Before anyone reads this, please understand this: I play a hunter, Tardczar, very competitively in arena. I am a seasoned arena player. I have been past 2500 many different times, including on a disc priest. I am regularly in the top 1% of arena teams at the end of each season I play. This is not a rant about my class. I feel that hunters are probably a bit on the OP side to be completely honest. My team and I are having a lot of success and positive advancement in 3v3 this season. As you might have guessed, this is a pvp related post.
What I am hear to talk about is warriors. AND NO...its not about their burst. Sure, they have really high burst, but every class has very high burst this season, even enhance shaman finally have really nice burst. Warrior mobility is great; it is nice to finally see warriors not be kited everywhere all the time.
The problem is their control along with their ability to survive. They essentially have deterrence, (die by the sword) but the difference from a hunter is that warriors can do full damage while parrying everything (oh, and they get 20% damage reduction for 8 seconds on top of that). Then they have shield wall, which gives them 40% damage reduction for 12 seconds. These are two of the best take no damage/damage reduction abilities in the game when you consider the total damage reduction, duration of the effects, what you can still do when you have these defensive abilities up, and cooldown times. You may argue: “What about pally bubble?” or “What about hand of protection?” If a pally bubbles, his damage goes away. If a pally uses hand of protection on someone, that target's damage goes away, except for casters of course. And besides all that, at high level play hand of protection lasts about 2 seconds on a target and then gets dispelled. The issue here is that giving someone 40% damage reduction for 12 seconds AND giving them 100% parry chance right after that makes them almost un-killable in arena. Killing a warrior in arena isn't even an option anymore along with their ability to peal for themselves infinitely better than any other class in the game; just as good as mages if you ask me.
So the next argument someone might make is: “Well, why can't you just make him burn all of those cds and then try to kill him again?” Because of their control. They stun lock better than rogues did (I say “did” because rogues are kind of behind at the moment and you don't see them often). Many warriors are at high levels are starting to take war bringer, which makes their charge stun last 3 seconds. They sacrifice very little mobility for this. This does not share DR with shock-wave. Even if you get close to killing a warrior without his two major defensive cds, they just stun-lock one of your dps, they disarm you so your damage completely stops, they fear (only fear in the game that cannot be dispelled, only tremored), or they leap away and/or safeguard to a teammate on the other side of the map. They can stop damage almost at any moment that they need to. These stuns and over all amazing control also lead to warriors being able to kill almost anything, all while their target cant react. I can't even count the times that I have been stun locked by a warrior from roughly 80% to dead. Like I said, I don't mind the damage, that isn't the issue. It's the fact that I can't react unless I trinket to deterrence, use beastial wrath to get out of stuns and deterrence, or just wait until its over before I can do anything and hope my healer is okay to heal bomb me to full. Shock-wave is on a 20 sec cd that only DRs with itself, is an aoe stun, and lasts for four seconds, an eternity in pvp. (don't forget the damage it does too) They also have charge stun, which like I said before, war bringer is becoming more popular for charge, and that is a 3 sec stun on a 25 sec cd. They have these major abilities available WAY too often. Trying and play around those abilities along with their defensive cooldowns is nearly impossible. They are able to a hard counter almost anything.
Here is the break-down:
-2 AMAZING defensive cds in “die by the sword” and “shield wall”, both one-button saves which don't require any thing special to use. Also second wind? WHAT? Permanent 3% of total health per second regeneration when below 35% total health? How necessary...
-Two incredibly reliable stuns, in “shock-wave” and “war bringer charge”. (even though shock-wave has to be aimed, it is not even slightly challenging to use). Both of these have an insanely short cds for what they are and are up almost anytime a peal or pressure is needed. They do not share DR with each other.
-Two interrupts: pummel and disrupting shout. Why? I have no idea why they need/have two of them. If I fake cast on my priest or shaman healers, I have to then try to fake again. If they both work, I get shock-waved. If I use either of those class's abilities to become uninturruptable, I will get stunned somehow. No class should be able to completely shut-down anything that has to cast.
