WoW entrenched the idea of investing time to get a prize. You have to level your character, your jobs, your mounts, your gear, and THEN you start raiding. If you didn't like raiding with you character, you have to invest time again. When you finally get your character, you have to farm gold for consumable, farm badges for better gear, reputation for new recipes, and THEN go for harder raids. Skill never matters as much as the time you have to spent logged on. WoW entrenched the idea that you deserve something just for being logged on the game. That's insanely harmful.And I'm really curious, in what "artistic" regard did WoW harm the genre? By improving pretty much every aspect of it?