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  1. #61
    Quote Originally Posted by Idletime View Post
    My old guild consisted of people who carried stacks of glyphs with them to reglyph mid-raid back when you had to really pay to reglyph.
    I absolutely, completely forgot about that. Feels like a decade ago where I had to carry glyphs to make it through the night. +1 Nostalgia. +2 for being spot on.

  2. #62
    LOL, it amazes me that people still use ask mr. robot. It's widely known as a horseshit site.
    It's also very amusing to me that arrogant retarded blue decided to pull out the "MMO" part of mmorpg. Essentially arguing against what he is saying. I agree healers and tanks shouldn't be FORCED to make a dps os and then go grind out a set of dps gear just to go through content. They should have, oh I dunno maybe tabards so you can, oh I dunno maybe PLAY WITH OTHER PEOPLE MMO FUCKTARD. Well he did say mmo, and last time I checked, questing was shit solo content.

  3. #63
    Quote Originally Posted by Nikkaszal View Post
    Love how many people are crying about charms, and the MoP system making it "harder" to reliably get gear because you have to grind dailies for them.

    I guess they're forgetting that these are a brand new feature to earn a chance at additional loot in conjunction to the loot you already won from regular drops.

    We lived without them for three expacs. You're getting a chance at additional free loot from a boss and you're whining that you have to put in additional time in order to do so? And you call yourself "hardcore" - ie, lording over the lesser peons, putting in long raid hours, doing whatever it takes for an edge, but somehow dailies for free loot are out of the question?

    I bet most of these people are the ones that cried about "casuals getting too much free loot ruining the game".
    All the top raiders feel the same as me, even Sco and rest of Method, aswell as Vodka. When you have the top 10 guilds also going on and on, is it then time to open our eyes? Is it that difficult to understand why? If your are raiding 20-25+ hours a week(as I do), to stay ahead, and have a life beside. Farming the damn boring dailies over and over and over becomes a pain in the ass. Therefor its more demanding raiding hardcore now, than before.

    Before every raid we have to bring atleast 80x pots, 60x 300stat food, 8 flasks, upgraded gear(VP) before first raid and make sure to have atleat 3 coins. Have you ever farmed for 300stat food? And how many stacks have you had at the most? And do you do this on an alt aswell?

    275 vs 300stat is about 3mill damage extra on a 8min fight, then u have the healing aswell.

    If you dont see the point, dont bother answer. Or put yourself in my shoes and see it from my perspective with the limited time we have beside raiding and real life stuff.
    Last edited by Froziro; 2012-12-24 at 08:17 AM.

  4. #64
    Merely a Setback Kaleredar's Avatar
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    Quote Originally Posted by Ferocity
    You could aoe those TBC mobs for motes with friend, buy from AH or kill on alt. Those drops you were specifically speaking about (Aldor/Scryer) could also be received via running dungeons (group content) and were quite cheap.
    Obsidian warbeads were BoP. Don't know what you're going on about there.

    How it is same to looting 12 objects form ground, where only 4-5 up at a time with dozen other people doing same? Or killing same mushans, which have "39% drop rate" as you say, which have half million HP, scattered so can't be really aoe'd, and only few up at a time?
    That you can't think of some efficient way with multiple people of killing multiple mobs means you aren't really thinking about it very hard, and would rather complain.

    Tell me where on AH can I buy mushan tongues, shieldwall robot drops or any other quest drops? It isn't even remotely same.

    But as usual, people who are used to play dps, they won't even think that something goes wrong in MoP. Log into WoW, make your dps naked, die, get res sickness, and then go and try kill something! Feel the misery, feel what tanks and healers, who are pushed into those dailies, feel! Then come back and say, hey drop rate is "39% according to wowhead", and it is so much more fun than dungeons!
    If the answer was as simple as grabbing guildies who had to do the exact same thing ANYWAY and use them and accomplish the task faster, yes, I'd rather do dailies than grind dungeons over and over again.

