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  1. #1
    Herald of the Titans Slipmat's Avatar
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    Storm Legion 2.1 Hotfixes

    This is the first hotfix for Update 2.1 and probably the last hotfix we'll see this year

    RIFT 2.1 Hotfix #1 - 8:00am PST 12/18/12 [NA] - 2:00am GMT 19/12/12 [EU]

    GENERAL

    * The Fae Yule quest, 'A Frosty Free-for-All' will now grant rewards each time it's completed.
    * Corrected the Fae Yule dates on the World Event UI.
    * Interior rooms in Tempest Bay now grant the Rested buff and allow you to log out instantly.
    * Lowered cost of Porticulum travel in Storm Legion zones.
    * Fae Yule: Holiday Thievery: Now properly grants the quest items to higher level characters.
    * Brevanic Portal Generator: Can no longer be used while inside an instance.
    * The following items can now be used anywhere BUT inside a Warfront or Conquest: Chancel of Labors Teleport Device, Wyrmbane Spire Teleport Device, Zareph's Return Teleport Device, Guardian Distinguished Service Medal, Unseen Insignia.
    * All Planar Attunement teleports can now be used anywhere BUT inside of Warfronts or Conquest.
    * Dimensions: Fixed picking up Dimension items through the UI list.
    * Achievement subcategories are back in their proper list order.


    SOULS

    * Abilities that improve Critical Hit Damage now grant the proper benefit.
    * Reaver/Paladin: Reduced the shared cooldown of Shield Defense and Crest of Entropy to 1 minute to match the cooldown of the actual abilities.
    * Certain healing-triggered Greater Essence effects now proc on Tactician, Bard, and Chloromancer AoE healing abilities.
    * More Trinkets now work properly with Bard healing.

    ARCHON

    * Non-damaging Archon debuffs have had their range increased.

    BARD

    * Some targeted attack abilities have had their range increased.

    BEASTMASTER

    * Enrage: Ability description and buff tooltip should now match.

    CHAMPION

    * Bull Rush: Can now be used in combat.
    * Blitz: Now reduces the cooldown of Bull Rush by 5 seconds, and causes it to generate an additional Attack Point.
    * Mark of Exclusion: Should now work as expected.
    * Fixed an issue with Slayer's Bearing, applied by Dominating Bearing. It should now correctly gain the bonus from ranks of Intense Training.

    CHLOROMANCER

    * Corrosive Spores: Ability description now lists the correct duration for the effect.
    * Natural Awareness: No longer procced by the Torvan Scanner quest item.

    DEFILER

    * Feedback: Range increased to 35 meters.
    * Defiler Links have become less deadly for Defiler at higher ability ranks.

    DOMINATOR

    * Haunting Pain: Updated VFX - it now plays only once rather than once for each DoT effect applied.
    * Slightly increased the speed of the Nyx's Orb projectile.

    ELEMENTALIST

    * Rushing Wind and Necromancer's Reaper's Swiftness no longer stack their bonuses.

    INQUISITOR

    * Unequipping Qil's Inquisitor Crystal will now remove the damage bonus from currently-active Armor of Awakening.

    NECROMANCER

    * Reaper's Swiftness and Elementalist's Rushing Wind no longer stack their bonuses.

    PARAGON

    * Death Touch: Now also snares the enemy target for 8 seconds.
    * Shifting Blades: Removed internal cooldown on this ability.

    REAVER

    * Creeping Corruption: Fixed this lasting through death.
    * Binding of Devouring Darkness: Now actually provides the effects listed on the ability description.

    SENTINEL

    * Faith Rewarded: Can now be used by multiple Sentinels at the same time without causing issues.

    SHAMAN

    * Furious Assault: Damage reduction is now 15%, down from 17%.

    TEMPEST

    * Electricity Cascade: No longer consumes stacks of Arc.
    * Electricity Blast: Multiple Tempests should now be able to use this on the same target properly.
    * Enhanced Conductivity: Will no longer play a sound effect and VFX on you and the target every time you attack it.
    * If the target of Delayed Blast dies, the temporarily ability 'Delayed Blast Detonator' will be removed from the Tempest.
    * Arc: Removed internal cooldown on this ability.

    VOID KNIGHT

    * Unstable Void: The 5% reduction to non-spell damage should be correctly applied now.

