The amount of resources needed for them to add two new dungeons on top of working on new raids, bosses, scenarios, art work, models, mounts, and pets would probably be too much. They're trying to release patches much faster, you can't honestly expect them to be releasing the same amount of content per patch as they did before. Sure, back in the day you got new dungeons, but the patches took months to be released.
No new dungeons? Oh well. It's not the end of the world. Maybe you get could get a job working there and be on the dungeon team to help make new ones all the time? Or maybe post your feedback on the official forums and not a fan run WoW page? Just a few ideas.
All you blizzard white knights amuse me. Blizzard offers less and less content to us and you rationalize for them. Less and less content but not for less money. You want some new 5 mans to do? Here we got some more daily quests for you. Blizzard might as well be spitting in our faces.
I would argue that the current system is essentially different from TBC due to the fact that there are multiple difficulty levels per tier, rather than a single linear journey, but at least they seem to be bringing back the idea that you need to progress through tiers. Whether they'll stick to their guns about it is another matter. The current player base is much more into instant gratification than the playerbase during TBC. Just like the problems they experienced when they tried to make 5 man content require coordination, communication, and CC again in Cata, the attempt to bring back some semblance of tiered progression will likely be faced with severe opposition from a large segment of the current player base.
This game has changed from it's TBC days and the people playing it have changed as well. Whether you think the changes are for the better or for the worse depends on which group you belong to.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
And....??? Is that your only response to having your statements shot down?
If LFR is a system used for those who don't have the ability or availablity to commit to a raiding guild life, then they will still need the gear form LFR-1 to enter into LFR-2 and then on from there.
YOUR statements make it sound as if people are bitching about not getting Heroic 25man gear from LFR so they can "look cool" which hasn't even been remotely hinted at. The complaint is that there is a complete brick wall of RNG which is about to block a lot of people from one aspect of progression, ie LFR. Your attempted comparison to progression being equal to TBC only exists if you ignore reality and any desire to have remote validity.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
The problem is that people would like more "options" and Blizzard seems to be dead faced as to why those options aren't given. Anyone claiming that the "left" (as it were) wants "free" stuff with zero given is just being an ass. The reality is more like that they don't want to constantly have to do the SAME thing over and over again while not feeling as if they are actually progressing. As I've said before. This constant comparison to TBC falls dead on the fucking floor when you realize that during TBC most people barely had 2 level 70s by the end of the expansion and thus the progression wall was far less apparent.
Gotta admit that's a pretty dumb decision on their part. Most of the playerbase enjoys two things: random bgs and lfd. Moreso than lfr. So I don't see this helping them at all overall.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
I'm also very disappointed. I love the cozy, adventurous feel dungeons have against the more grandiose raid experience, and getting new dungeons alongside raid patches is a fun mix of content for me.
The MoP tagline "We want you to play how you like" is degenerating rapidly back to "We want you to play how we've suddenly decided is the best way to play this expansion". Which, really, is nothing new for Blizz, but I guess I got taken in by the promise.
It's like every expac the devs sit around a table and come up with what they feel is their BRILLIANT. NEW. PLAN. for how to make the experience JUST. RIGHT. And then it doesn't make them happy so they scrap it and whiplash people into a new design philosophy yet again next opportunity.
I guess that iteration is healthy, because it's not like any of the past approaches have been anything near perfect either, and the game is still a solid, fun experience overall. But it's frustrating when your preferred playstyles are currently out-of-fashion with the devs for the current development cycle.
Oh well. I'm sure within 6-12 months we'll be on to the next great philosophy. Maybe that one will give small-group content credit again.