(165+cooldown.bloodbath.remains))))|target.time_to_die<=18
actions+=/avatar,use_off_gcd=1,if=talent.avatar.enabled&(((cooldown.recklessness.remains>=180|buff.recklessness.up)|(target.health.pct>=20&target.time_to_die>195)|(target.health.pct<20&set_bonus.tier14_4pc_melee))|target.time_to_die<=20)
actions+=/bloodbath,use_off_gcd=1,if=talent.bloodbath.enabled&(debuff.colossus_smash.remains>=5&(target.time_to_die>79|(target.time_to_die<79&target.health.pct<20&(buff.recklessness.up|cooldown.recklessness.remains>=(target.time_to_die-25)))))
actions+=/use_item,name=ghost_reavers_gauntlets,use_off_gcd=1,if=!talent.bloodbath.enabled|(talent.bloodbath.enabled&buff.bloodbath.up)
actions+=/berserker_rage,use_off_gcd=1,if=!(buff.enrage.react|(buff.raging_blow.react=2&target.health.pct>=20))|(buff.recklessness.remains>=10&!buff.raging_blow.react)
actions+=/deadly_calm,use_off_gcd=1,if=(!talent.bloodbath.enabled&rage>=40)|(talent.bloodbath.enabled&buff.bloodbath.up&rage>=40)
actions+=/heroic_leap,use_off_gcd=1,if=debuff.colossus_smash.up
actions+=/heroic_strike,use_off_gcd=1,if=(((debuff.colossus_smash.up&rage>=40)|(buff.deadly_calm.up&rage>=30))&target.health.pct>=20)|rage>=110
actions+=/bloodthirst,if=!(target.health.pct<20&debuff.colossus_smash.up&rage>=30)
actions+=/wild_strike,if=buff.bloodsurge.react&target.health.pct>=20&cooldown.bloodthirst.remains<=1
actions+=/wait,sec=cooldown.bloodthirst.remains,if=!(target.health.pct<20&debuff.colossus_smash.up&rage>=30)&cooldown.bloodthirst.remains<=1&cooldown.bloodthirst.remains
actions+=/colossus_smash
actions+=/dragon_roar,if=talent.dragon_roar.enabled&(!debuff.colossus_smash.up&buff.bloodbath.up)
actions+=/execute
actions+=/storm_bolt,if=talent.storm_bolt.enabled
actions+=/raging_blow,if=buff.raging_blow.react=2|(buff.raging_blow.react&(target.health.pct<=20|debuff.colossus_smash.up|buff.bloodbath.up|buff.recklessness.up|cooldown.colossus_smash.remains>=6|(cooldown.bloodthirst.remains>=1&buff.raging_blow.remains<=6)))
actions+=/wild_strike,if=buff.bloodsurge.react&target.health.pct>=20
actions+=/shockwave,if=talent.shockwave.enabled
actions+=/heroic_throw
actions+=/battle_shout,if=rage<70&!debuff.colossus_smash.up
actions+=/bladestorm,if=talent.bladestorm.enabled&cooldown.colossus_smash.remains>=5&!debuff.colossus_smash.up&cooldown.bloodthirst.remains>=2&target.health.pct>=20
actions+=/wild_strike,if=debuff.colossus_smash.up&target.health.pct>=20
actions+=/impending_victory,if=talent.impending_victory.enabled&target.health.pct>=20
actions+=/wild_strike,if=cooldown.colossus_smash.remains>=1&rage>=80&target.health.pct>=20
actions+=/battle_shout,if=rage<70
I obviously agree on the pvp part though, playing a hunter beyond facerolling is quite a feat.