    WARDEN

    * Oversaturation: Increased the range to 35 meters for where you can heal a target to cause damage to the enemy.
    * Healing Flood: Ranks 2-11 will now work properly with Invigoration.
    * Curative Waters: Now places a buff on the ally which generates an area effect cleanse instantly, and again after 3 seconds.

    WARLOCK

    * Conflux: Now interprets the entire stack of Haunting Pain DoT effects as one DoT for its damage calculations.
    * Conflux: Now requires a valid DoT to be on the target before it can be used.


    ZONES

    * NPC aggro radius and assist ranges in Mathosia are now scaled relative to the level of the area (i.e., smaller radius in lower level zones).
    * Storm Legion-based Instant Adventure loot caches can now drop Infinity Stones for level 60 players.

    ASHORA

    * The Silver Army: Corrected the damage on Sandstorm, Blizzard, and Sonic Shriek.
    * Dust Devils: The djinali for this quest has had his hit points toned down.

    FREEMARCH

    * Adjusted general population in most areas of the zone. General thinning out of mobs, adjusting routes and population.

    MORBAN

    * Zone Event: Rotten March: Pets hit by Thal'Dralak's Summon Makeshift Golem ability will no longer spawn a pet each time they are summoned.

    PELLADANE

    * Gravity Coil: Made line of sight more forgiving when attempting to destroy the core.
    * Corrected a situation where two instances of Colonel Lojacio could appear in the zone, and prevent Baron Teruran from spawning.

    SERATOS

    * Fixed an issue that caused Thought Police to appear on any item viewed by players on that quest.
    * Kill Ten Rats: Added a map indicator for the final objective.

    STEPPES OF INFINITY

    * Slightly adjusted the location of The Grand Designer rare NPC so it doesn't get stuck in terrain.


    DUNGEONS AND RAIDS

    A HERO RISES

    * Neala Sparks will now send a letter to level 60 Ascended, inviting them to visit her stall.
    * Only one character is now allowed in an instance of the Chronicle.
    * Adjusted the start of the Mech section with additional failsafes for characters getting stuck inside the airship on the initial teleport.

    ARCHIVE OF FLESH

    * You should no longer be able to get on top of the doorway in Animator Cahail's room.
    * Characters will not remain in combat after slaying Vorka.

    EMPYREAN CORE

    * Updated several general population NPCs to have them no longer use Assassin type abilities.
    * Doctor Perfidus: Reduced the starting amount of Impenetrable Shield effects for both Standard and Expert.
    * Changed several mobs from Beastmaster to a less deadly soul type.

    ENDLESS ECLIPSE

    * Matriarch of Pestilence: Fixed the damage type of the Sudden Doom ability.
    * Matriarch of Pestilence: Player corpses will now be moved to the entrance of the fight area when the encounter resets.
    * Matriarch of Pestilence: Reduced healing by the Matriarch.
    * Kain: Player corpses will now be moved to the entrance of the fight area when the encounter resets.
    * Kain will now target himself to cast Voracious Hunger.
    * Progenitor's Laboratory event: Reduced movement speed of Vigilant Beholders. Removed Volatile Compositions from the Laboratory.

    EXODUS OF THE STORM QUEEN

    * Expert: Valthundr: Decreased stacks of Frozen Soul applied by Frost Bound from 3 to 1.
    * Added proper notoriety rewards to Expert Exodus of the Storm Queen.

    FROZEN TEMPEST

    * Manifest Visions will no longer use Assassin type skills.
    * The zone-out portal should no longer be mostly blocked by collision.
    * Crucia: Corrected an issue that could cause Ball Lightning and Target Acquired to not function properly.
    * Added failsafes to catch those who might happen to jump off of railings, which teleports them to a nearby already-visited location.
    * It should no longer be possible to get only one item from defeating the Kolmsasveli and Toinenveli encounter.
    * Crucia: Addressed Orbital Strike sometimes being avoidable.
    * Crucia: PROBABLY fixed the Infinite Storm (renamed to Storm of Failure) from going off incorrectly when people move to the second platform.

