Boy are dailies gonna be fun with Seal of Insight being practically useless or what?
I'm guessing no.
From EJ: Shitty change is shitty, solo tanking windlord 25 was awesome (450k dps/100k hps with all adds, 325/65 at end of fight), and it made CMs pretty cake as well.
No blue post on the topic yet admitting the change, but its certainly live. While I don't blame Ronark, given that he was looking into why SoJ was/was not proccing on certain mechanics (given that SoR is absofuckinglutely worthless, but that's another topic), it does suck to have what felt like our "signature niche" ripped away secretly overnight. Obv, will still use SoI, but no more ludicrous contributions to healing.
Last edited by Nairobi; 2012-12-18 at 05:09 PM.
Brilliantly useful as it was I'm sure it wasn't intentional that Prot Paladins were able to put out more healing just by passive healing than actual dedicated healers.
---------- Post added 2012-12-18 at 05:51 PM ----------
You've answered your own question on why it was nerfed there. It was fine in ordinary encounters, just not multiple add, silly vengeance encounters.
I'm pretty sure all heals scale with vengeance well on fights involving multiple mobs. Prot for a survival standpoint didn't seem more OP than other tank specs.
The reason it was healing for more was in a large part because of the battle healer glyph, that glyph deserved a nerf, but I'd say nerfing the seal to the ground sounds pretty silly and knee-jerk.
Sounds like par for the course.I'd say nerfing the seal to the ground sounds pretty silly and knee-jerk.
Suddenly dailies are becoming an even bigger PITA.
If the change was made with no real announcement, then it was most likely something that was completely unintended in the first place. It doesn't matter that they didn't immediately and publicly say "this is a bug", it simply did not rank high on their list of stuff to deal with.
There's no 'collateral damage' because it wasn't supposed to happen in the first place.
I was replying to someone else asking why the change was implemented. Trust me, I'm not confused as to why it was nerfed, just saddened as it was a very cool and rewarding gameplay mechanic for strategic use of cooldowns. It was only really relevant in one encounter in t14 (so far) and challenge modes.
Sadly, incorrect. The glyph still functions 100% as normal. The nerf applies to SoI procc'ing on every hit of HotR ONLY. This is a HUGE nerf to prot survival/self heal on any fight of 2+ mobs (obviously scaling the higher you go, i.e. Windlord). For most any prot, your heal breakdown should be approx 40% Sac Shield, 40% SoI, 15-20% GoBH and 0-5% WOG on a given encounter.
The glyph is far from OP outside of gimmick encounters (Elegon phase 3). This nerf hits CM tanks hard, as my HotR USED to heal for ~10-30k SoI per mob hit with high vengeance, now only heals for that x1. Ergo, in a 6, 7, 10 pull I would survive BETTER with more mobs, whereas now we are far more fragile.
Even without the old SoI mechanics, I was still 3rd or 4th on healing on heroic dogs last night, but that's ~33% lower than it should have been, had HotR splash still been working.
Last edited by Nairobi; 2012-12-19 at 02:20 PM.
Well for one it depends on gear (hit expertise too) if your well enough geared threat won't ever be an issue (shouldn't be anyway). I find the best thing to do is switch seals cause your never going to get the best out of them unless you do. Low damage phases and for pull I always have truth up, for high damage or to help healing I switch to SoI when I need or want more damage it's back to Truth. One fight that's a good example although not exactly end game anymore is elagon. Using battle healer with SoI plus the buff the boss gives is insane amount of healing and when your not on the boss u can use truth or for the start of the second phase.
Yes SoI scales very well and battle healer is really decent, plus the scaling with vengence makes it insane. However it is a dps loss so it's not like it's completely free healing. It is I believe a choice.
---------- Post added 2012-12-19 at 03:57 PM ----------
Yeap just double checked it's nerfd usual retard blizz they should've nerfd battle healer NOT SoI morons...
All seals state that they proc on melee hits. Additionally, SoInsight states that melee attacks give a chance to heal you when you land a melee attack. The nova from HotR (which isn't a melee attack) was giving guaranteed procs (which is statistically impossible, since it happened for every prot paladin) on ever target struck by the nova. Note that this was only occurring with SoInsight and SoJustice for Ret. No multi-procs from the other seals. So only two of four seals (I'm not entirely certain that people care about SoCommand) are proccing on a non-melee attack.
If that doesn't sound like a bug, I'm not sure of what to call it.