Originally Posted by
Odeezee
you may have been playing MMOs for a decade but obviously from this post you have learned very little. thinking the number or skills on a bar denotes complexity is a really simplistic way of looking at gameplay. the gameplay present in WoW/Rift/SWTOR is very simplistic as you follow set rotations to accomplish a task and even though you have a multitude of skills you rarely have to use even half of them to accomplish anything, following a rotation in GW2 will get you killed. not to mention that traditional MMO games employ skills that are one dimensional (e.g. Healing Touch heals, Mind Crush is a dot, etc) so there is less opportunity cost in using the skill as you have other skills that do the same thing, whereas in GW2 most skills have multiple attributes e.g. Chillblains does a direct damage, dot damage, poison, chill and is a cpc combo field so using that skill at the wrong time could mean you will die. traditional MMOs also use skills which do not take anything else into consideration other that RNG once the set of parameters for the ability are met, like are you within range to even be able to fire the skill, and once fired there is nothing that can stop the attack from occurring other than RNG and the attack will even travel through the environment like pillars and trees. and the one thing you don't quite appreciate is the fact that having a plethora of skills, but only being able to use a limited amount in GW2 is a facet of gameplay that leads to interesting and complex combat, where a meaningful choice has to be made prior to engagement; do you use the staff and the a/w but sacrifice the skills on s/d? these decisions are not as prevalent in traditional MMOs.
there are many things you can say about the GW2 combat, like it relies too heavily on players being proactive in their own survival and being too twitch based for the average gamer, but to call it simplistic and uninteresting simply because it offers limited skills or primarily skill augmentation over outright new skills is absurd.
the devs have done little to address the MM build with Necros as far as minion AI that is true, but saying that because that is still an outstanding issue it somehow invalidates all their other efforts is not only childish but it is also wrong. and let's not talk about dying games afterall the GW2 servers are full and have been since launch and have recently had the server caps increased for the Winter'sday rush. i also want to remind you that you are playing Rift, so be careful making those kinds of claims.