From the first 6 months of the game, where stuff like stats weren't working and male characters literally were doing more damage due the animation differences, to a year after that point. The improvement of the game was astronomical. The shame of it is that it lost all of the players in those 6 months, it about killed the game due to it.
Rift, by comparison, started off on a much better foot. And while there have been improvements it was no way near that scale.
I started WoW sep 26, 2006 - just before TBC. Hit 60 a few days before launch. Started on the US servers, moved to EU a year later. I thoroughly enjoyed TBC and my 25-man guild flourished during this time. Although I liked WotLK, I started taking breaks from the game during this. I missed Ulduar by a few weeks and went back to it, but came back and raided till Cata. I enjoyed levelling in Cata 80~85, but then I just quit. Went back for 4.3 to see the LFR boss, but that was on a 10 day pass - I didn't even finish the pass.
Rift was just plain awesome to me from the start. I took breaks, but the improvements brought me back and I think I only unsubbed like a month or two since beta. I am now subbed for a year, and thoroughly enjoying it.
Well, if they are allowing fan or user votes for "biggest disappointment" it would not be in conflict with editorial giving the same game top honors.
There is a difference between consumer and intelligentsia opinion. The two are not exclusive.
It's like Roger Ebert is under no obligation to honor Transformers 2 in editorial by virtue of popularity [or lack as the case may be], sales or vulgar sentiment.
For Most Improved I am fairly certain they are not including SL or MoP since those are labeled as expansions not improvements.
In other words, how did Cata improve during it's cycle? It didn't until MoP
How did Rift improve from release? Leaps and bounds. So much so that you see players all the time saying things like, "I tried it at release and came back(before SL) and the game is entirely different and much improved. I am one of them. I tried it much earlier in the year, before IA and Ember Isle were even in the game and Rifts required a group of 5 or more at level. It was brutal. I played to about 25 and quit, it was not fun and there were too many servers and no one around me leveling. When I came back at the urging of friends after the 7th or 8th patch, the game had definitely been improved more than any improvements I saw in/during Cata.
So when comparing Cata to Vanilla Rift, without considering the expansions, Rift hands down wins.
Last edited by Lathais; 2012-12-19 at 07:29 PM.
Eh. The game was... Not quite imbalanced. I mean, there were issues. But you could kill anyone in almost no gear if you did it right.
The next time I experienced that was the 10 to 49 bracket of PVP in swtor because that was normalized stats.
Really a shame that swtor couldn't keep that normalization going in the 50s bracket. : /
edit: Think the opposite feeling of druid warrior vs druid warrior 2s matches in TBC that went on for 45 minutes.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Massively says Storm Legion is best expansion of 2012. Tentonhammer apparently says Lord of the Rings: Online's Riders of Rohan is the best expansion of 2012. And I am sure another site will call Mists of Pandaria the best expansion of 2012. And someone else will probably say some other expansion was the best of 2012.
Awards for anything, really, are pointless and usually based on popularity or favoritism. I am not saying Storm Legion is bad. From the little I played, it wasn't bad. Same with MoP and LotRO's expansion (all released around the same time). All 3 of those have been pretty well done. I just don't give any of these award things much credit.
Or it could have to do with the fact that SL, being finished, means you do not need as large an art or testing department as the level of stuff being added to the game over the course of the next year will not be as much or is at least already half done. Layoffs of this nature have nothing to do with the how well the game or company is doing. Also, not all (if any?) of the layoffs were from the Rift Division of Trion Worlds. If you read the statement and do not fail at comprehension it said Trion Worlds, developers of Rift, had layoffs. you can take out the part in commas and replace it with other games and the statement is still true. Trion World, developers of End of Nations, had layoffs. Does this mean layoffs were from the End of Nations team? Nope.
It is definitely a good game. Just started up again with the new update (Update 9) and the start of their Yule festival. Last I played was back in October (I think) with their Halloween festival.
All 3 of the games that I mentioned are decent. WoW was horrible last expansion, but I am having fun in Mists of Pandaria (though no game time at the moment). Also having fun in LotRO and Rift (though on the Rift lite). All 3 expansions definitely deserve the "Best expansion of 2012". Which do I think is? I would have to say MoP only because that's the one that I have actual experience playing (don't have SL or an active sub for Rift, and highest level is a 33 captain that I pretend is a "tall beardless female dwarf" since only humans can be captains, in LotRO). But SL is the best deal of the 3, being the cheapest.
I think you can look at Most Improved as "the greatest change in absolute score" or as "the most improvements added". Rift has had the most improvements added - as TheWocky has most elegantly highlighted. Sure, this has "only" taken a very good game to great, but that's still the most improvements.
It is exactly the greatest change in absolute score...which is why it's not feasible for Rift to do that. Like I sad before, Cataclysm was in the negatives and is now very high. Rift was always very high. Even people that play can't really argue that.
If you compare features Tit for Tat, they are about even on terms of overall new features and improved features. Rift added new and improved rift events, 4 new souls, DIMENSIONS OMG, and capes? Yes there is lots more, but that's simplifying it. WoW added a new race, a new class, Farms, Pet Battles, Challenge Mode dungeons, scenarios, and stuff. Compared to cataclysm, it's like they reinvented MMOs inside of their own game. It's not all connected to the game properly, but they are working that out.
They tell stories equally well and do what they set out to do to near perfection. Like I said though, Rift was already doing this. It is a compliment to say it's not even possible for Rift to win this award. WoW is the one that was a pile of crap and had to compete with Rift's greatness. It did take a lot of features and concepts from Rift and LotRO recently to start raising the bar on their own.
You are still comparing Vanilla to Expansion and one Expansion to another. Compare Rift on Jan 1st to Rift on Nov 12th then compare WoW on Jan 1st to WoW on the day before MoP hit. Rift improved LEAPS and BOUNDS in that time.
Here is a summary of updates this year:
1.7
River of Souls Chronicle
Ascended weddings
PvP improvements - Prestige was originally 8 levels that were insanely long, opened to 40 that took the same amount of time, but you go rewarded along the way.
Expert Normalization - Prior to this there were 2 tiers that had to be done in order, they were combined
Master Mode Caduceus Rise
Endgame gear gets an upgrade
Premade Soul templates
RIFT Lite!
1.8
New 20-player raid: Infernal Dawn
New tradeskills: Fishing and Survival
Instant Adventure: Ember Isle
Guild Finder
1.9
Conquest
Barbershop
Mentoring
Instant Adventure: Silverwood, Freemarch, Gloamwood, and Stonefield
New Sliver: Primeval Feast
Global Chat
1.10
Faction Unity
IA: Scarwood
1.11
Class overhauls
Cata's last update was in 2011, Hour of Twilight. One patch on 8/28/2012 which was the Pre-MoP patch equivalent to 1.11. 1.7-1.10 in Rift are all improvements while Cata sat stale the entire time. Which one is most improved?
Last edited by Lathais; 2012-12-19 at 08:45 PM.
Honestly, as someone who has played WoW since Vanilla, I have to say MoP is the comeback king if I've ever seen one. Cata was so much garbage, that my friends and I actually broke up as a raid group due to how much we hated it. We've thankfully reformed, but it was just dog shit in every way. Mist on the other hand, is so amazing. I love it. I haven't had this much fun playing in years.
Roboctopus of STAY MAD - Sargeras
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