    Quote Originally Posted by Vengeånce™ View Post
    I love that some folks believe multiple pieces of gear fall for you in progression raiding and that the pieces aren't assigned to players based on a combination of potential gain and/or minimal loss. Not to mention how many weeks it took any one of us to be "geared".
    It doesn't change the fact that the raids can be done in heroic dungeon gear. Therefore, valor gear is not required. Simple. As. That.

    You might as well say that blizzard should put a cap on the time other players are able to play, simply because you or members of your raid team have a job and can't play at some hour of the day, and it's therefore "unfair" that other guilds are able to progress more easily because they're able to put in more time.

    If your guild doesn't expect you to do everything you can to be competitive, it wasn't a progression raiding guild. Keyword = progression
    Then you either do it, or you don't. That players that put in more time can get more reward (or filler rewards, as it were) shouldn't come as a surprise.

    I lol'd when I read this. Solid troll here. I have to commend you on that.
    Then you're a fool.
    “Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
    Quote Originally Posted by Wells View Post
    Kaleredar is right...
    Words to live by.

  5. #65
    Quote Originally Posted by Froziro View Post
    275 vs 300stat is about 3mill damage extra on a 8min fight, then u have the healing aswell.
    Assuming 17 DPS doing 50,000 DPS (purposely low-balling this number), that equates out to 850,000 raid DPS.

    3 Million extra damage on a boss fight equates to 3 1/2 seconds. Only 1 fight this entire expansion so far has had a DPS check, and it lasted for all of 1-2 weeks.

    I stand by my previous comments in the thread regarding 275 vs 300 stat food. It's definitely a DPS/HPS gain, obviously. There is no disputing that.

    But unless you were working on Heroic Gara'jal week 1 of his availability, or Heroic Sha of Fear, there shouldn't be any reason that people feel the 300 stat food is "mandatory" in the same vein they think dailies are mandatory.


    All that said, you had a lot of good points expressed in a mature manner, so I definitely appreciate that. And while I agree (somewhat) that there can be a major time investment, we all have to deal with it. There has always been a time investment, and sacrifices have always been made to be cutting edge in this game. Before, it was "How can I be expected to run this many dungeons and farm all my mats for raid?" Now it's just "How can I be expected to run all these dailies and farm all my mats for raid?" Been around too long to see the patterns here.

  6. #66
    Deleted
    Im in the same boat as the healer posted on the forums. Blizzard no longer design content for the gamers that they enjoy. Blizzard designs content that they thinks the gamers HAVE TO enjoy, and dont move a centimeter from this standpoint. Doing solo(!) dailys is a fundamental point of every mmorpg?

  7. #67
    The problem could be solved with this:

    For every dungeon, you could get x(lets say 12) amount of charms aswell as Valor Points.

    That way the players can choose by doing dailies or dungeons! I would`ve loved that. Raiders like me would have given the chance of farming both charms and VP at the same time. Dailies does not give enough VP.

    That way healers would be happy aswell!
    Last edited by Froziro; 2012-12-24 at 08:34 AM.

  8. #68
    No, then everyone en masse will go do dungeons. And that's not Blizzard's intent. If you'd make it 3 charms per run, then yeah, maybe they think it's a good option. A good group can then farm them quick and easy. And the people who like dailies can do dailies (wich in the end will be quickest and more favorable). It's a tough balancing act. Same with reputation with dungeons. I am on Blizzard's standpoint.

  9. #69
    but healers are raging atm. forcing them to do dps spec isn`t they way to go either. So charms in dungeons would help alot.

    And giving the players more options wouldnt be a bad idea. We all play this game because we like it, but when there`s something we dont like, it would be nice to avoid it as much as possible. And believe me, the majority of raiders really dislike the dailies. But we love the rest.

    With my suggestion, everyone wins?
    Last edited by Froziro; 2012-12-24 at 10:14 AM.

  10. #70
    farming 3 coins takes like 1-1,5h as DD. If you are playing every day atleast 30 min reserve 15 min per day to dailies and it's done.