    GOLEM FOUNDRY

    * Expert: A blocker will now prevent access to the main room of the Foundry while a boss is in combat.
    * Expert: Manslaughter: Will no longer call upon Grapplebot before using his Anti-Personnel Weapon. He'll also use the Anti-Personnel Weapon more frequently!
    * Clarified the text on the Hops on Trops achievement to indicate that it requires killing C1-ON3 without anyone taking damage from the AoE portion of Caltrop Carnage.

    STORM BREAKER PROTOCOL

    * Baron Slagstorm: Slowed the tick rate of Chain Lightning's damage over time effect. Duration increased to 12 seconds in Expert.
    * The first wave of the onslaught will complete after a set amount of time unless the teleporter has been destroyed.
    * Fixed collision around the onslaught fight area.

    TRIUMPH OF THE DRAGON QUEEN

    * You now need to kill 15 of General Typhiria's minions to obtain the Typhiria's Angels achievement.
    * General Typhiria has strengthened the power of her attacks when she enrages.

    UNHALLOWED BONEFORGE

    * Bruzhail: There are (probably) no more safe spots during Spectral Stampede. Only 3 waves of Centaurs appear instead of 5.
    * Bruzhail: AoEs left behind by Spectral Centaurs are placed closer together bur disappear more quickly. Damage slightly reduced.


    PVP/WARFRONTS

    * Conquest: Increased amount of Conquest Power granted for killing players to 5.
    * Conquest: Increased amount of Conquest Power granted for taking contested points to 200.
    * Conquest: Updated Conquest decay rate. It now switches to less decay per hour after the initial 24 hours of not gaining Conquest Points has passed.
    * Vouchers are now available to turn Freelancer's Marks of Conquest into the prior season's currency. These vouchers are soulbound and may not be traded.
    * Old Conquest rewards have been removed from the vendors inside of Conquest matches - they're still available on the open world PvP reward vendors in Meridian and Sanctum.
    * Conquest: Reduced hit points on NPCs and Extractors. Increased damage from mega turrets.
    * Conquest: You will no longer take falling damage in Conquest.
    * Stopped Mega Turrets from being so terrible and killing you after you're out of range in Conquest.
    * Increased the power of Mercenary, Freelancer, and Warlord PvP gear.
    * Replaced Spell Crit and Melee Crit on Karthan Ridge and Conquest upgrade trinkets with Critical Power.
    * Port Scion: NPCs in level 55+ Port Scion have had their hit points reduced.
    * Assassin: Reduced the damage of Jagged Strike and Serpent Strike in PvP combat.
    * Bladedancer: Reduced the damage of Binary Strike and Double Strike in PvP combat.
    * Marksman: Strafe: The immunity to Snare/Root/Stun no longer applies in Warfronts and Conquest.
    * Marksman: Sniper Training: Reduced the damage bonus to 2-10% in PvP combat.
    * Nightblade: Reduced the damage of Scourge of Darkness in PvP Combat.
    * Paragon: Shifting Blades: Reduced damage in PvP combat.
    * Riftstalker: Planar Boost: Damage bonus reduced to 1% per stack in PvP combat.
    * Riftstalker: Rift Guard: Reduced absorption in PvP combat.
    * Riftstalker: Exceptional Resilience: Reduces spell damage by 3-9% in PvP combat.
    * Riftstalker: Stalker Phase: Reduced damage bonus to 10% in PvP combat.
    * Tempest: Arc: Reduced damage in PvP combat.


    ITEMS

    * Overseer's Helm of Repulsion: Now limited to Clerics.
    * Bind on Pickup item grace period added to several Expert and Raid zone items that were missing it.
    * Warp of the Sliver now correctly drops from General Typhiria rather than Soul of the Storm.
    * Shadesource Greater Essences that grant Attack Power or Spell Power on heal will no longer stack with each other.
    * Several items with missing names have been corrected.


    DIMENSIONS

    * Your Orange Brevane Wall Sconces are no longer invisible!


    CRAFTING

    * Guardian characters can no longer pick up the Defiant version of the daily Workorder: Rune of Possibility.
    * Fishing: The Brevane/Dusken Artifact Attractor now also works in Tempest Bay.
    * Runebreaking: Reduced randomness in Runebreaking. If you break down a rare item, you should get at least one rare component. Same with epic!
    * Made harvesting skillups more frequent.
    * Grandmaster Artificer Supply Chest will now occasionally yield Treated Wooden Boards rather than Polished Metal Scraps.
    * Fishing: Fishing Derby quests are working again for when you have more Fishing skill needed than the zone it takes place in.
    Source: http://forums.riftgame.com/official-...-12-12-eu.html
    Last edited by Slipmat; 2012-12-19 at 04:14 PM.

