Unless you can cite a blue post stating that Cataclysm mechanics are being worked into Blood Fear, you're making things up.
Secondly Jessicka's post was his/her opinion. Re-read it.
---------- Post added 2012-12-31 at 04:02 PM ----------
I expressed my grievances with this talent.
100k life cost.
Single target version of howl of terror on a similar cooldown.
Chance to fear a pet or some other useless target.
Unreliable. Want to fear the rogue? Tough, warrior hit you first.
Looking at this ability in isolation, it's terribly designed.
As for a replacement, they want that slot to be a survival tool vs melee.
Blood Fear
20-30 second cooldown.
Fear is instant when used against a target who has inflicted physical damage against you in the last 10 seconds.
Last edited by Tya; 2012-12-31 at 04:07 PM.
Make demo or destro top lock spec for 5.2 along with the green flames for bonus excitement.
I think the new Blood Fear design could work, just raise the number of charges to 2 or 3, so you can have more 'control' over the enemies you want to be feared. With only one charge, it would really sucks when you want to get rid of that Rogue on you but instead the fear goes to the Hunter' pet...
Last edited by Warrada; 2012-12-31 at 05:49 PM.
" So much lost time... that you'll never get back!"....
I think it's self evident from the design what it's intention is: A pre-loaded melee deterrent. It's in keeping with other Warlock abilities that rely on pre-planning your moves, like Teleport and Unending Resolve, rather than being reactive use like Mage's Blink/Ice Block. The concept is in my mind pretty good; the execution - unless they give it more charges and/or give it a Horror rather than Fear effect, as well as being undispelable is a little lacklustre. That again goes with the way Warlock design of starts off by undershooting and building up from there and I wouldn't be surprised if that's something like where it ends up.
The blood fear change as stated atm will never go live, was just one developer smoking some serious shit and the other haven't noticed yet
I'm looking forward to Fel Hellfire.
I am the one who knocks ... because I need your permission to enter.
They have decoupled mage CC in a similar way, if not worse, although mages required it in some cases (e.g. CoC and its freeze.) I agree that DC should've remained baseline. HoT I am undecided on. I think Cataclysm was a good spell but it'd only work if you could root melee down and prevent them from simply circumventing its effect.
Last edited by Zathrendar; 2012-12-31 at 10:43 PM.
Well, Fire and Brimstone spread spells already aren't affected by GoSac, so it would just be Havoc that would be changed, making GoSac a style choice instead of making it better or worse than GoSup. I like the idea of making suppression a better choice but at least for Destro the way they have it in the patch isn't a very good way to go about it, it won't make GoSup better on any fight you can use Havoc making us bounce back and forth on the talent constantly which with the UI bugs is annoying as hell. Not to mention the problem of stat weights for Haste going from way in third place with GoSac to best with GoSup will make things quite annoying.
What I would like to see is to have GoSac stay as it is, make Destro pets scale with mastery, and make one of the GoSup pets cleave so that which talent to use is more about style than which is better in most cases. There would still be fights that favored one over the other, ie GoSac would be better on a two target fight where the two targets weren't near each other.
dont cry ptr isnt up yet these changes are only start to show ppl what they want to change and these isnt final changes
I'm assuming that by this you mean fire is fine, which it is, in bis/great gear. At low gear lvls it's horrible to play and in pvp it's dead. The point I was making was I just don't want the devs to make sweeping changes that could potentially break the class and let these changes roll with the next patch as they have had no feedback via the ptr due to lack of people testing and providing meaningful data.
So we need to try and combat this, so soon as the ptr is up we need to test test test to make sure it doesn't happen, I know now I'm back ill find time to do so, whether that data is used with Xel now gone remains to be seen, which is more than a little worriesome!!