  11. #71
    Looking through those blue posts, a giant and colossal I told you so is bubbling up inside me: http://www.mmo-champion.com/threads/...ss-loot-tables.

  12. #72
    Quote Originally Posted by Froziro View Post
    All the top raiders feel the same as me, even Sco and rest of Method, aswell as Vodka. When you have the top 10 guilds also going on and on, is it then time to open our eyes? Is it that difficult to understand why? If your are raiding 20-25+ hours a week(as I do), to stay ahead, and have a life beside. Farming the damn boring dailies over and over and over becomes a pain in the ass. Therefor its more demanding raiding hardcore now, than before.

    Before every raid we have to bring atleast 80x pots, 60x 300stat food, 8 flasks, upgraded gear(VP) before first raid and make sure to have atleat 3 coins. Have you ever farmed for 300stat food? And how many stacks have you had at the most? And do you do this on an alt aswell?

    275 vs 300stat is about 3mill damage extra on a 8min fight, then u have the healing aswell.

    If you dont see the point, dont bother answer. Or put yourself in my shoes and see it from my perspective with the limited time we have beside raiding and real life stuff.

    Oh that's just such horseshit. You'd probably cry your little eyes out if you had to do BC raiding considering things were far more scarce and harder to come by than MoP. If you were actually in a hardcore guild, your guild has a shit ton of money and will be buying the necessary materials for raiding.

    Too bad you're just talking out of your ass much like these moronic people whining about having to grind dailies but would have no problem grinding out dungeons for rep. Yeah, that makes much more logical sense.

  13. #73
    Quote Originally Posted by Ausr View Post
    Oh that's just such horseshit. You'd probably cry your little eyes out if you had to do BC raiding considering things were far more scarce and harder to come by than MoP. If you were actually in a hardcore guild, your guild has a shit ton of money and will be buying the necessary materials for raiding.

    Too bad you're just talking out of your ass much like these moronic people whining about having to grind dailies but would have no problem grinding out dungeons for rep. Yeah, that makes much more logical sense.

    People will never be satisfied in this game. In BC, it was a chore to raise and alt to max level and even begin to gear them. Fast forward to MOP, i hit 90 on my druid alt the other day and within 4 hours of some dung running he is already to do the first 3 bosses of MV. I didn't grind dailys. I am now just for fun and within 4 days of doing some I am almost exalted with several factions. I don't understand why this "grind" qq keeps coming up. Remember, the so called "hardcore raiders" (I use this term lightly because 75% of them were not even around in BC which was true hardcore raiding) don't pay the monthly bills. They are only part of the equation. Blizz is always trying to please everyone and when people qq and qq more and more it just makes those qqer's looked so spoiled. Honestly, if i worked on the development team at blizz, i would be completely unmotivated to even come to work so I could be bashed everyday by some spoiled little brat about how bad my game is even though we all know WOW is an amazing game. Hell, we wouldn't be on this site complaining about everything if it wasn't. Stepping off my soap box now, have a Merry Christmas.

  14. #74
    The Unstoppable Force Granyala's Avatar
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    You crybabies are hilarious.

    It's so ridiculously easy to quest as a tank or a healer now, compared to TBC where you essentially NEEDED to either PAY to respec or NEEDED the help of a friend.

    Seriously. I quested as a holy priest before while waiting for a dungeon queue.... the mobs almost bend over faster than for a shadow spec. And that was BEFORE the 50% chastise buff.

    Tanks can just pull the whole area and AoE them down.

    Get a grip, babies, WoW has far more severe problems.

  15. #75
    Old God Kathranis's Avatar
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    It's funny how adding a new feature like the Charms has resulted in certain opinions from so many players.

    Chance to get gear from a boss = "Fine."
    Chance to get gear from a boss, plus an extra chance if nothing drops, provided you farm a charm = "Forced to farm charms."


    Blizzard added a reward to daily quests to make that content more desirable for dungeoneers and raiders. This is a completely new reward, added on top of the existing system. Now dungeoneers and raiders say that they're "forced" to do it. It gives you a good idea of the mindset of some of these min-maxing types.