  2. #2
    The Unstoppable Force Kelimbror's Avatar
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    This game continues to be a pinnacle of how every company should run an MMO.

  3. #3
    Quote Originally Posted by Slipmat View Post
    * Defiler Links have become less deadly for Defiler at higher ability ranks.
    What does this mean, in practice? I expect that the top link is still 25% - are they reducing the damage transferred from 115% to something else?

    ---------- Post added 2012-12-19 at 09:43 AM ----------

    Quote Originally Posted by Slipmat View Post
    * Brevanic Portal Generator: Can no longer be used while inside an instance.
    * The following items can now be used anywhere BUT inside a Warfront or Conquest: Chancel of Labors Teleport Device, Wyrmbane Spire Teleport Device, Zareph's Return Teleport Device, Guardian Distinguished Service Medal, Unseen Insignia.
    * All Planar Attunement teleports can now be used anywhere BUT inside of Warfronts or Conquest.
    This seems to me like any port that has a cast-time can be used anywhere by Warfronts and Conquest, whereas the Brevanic Portal Generator (which has no cast-time) cannot. This makes sense - I'm assuming that any AoE DoT that is affecting me will interrupt my cast, preventing me from reaching (and then damaging) people in the cities.

    ---------- Post added 2012-12-19 at 09:52 AM ----------

    They seem to have tried to eliminate the safe spots in Archive of Flesh (Cahail) and Boneforge (Bruzheil), but not in Tower of the Shattered (Thunderscar). Or will I just wipe next time I have ranged stack in the prow?

  4. #4
    Quote Originally Posted by Onorvele View Post
    What does this mean, in practice? I expect that the top link is still 25% - are they reducing the damage transferred from 115% to something else?
    Yes. Link percentages remain the same, but the host Cleric takes less damage from the transfer as you skill up. It's like, through your training, you've learned to be more efficient with energy (damage) transfers and don't hurt yourself as much using them.

  5. #5
    Quote Originally Posted by Slipmat View Post
    This is the first hotfix for Update 2.1 and probably the last hotfix we'll see this year



    Source: http://forums.riftgame.com/official-...-12-12-eu.html
    It better not be the last Hotfix of the year. I want to see a Hotfix next week, Xmas day or the day after at least. No break for you Trion.

    This is in no way meant to be serious.

  6. #6
    * Crucia: PROBABLY fixed the Infinite Storm (renamed to Storm of Failure) from going off incorrectly when people move to the second platform.
    and a great joy was heard in NA guilds vents all at once

  7. #7
    Herald of the Titans Slipmat's Avatar
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    The Mayans got it wrong, the turkey is now well and truely stuffed, it's back to business as usual at Trion with the first hotfix of 2013

    RIFT 2.1 Hotfix #2 - 1/9/13

    GENERAL

    * Cross-Shard Group Invites! You can now invite characters from other shards on your Wargroup to join your group. You can then queue for Warfronts, Dungeons, and Conquest, or enter Dungeons and Raids with them! Note: You cannot join Instant Adventure with a cross-shard group.
    * Weekly quests no longer count against your Daily limit.
    * Removed a trailing space at the end of some Artifact names to make them more searchable on the Auction House.
    * Ascended have learned to hold their breath for longer underwater - the breath meter now takes longer to run down.
    * Taking damage from falling should be slightly more survivable.
    * Dimensions: The Stone Flask Tavern guild dimension is now accessible to accounts without Storm Legion.
    * Dimensions: The purchase of guild dimensions is no longer restricted to Storm Legion owners.
    * Guild Quest objectives for Dungeon runs and Warfront wins now increment for each guild member involved, not just once.
    * Planar Attunement teleports used while in instances will now send you to the correct location based on your true faction.
    * Raid bosses can no longer drop two of the same item.