Okay, so let me ask a question now: Why play any other melee dps class in arena? Warriors do everything that feral druids do, they do everything that rogues do, they do everything that enhance shaman do, they do everything that ret pallies do, and they do everything that DKs do. Warriors also do everything TWICE! (two amazing defensive cds, two amazing stuns that don't share DR, two interrupts) Here is another break-down:
-Warrior compared to feral druid: warrior has slightly better burst, same mobility, better ability to lock-down a target, probably a little less cc (instant cyclone is hard to beat) WAY better survivability and infinitely better peals. Warrior > feral druid
-Warrior compared to Rogue: warrior has slightly better burst, warrior has slightly better mobility, at this point they lock down a target better than a rogue, they have less cc than a rogue, WAY better survivability than a rogue, and are a little better at pealing than a rogue. Warrior > Rogue
-Warrior compared to enhance shaman: warrior has better burst, much better mobility, WAY better at locking down targets, more cc than an enhance shaman, WAY better survivability and WAY better at pealing. They even have a grounding totem equivalent! (spell reflect = grounding totem) Warrior > enhance shaman
-Warrior compared to Ret pallies: warrior has higher burst, mobility is about even, warriors are better at locking a target down, warriors have better cc than ret pallies, even with bubble warriors are better at surviving than rets, and warriors peal WAY better than rets. Warrior > ret pallies
-Warrior compared to DKs: Warriors have more burst, have better mobility, are WAY better at locking targets down, warriors have more cc than dks, warriors have better survivability, and they have comparable peals with DKs. Warriors > DKs
For all the monk players reading this, monks need some work still. So the quick and dirty is Warriors > monks.
Now take a look at the top compositions in 3v3 arena this season. 90% of them include a warrior, reflecting my exact statement above. Why bring anything else? If you want to see better representation of other classes in arena and you want a more diverse set of classes and comps, you need to not just buff other classes...you need to bring warriors down a little bit so people don't feel that they HAVE to have a certain class on their team to win. If you want to fix pvp, the trick isn't to adjust resilience or pvp power only, it is to make other classes more appealing due to the fact that the OP classes are dealt with properly.
Now I am not saying you should make warriors unplayable like they were last season, but you need to tone something down. Like I mentioned able, warriors are never kill targets anymore because they simply do not die with their current kit. Why do they need two amazing survivability coldowns? You could make them share a cooldown, create a debuff like forbarence for pallies, or make people choose one in the talent system. Those are just a couple of ideas.
Why do they need two stuns that do not share DR with each other on such short cooldowns? You could put them on the same DR, increase their cooldowns slightly, limit the amount of targets that can be stunned by shock-wave, reduce the damage that shock-wave does so people don't just spam it for damage. Some sort of skill should be incorporated with these. Make the warrior play around his own DR system.
Why do they need two lock out abilities? You combine that with the current state of their stuns that they can stop almost any caster from doing anything for an incredibly long time. Why do you think elemental shamans are nowhere to be found this season at high rating? Because even 1400 mmr warriors can prevent them from doing anything with all of the utility warriors have right now. There is nothing wrong with counters to other classes. But if everyone is a warrior, then what are the classes that get hard countered by warriors supposed to do? Reroll? That's not very fair.
Right about now, I would assume readers are thinking that I feel that warriors should be destroyed as a class. Wrong. I feel that warriors just need become ONLY viable again and not a must have class to do well as a team in arena. They have too much in their kit. I realize this is the beginning of an expansion and it's harder to iron out kinks, but seriously guys. This stuff isn't that hard to realize. I am sure there are some incredibly intelligent people working for WoW pvp development team at blizzard. For whatever reason, they gave warriors everything they could possibly need for pvp.
Okay, how about a short re-cap? Warrior damage and mobility is fine; virtually nothing wrong with it. You add all the control and and survivability to them and they become insane to deal with. There is a very good reason 90% of high rated teams have warriors on them. Just one example of that stat: Look at the arena ranking pages on the armory. Scroll down to the bottom of top teams in each bracket per BG page as see for yourself. All the top 10 comps except for 1 have a warrior on them. That isn't diverse at all. Blizzard said they wanted to have more choices for player this expansion. As of right now, most all teams have warriors. If you want to see more rogues, if you want to see more boomkins, if you want to see more ele shamans, if you want to see more healing-speced priests, if you want to see more monks, if you want to see more diversity in general, tone down warriors a bit. Don't make them unplayable, just get them to a comfortable level. It will help a lot.
Thank you for all that read this post. I appreciate your time.