    I think the ultimate lesson from this is that Blizzard should not incentivize optional content for dungeoneers and raiders, because to dungeoneers and raiders there is no such thing as "optional" content.


    It's funny that these are the same people who complain about the game being too easy and that it should go back to the BC model, or Classic model, even though it was far harder to gear up and distribute gear back in those days and you were forced to do attunement quests before you could even get into the raids, and you couldn't easily chain-run heroics because you could only do each once a day and had to put together the group yourself...

  16. #76
    Deleted
    First of all tanks can pretty much faceroll dailies quickly. My druid guardian off spec (resto main spec) can easily tank 6-8 mobs at the same (mogu in eternal vale during Golden lotus dailies for an example) time and AoE them down in not to much time.
    Secondly if i wanted two healing specs, for what ever reason that may be, why not do the so called "solo content" with a group?
    You know what is fun in an mmo, playing with other people. Find a likeminded person on your server and go do the dailies. Ask in general, ask in cities, ask in guild chat you are bound to group up with someone, and chances are, if you are nice to them they are nice to you. If you want a better community it is not that hard. Take an interest in your fellow player, and a great number of times you will end up having a good time.
    This is just my humble opinion of course.

    *EDIT* About charms. I think they should ad charms to challenge mode dungeons. That way there is another way to get them, and it is not as steamroll easy as heroics...

  17. #77
    Old God Kathranis's Avatar
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    Quote Originally Posted by Hellum View Post
    Secondly if i wanted two healing specs, for what ever reason that may be, why not do the so called "solo content" with a group?
    I was thinking the same thing myself. Group up with a couple DPS and let them go crazy on a ton of quest mobs at a time while keeping them healed and your quests would be completed in no time at all.

  18. #78
    The Unstoppable Force Granyala's Avatar
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    It's funny that these are the same people who complain about the game being too easy and that it should go back to the BC model, or Classic model
    99% of all the people claiming to want back BC/Classic would hide under a rock and weep bitter tears if Blizzard would do it.

  19. #79
    Old God Kathranis's Avatar
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    Quote Originally Posted by Froziro View Post
    The problem could be solved with this:

    For every dungeon, you could get x(lets say 12) amount of charms aswell as Valor Points.

    That way the players can choose by doing dailies or dungeons! I would`ve loved that. Raiders like me would have given the chance of farming both charms and VP at the same time. Dailies does not give enough VP.

    That way healers would be happy aswell!
    That defeats the purpose of the charms.

    Blizzard added them because they wanted dungeoneers and raiders to feel like they had a reason to exit the dungeon queue and go do some of the other content if they wanted to. IE, a chance to get some extra gear, maybe.

    The problem is that dungeoneers and raiders don't understand "optional" content. Anything that provides any sort of benefit to their dungeoneering and raiding instantly becomes "required," even if it's something they didn't have before.

    Blizzard's design intent was never to give additional rewards to dungeoneers and raiders for doing the same content they're already doing.


    As I said in an earlier post, Blizzard made the obvious flaw of incentivizing optional content for a group of players who don't understand the meaning of the word "optional."

    If they hadn't added elder charms of good fortune, none of these people would be complaining about being "forced" to do daily quests, and wouldn't complain about not getting extra rolls for loot because they'd never have experienced that.


    IMO, Blizzard should add "Seeds of Good Fortune" to the farm, so that these players will be "forced" to literally farm these things that they now so desperately need even though they never needed them before.

  20. #80
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    Quote Originally Posted by Granyala View Post
    99% of all the people claiming to want back BC/Classic would hide under a rock and weep bitter tears if Blizzard would do it.
    The only upside to it i could see with BC/vanilla model is to make people talk to each other again while in groups. I think the current system is superior in almost every way, but back then you really befriended others more. You can still do that, but people have gone away from it because it is not needed anymore. You could actually have a conversation with other people. And have fun with them. If you made a mistake you were not instant kicked, you gave it another go.

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