    ZONES

    * Rifts: Fixed Rank 1-3 Great Hunt Rifts with bosses that had more health than intended when facing large groups of players.
    * Rifts: Slightly increased the Torvan notoriety awarded by Rank 4 and 5 Great Hunt bosses.
    * Rift: Primal Evolution - Expert: Reduced the damage dealt by the boss Dian Luachra.
    * Fae Yule Instant Adventures will no longer count toward specific zone achievements.

    ASHORA

    * Instant Adventures in Ashora now grant more Qaijiri notoriety.

    SERATOS

    * The Migrating Chomper protest has been put down with the mysterious disappearance of a number of the instigating beasts.

    STEPPES OF INFINITY


    * Adjusted mobs in Shivered Bluffs to move hazards off of the road to Zerzala.

    STONEFIELD

    * IA: Sanctify Miners: This IA is back in service!


    DUNGEONS AND RAIDS


    EMPYREAN CORE

    * Achievement 'Goop There It Is' now requires only 40 mutants instead of 100.

    ENDLESS ECLIPSE


    * Regulos:
    - Eyes of Death now only targets characters (not pets).
    - Reduced health of Dark Thane Molinar and his two minions.
    - Reduced Dark Thane Molinar's aggro range.
    - Reduced health of Hierarch Kosic's minions.
    - Reduced number of minions spawned by Hierarch Kosic's Evocation of the Dead.
    - Hierarch Kosic's minions should now properly damage him - within range - when they die.
    - Healing absorption debuffs will no longer continue to display after expiring.
    - Glimpse the Abyss will cease while Regulos is channeling Death's Apotheosis.
    - Resolved a bug that caused Invoke Calamity to deal far too much damage, and Vortex of Agony too little.

    FROZEN TEMPEST

    * Crucia: Fixed a case where players could end up stuck on the second platform during an encounter reset.

    GOLEM FOUNDRY

    * The Achievement "Dread... Naught" should be consistently granted.
    * Caltrop Carnage now also has a warning-bubble VFX.

    STORM BREAKER PROTOCOL

    * Rapid Assault and Speed Clear now actually crediting.


    SOULS

    CLERIC

    DEFILER

    * The Beacon of Despair buff tooltip should now properly indicate the amount of damage intercepted.

    PURIFIER


    * Gesture of Goodwill: Now reduces all instances of Burnout.

    SENTINEL

    * Liberty of Thought: Now usable while silenced.
    * Empowering Light: Now properly blocked by silence.
    * Light of Redemption: Fixed a stacking bug with this ability.
    * Marked by the Light: Now has a 1-hour duration and no longer uses charges.

    MAGE


    ARCHON

    * Waning Power: Fixed range so it actually reaches 35 meters instead of 30.

    HARBINGER


    * Planar Retreat: Now usable while silenced.

    NECROMANCER

    * Reaper's Swiftness will now correctly affect Necromancer pets.

    WARLOCK

    * Salvage Corruption: No longer on global cooldown.
    * Reduced cooldowns of Salvage Corruption, Deathly Pall, and Persist to 20 seconds.

    ROGUE

    MARKSMAN

    * Added missing audio for Quick Reload and Retreat.

    TACTICIAN

    * Fixed a bug where chaining the use of Torrents sometimes drains more Energy than expected.

    WARRIOR

    BEASTMASTER

    * Enrage: Fixed the effect tooltip on Primal Companion to display the right number values.

    CHAMPION


    * Reaper's Bearing: No longer has an internal cooldown.

    PALADIN

    * Shield Charge: Can now deal Critical Hits.

    VOID KNIGHT


    * Reckless Strike: Now properly tagged as a Physical attack and no longer gains non-Physical damage bonuses.
    * Rift Shield: The absorbed amount from the number of Pacts consumed now scales correctly with Attack Power.
    * Rift Reversal: Should be working properly and no longer triggers Predictable Movement.


    PVP/WARFRONTS


    * All participants are now automatically raid assistants in Warfront raids.
    * Increased the power of Freelancer Essences and Seals.
    * Freelancer's Marks are now granted by Random Warfronts and Weekly PvP quests from ranks 50-59.
    * Bonus Warlord's Marks are now granted by Random Warfronts and Weekly PvP quests at rank 80.
    * A new weekly kill quest has been added for Conquest.
    * Conquest: Fixed turrets that were appearing oddly stretched or shrunken.
    * Conquest: Also fixed a broken Planar Anomaly.
    * Riftblade: Stalker Phase: Now actually grants only the stated 10% damage bonus in PvP after using a phase shift.


