Burning rush + dark bargain/sac pact + kjc for some fun pvp!
Burning rush + dark bargain/sac pact + kjc for some fun pvp!
And how do you get full shards for DS? By throttling your usage elsewhere in the fight.
2piece looks nice, it lets us go into DS with 2 shards instead of trying to go into it with 4, even if it's not a huge raw dps boost, it'll open up some utility breathing room where you get situations like Wind Lord heroic add respawns, but a burn phase is coming soon, so you have to hold yourself back from SB:COE / SOCing them unless you're confident you can gain the shards back before the burn phase etc.
It's not brokenly out of control, but I think it's a nice set bonus.
Oh for the love of...
Before you knock Demonology, go get good at it and play it. Learn it. Don't just assume you know what you're talking about.
I can, and will produce math that will shut down any argument about Demonology having Fury generation problems. I'd rather not waste my time, so I'll say this instead. I know how to play Demonology properly. I leave my opening CD rotation with more Fury than I started with, and my Meta uptime is 90+% from the time I pop Dark Soul (1 pre-casted Shadow Bolt and 3 globals into the fight) until it falls off 20 seconds later. I literally spend 2 globals of that 20 seconds outside of Meta.
Please stop making posts about Demonology if you don't know how to play it.
Last edited by Teye; 2013-01-10 at 04:46 PM.
Just looked at the T15 set bonus, and what crap! They are nerfing GoSac by 5% then if you get your t15 4 piece they buff mg by 5%. Why waste thier time doing either, they could just leave it the same and not give us a 4 piece bonus. What a joke!
The PTR is even more broken now. :P
Can someone who is on the PTR test UA dispel dmg after this buff? What is the average dmg? I would imagine it needs to be 15-20% of a healthpool to be effective.
I'm salivating over that 2 piece bonus, here's hoping for some lucky rolls in normal/LFR. As for the 4p, they might be afraid to turn it up higher than that considering the meta uptime we'll be getting with the 2p, although I see them increasing if they feel it's suitable. The only spec that doesn't get increased secondary resource generation for 4p is affliction, and I think it might be for the same reason: that they're trying not to overtune resource generation with what the 2p gives you.
When Dalaran is ashes, mage, you have my permission to die.
Affliction : ~0.7 additional shards / 2 minOriginally Posted by MMO-Champion
During the 20s of DS, the number of corruption (or MG-induced corruption ticks) will be ((20/2.0) + (20/1.0))*(1+haste%). ~6k5 haste rating under DS => 57,5% haste, 104,8% with BL : let's assume 60% as a reference. This yields 48 occasions for nightfall to proc, and with 5% avg proc chance, 2.4 procs on average during dark soul (consistent with my in-game experience). The 2P bonus is thus worth 2.4*0.3 ~= 0.7 additional shards / 2 min.
Destruction : ~0.8 additional embers / 2 min
The computation is easier here, assuming stacked embers for up to 4 CB/SB casts under DS (maybe 5 because of this very bonus and of the 4P), the 2P is worth 0.8 additional embers / 2 min.
Demonology : ~208 additional demonic fury / 2 min
For each ToC cast, we save 40*0.3 = 12 demonic fury. Number of casts is (20/1.5)*(1+haste%). ~3k5 haste rating => 13.4% haste, 47,4% with BL : let's assume 15% as a reference. The 2P bonus is worth 184 additional demonic fury / 2 min. With two ToC being replaced by Doom (cost = 80 fury), this is an additional 2*(80-40)*0.3 = 24 fury saved (208 total).
Comments :
Affliction 2P is really crappy, Destruction & Demonology 2P effects look a bit better, but still pretty weak imo. If anyone can provide a reliable estimate of how much additional damage an additional soul shard (resp. burning ember, demonic fury point) is worth, we could easily derive %dps increases, but my guess is <1% for all three specs, <0.5% for affliction.
Affliction : ~2.54% DPS increaseOriginally Posted by MMO-Champion
Assuming 50.8% of our single target DPS is from MG, DS or the induced dots ticks (from Simcraft T14H), 4P is worth 0.05*50.8% = 2.54% DPS increase.
Destruction : ~0.56 additional embers / 2 min
Assuming ~30% crit for incinerate (from Simcraft T14H), each incinerate generates 0.13 embers (on average). Assuming 53.7 incinerate casts / 2 min (from Simcraft T14H, 268.3 casts over 600s), the 4P is worth 53.7*0.13*0.08 = 0.56 additional embers / 2 min.
Demonology : ~42 additional demonic fury / 2 min
Assuming 16.7 SB and 14.2 SF casts / 2 min (from Simcraft T14H, 83.3 resp. 70.8 casts over 600s), the 4P is worth (16.7*25 + 14.2*30)*0.05 = 42 additional demonic fury / 2 min.
Comments :
Note that as these bonuses build on fillers, their values decreases in multitarget situations. This time around, destruction and demonology (especially !) bonus seem very weak for a 4P. Affliction is around the average expected from a set bonus.
Please comment and/or point out any mistake !
Last edited by Surutcra; 2013-01-11 at 07:33 AM.
http://blue.mmo-champion.com/topic/2...-bonus-issues/
"The Affliction Warlock 4T15 bonus increases the damage of Malefic Grasp itself, and the extra ticks triggered by it. Same with Drain Soul."
I am the one who knocks ... because I need your permission to enter.