Question from a non-warlock: Assuming the GoSac nerf will result in GoSac and GoSup being almost even (will it?), which minion would be the best? And how significant is the difference?
No it won't Zinnin.
Everyone always says "Wait for more notes, it's not live yet" when really, we know, history has shown that all that happens is what's given with one hand is always taken away with the other.
The nerf to destruction (via gosac), without compensation elsewhere, will remain as it is and will not change in this PTR cycle.
Pessimistic? No, just going by history.
Played Warlock for years, i'll just eat up these changes like all the others.
You have Fear and the Tier 2 talents though to prevent those instants; which is where they want to go.
And no, you're not meant to be able to solo down a healer; they couldn't exist in PvP at all if that was ever the case and that's why the game can't be balanced around 1v1 or 2v2.
If that combo is getting you all your wins, then tbh it's an overpowered combination because it's self evidently too hard to counter if it's allowing you to win so easily so frequently.For reference, we have now lost 6 seconds of healer lockdown from the previous expansions (Coil + Spell Lock). I can't begin to count the number of my arena kills that have come off comboing those 2 abilities. We have fallen so far from cata, it's getting silly.
Yep, things don't look too bad so far, interested in where mages are gonna be but it looks like arcane got toned down a bit so I'm not hugely worried about dps balance yet. Sad to see sac get a nerf but I get why it happened, hopefully it gets balanced to be equal to the other talents and not inferior.
Very much looking forward to a new simcraft build.
One thing to keep in mind in terms of balance for 5.2 is that we don't know what the T15 set bonuses will be. Perhaps they will be something obscenely good so that a slight nerf is necessary to keep us in line. I mean, probably not, but it's still something to consider.
Yeah, here's hoping we get some solid t15 bonus's.
he was saying that he don't understand why rogue get buffed in 5.2 ...
btw, i don't realy understand all this warlocks nerf honestly, it's bulshit when u see warrior / mage / hunter ... it's ridiculous,
i hope they will buff others abilitys, cuz i find my lock so fun to play atm.
fucking noobs crying over Chaos bolt dmg, at least, u can avoid chaos bolt ... try to avoid a warrior / mage / hunter burst .... hf
Last edited by dinouille; 2012-12-23 at 11:28 PM.
GOSac for Affliction was probably needed but was it really needed for destro? Surely this talent will be useless in 5.2 if not changed?
Yeah its retarded so easy to stop Chaos bolt, on the eu forums its a constant cycle every week of a warrior coming in and claiming he got destroyed when he let a warlock cast 4 chaos bolts in a row on him. What's worse is Blizzard listen to these people.
Yeah I mean I can wreck BGs at this level when people let me cast chaos bolt freely. But like it's a 3 second cast. Do something.
Regen#1804 need NA overwatch friends.
Correct me if I'm wrong, but didn't you post at some point that you don't really have much/any arena experience? Just asking, because you comment a LOT on arena-centric issues and I'm trying to get a sense of your perspective.
As for your comments, Coil/Spell Lock never 'soloed' healers in cata. For me, it was how we landed most of our kills as RLS with both my and my rogues dmg on a target. That extra 3/6 seconds is game breaking - whether as a dmg, peel or heal preventer. As for soloing in MoP, Affliction hasn't really soloed anyone in ages - and not sure what game you're playing but a Destro lock has pretty much zero chance to solo a healer in the current arena setting, and that's with a blanket. Pairing a blanket at the end of a CC chain is almost mandatory to get kills in most cases, and that still relies on damage from both me and my partner.
Unless you're playing with a Warrior that can solo stun someone for 7 straight seconds(and really, they can play with whomever they want and still land kills), we are going to find it really hard to help finish something off.
It's something that interests me, and talk about a fair bit with players in my guild who have a lot more experience than me in Arena; I don't get as much chance as I'd like to do it but even so I think it's important to know what classes are capable of in PvP because some of those things are important in PvE too.
I'm aware that CC chains from Warlocks (or any single class) wouldn't solo anyone in arena in Cata, but in Cata burst was relatively far weaker compared to health pools, so you simply couldn't pack the same lethal damage into the duration of those chains. I think that went for everyone, not just Destruction and because of that fundamental difference in the dynamic, I don't think it's really relevent to make direct comparisons.
Burst is still going to be high, in spite of the changes to trinkets and a few abilities; that's inevitable because going further risks too much impact on PvE. That means you have to look at the other end, and so they're looking to reduce the quantity and ease of CC, so that burst can't be so easily applied within the duration it's applied for. It's something that goes for everyone.
You single out Warriors, when Demo can do something similar with Axe Toss, GoServ Axe Toss, Shadowfury, and Carrion Swarm; there is just fuck all you can do on the receiving end of that with all the DPS being put out at the same time. But yet, there hasn't been much time for the 5.1 changes to bed in yet, so it's unlikely we'll see any significant changes to the classes hit by that and subsequent hotfixes on the PTR for a number of weeks while they compile data and make a decision as to whether any more is necessary. We've still yet to see the Resilience buff hotfix that's been talked about either, so I really don't think it's fair to judge the sky is falling but rather
time to reroll a rouge... world of rouge come back...
I'd like to see a glyph for Destro PvP that would give you a 0.5-1 second cast Chaos Bolt that did reduced damage but entirely as a DoT, similar to the new Devouring Plague design. means it's usable in PvP, fits the 'burst window' model but also gives an un-CCed healer time to react.
yes. warlock now is the tank in area. As a warlock in pvp, i used to fKing by two guys(DK、warrior、rouge...)
i hate this..byby warlock.
i will back my rouge and kill evey warlock i can meet..
FK you blz. you destory us in one patch!
why you NOT nerf forst bome?
JUST BECAUSE MAGE AND ROUGE IS THE CORE FOR THIS GAME?
well it would solve the chaos bolt problem but I don't know that it would be a popular change. it would need to be reduced in damage enough so that it wasn't worth taking for PvE, maybe 75% damage, or even 66% damage. its strength would lie in the ability to actually be able to cast it in PvP and do so 2-3 times at once to stack the debuff and score a kill.
not like this change would ever happen but I think it seems like a good way to fix Destro PvP.
---------- Post added 2012-12-24 at 02:19 AM ----------
Frost Bomb already got hotfixed, top end Mages take Nether Tempest instead now, apparently.