    CRAFTING


    * Fishing now contributes to the Master Gatherer achievement. Fixed the wording on Grandmaster Gatherer to say Fishing instead of Butchering twice.
    * Butchering: Increased the percentage of Truehide skinned from highest-level beasts.
    * Fish Lure recipes now appear under the correct headers in the recipe list.
    * Underground fish near the Jurota Lakes and in Cape Jule have been returned to their natural aquatic habitat.
    Source: http://forums.riftgame.com/official-...0-1-13-eu.html

    Seems Trion have put the long overdue boot in on fishing bots

    ** Addressing the Bots **

    While we were out for the holidays, there was a marked rise in both fishing and onslaught farming bots. We know that the vast majority of you are responsible, upstanding, and incredibly attractive Telaran citizens, but we do need to take a moment to remind everyone that automating play is a violation of the terms of service that will be acted upon.

    As of today, we’ve already shut down a few thousand accounts over the recent rise in fishing botting, and we’ve begun removing gains from others in places of extreme bot use. A good number of these botters were brought in, as is often the case, on stolen credit cards and fraudulent Rift purchases.

    That said, some folks do innocently use keyboard-assistance software while they’re at their computer. We’ve gone out of our way to make sure that differently-abled gamers are able to use the assist software that they need.

    Unfortunately, for the next week or two, until the bot situation gets back under control, use of this software may intentionally be randomly unreliable, up to causing random disconnects. We ask that you please refrain from using keyboard automation software in the meanwhile.

    For those who have no choice but to use this software due to a physical disability, we would like to make sure you’re still able to play. Drop a ticket to our CS staff if this temporary change does prevent you from playing entirely and we’ll see what we can do to remedy the situation for you.

    As for onslaught botting, that will be handled via a more creative content solution that is currently in development, in a coming hotfix.

    Once that solution is out in the wild, we’ll look into restoring standard functionality of assistance software.

    Thanks for your reports and your patience!
    Last edited by Slipmat; 2013-01-09 at 04:11 PM.

  8. #8
    Thanks for this as I sit at work yerning for some rift time.

    More importantly I don't see any nerfs listed here for any of the OP War/Rogue specs - so I guess I will be buying that Sab crystal tonight.

    P.S. damit - i guess War did get nerfed... well "fixed" as intended.
    Last edited by slime; 2013-01-09 at 04:06 PM.

  9. #9
    Immortal Tharkkun's Avatar
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    I think they said the Sab fix won't be here until 2.2.

    I'm happy the raid assistant fix was done for PVP. That was my biggest pet peeve after playing Wow. Tactician fix is huge as well. That bug was extremely annoying.

  10. #10
    Man, cross-server group invites that let you do anything instanced with people from other servers implemented in a hotfix? Who do these guys thing they are.

    Seriously, this is another reason why I have zero issues handing Trion money. That's the kind of thing that makes it into an expansion or a major patch in other games (if it makes it in at all) and Trion drop it in a damn hotfix. Though admittedly, it might have been prepped for 2.2 and they just decided to release it when it's finished rather than hold it for 2.2, but that's still quite righteous of them.

  11. #11
    Surprised they adjusted fall damage and held breath timer. Those are other changes that usually come during the big adjustments with an expansion. Par for the course with Trion though, the guys and girls who, on a whim, decide to increase character run speed.

  12. #12
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by edgecrusherO0 View Post
    Man, cross-server group invites that let you do anything instanced with people from other servers implemented in a hotfix? Who do these guys thing they are.

    Seriously, this is another reason why I have zero issues handing Trion money. That's the kind of thing that makes it into an expansion or a major patch in other games (if it makes it in at all) and Trion drop it in a damn hotfix. Though admittedly, it might have been prepped for 2.2 and they just decided to release it when it's finished rather than hold it for 2.2, but that's still quite righteous of them.
    QFT.

    Not to mention that instead of giving us some random nonsense regarding the bots, which everyone including me is very perturbed with, they are intentionally trying to make the game easier to play for disabled gamers.

    I didn't even think about the implications of using keyboard automation for them...that's really awesome. I would imagine if other companies did similar things we would hear about it, so rock on with the awesomesauce.

  13. #13
    Quote Originally Posted by edgecrusherO0 View Post
    Man, cross-server group invites that let you do anything instanced with people from other servers implemented in a hotfix? Who do these guys thing they are.
    Insane.

    Absolutely insane.
    They pretty much have created the mega server through these instant transfers, cross server group forming, cross server queues, ect ect ect.

    All hiel trion toad.
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  14. #14
    Most major change here guys

    ASHORA

    * Instant Adventures in Ashora now grant more Qaijiri notoriety.
    SO MUCH BITCHING

  15. #15
    Deleted
    LOL the botting change is crazy, i like that they are sifting through the people who are disabled and use scripting software as a means to make it easier for them to play too thats nice :P
    some serious QoL changes in a hotfix, so great, i love the guys at Trion man, they never seem to not suprise me.

  16. #16
    Quote Originally Posted by edgecrusherO0 View Post
    Man, cross-server group invites that let you do anything instanced with people from other servers implemented in a hotfix? Who do these guys thing they are.

    Seriously, this is another reason why I have zero issues handing Trion money. That's the kind of thing that makes it into an expansion or a major patch in other games (if it makes it in at all) and Trion drop it in a damn hotfix. Though admittedly, it might have been prepped for 2.2 and they just decided to release it when it's finished rather than hold it for 2.2, but that's still quite righteous of them.
    I think it was actually supposed to be in 2.1. My RL friend is on a different server than me and he had said he heard about this coming a couple weeks ago and we tried it and it didn't work. Not sure where he got the info from, so this is really all heresay, however, I think it was supposed to be in 2.1 and they just had to fix it.

    Edit: just read this and it does seem as though I am playing it down and making it sound not awesome, which was not the intended purpose. I think it is great that they were able to fix it in a hotfix and it is an awesome feature. I am actually probably going to use it tonight to play with friends from my old server.

  17. #17
    Scarab Lord Azuri's Avatar
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    Quote Originally Posted by edgecrusherO0 View Post
    Man, cross-server group invites that let you do anything instanced with people from other servers implemented in a hotfix? Who do these guys thing they are.

    Seriously, this is another reason why I have zero issues handing Trion money. That's the kind of thing that makes it into an expansion or a major patch in other games (if it makes it in at all) and Trion drop it in a damn hotfix. Though admittedly, it might have been prepped for 2.2 and they just decided to release it when it's finished rather than hold it for 2.2, but that's still quite righteous of them.
    I was just talking about this in my cross server chat not long ago with Lathais. That's a huge thing I can group with my deepwood buddies now. \o/

    Isn't this kind of what the guesting feature was supposed to be like for GW2? Regardless it's another good step to breaking down realm/server/shard barriers.
    Last edited by Azuri; 2013-01-09 at 05:50 PM.

  18. #18
    Quote Originally Posted by Azuri View Post
    Isn't this kind of what the guesting feature was supposed to be like for GW2? Regardless it's another good step to breaking down realm/server/shard barriers.
    It's basically implementing the RealID functionality from WoW, but without needing to be RealID friends. The guesting feature would literally let you jump over to the other servers zone to play with friends (a la CRZ in WoW, except controlled by the players), and I don't see that coming for a while in Rift as the zones aren't discrete instances and I really don't see much value in the CRZ tech : /

  19. #19
    Quote Originally Posted by Azuri View Post
    I was just talking about this in my cross server chat not long ago with Lathais. That's a huge thing I can group with my deepwood buddies now. \o/

    Isn't this kind of what the guesting feature was supposed to be like for GW2? Regardless it's another good step to breaking down realm/server/shard barriers.
    Heh, I forgot we were talking about that the other day. Heck, the three of us(Me, Azuri and Edge) should group up tonight as well. I can tank, my RL friend can tank or I can grab my guilds MT if one of you guys can heal.

  20. #20
    Quote Originally Posted by Lathais View Post
    Heh, I forgot we were talking about that the other day. Heck, the three of us(Me, Azuri and Edge) should group up tonight as well. I can tank, my RL friend can tank or I can grab my guilds MT if one of you guys can heal.
    Doth thou needest a bard?

    (I am actually, probably, busy tonight. Was just making a joke about how we COULD all play together. Which is the ideal of MMOs everywhere)
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

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