Page 31 of 32 FirstFirst ...
21
29
30
31
32
LastLast
  1. #601
    Mechagnome Sharrel's Avatar
    10+ Year Old Account
    Join Date
    Apr 2011
    Location
    Somewhere in Azeroth
    Posts
    624
    Considering i'm not running dungeons unless my guild makes me come tank them, i honestly don't care. Don't really enjoy the current dungeons.

  2. #602
    Deleted
    How about instead of having separate 5 man and raid content, the simply make all raids/dungeons available in 5 man, 5 man heroic, 10 man, 10 man heroic, 25 man, 25 man heroic and have a LFR/dungeon finder version for each size of the instance.

    I would seriously love to have a 25 man LFR version of Scarlet Monastery or UBRS.
    Last edited by mmoc8d61f1f14c; 2012-12-31 at 06:56 AM.

  3. #603
    Quote Originally Posted by Korbany View Post
    How about instead of having separate 5 man and raid content, the simply make all raids/dungeons available in 5 man, 5 man heroic, 10 man, 10 man heroic, 25 man, 25 man heroic and have a LFR/dungeon finder version for each size of the instance.

    I would seriously love to have a 25 man LFR version of Scarlet Monastery or UBRS.
    Lol no. Having multiple difficulties for same content doesn't really add to content - it's still same place, same bosses, just higher numbers + some small twist. 7 difficulties for few dungeons would make people feel burnout in a moment.

  4. #604
    Legendary! MasterHamster's Avatar
    10+ Year Old Account
    Join Date
    Nov 2009
    Location
    Land of the mighty moose, polar bears and fika.
    Posts
    6,221
    I'm going to point out something that should be obvious but apparently isn't.

    They won't add more 5mans because then they just repeat the mistakes of WotLK and Cata where all old dungeons are forgotten and people are pidgeon-holed into the new 2-3 because they give better gear.

    If they make more dungeons they'd be dropping the same ilvl as the original 5.0 dungeons, and here cometh the surge of tears.
    I'd rather do the same dungeons as a clear progression path throughout an expansion, than to find myself doing the same 2-3 for the latter part. Blizzard is doing a lot to keep content relevant longer, no complete tier skips.

    We most likely won't see any new 5mans. Focus is on raids and scenarios. Because making some new 5mans would just make the old ones obsolete
    Active WoW player Jan 2006 - Aug 2020
    Occasional WoW Classic Andy since.
    Nothing lasts forever, as they say.
    But at least I can casually play Classic and remember when MMORPGs were good.

  5. #605
    Over 9000! Golden Yak's Avatar
    10+ Year Old Account
    Join Date
    Oct 2009
    Location
    The Sunny Beaches of Canada
    Posts
    9,384
    Unfortunate, but the big honkin' new raid and quest hub should be more than enough to keep me busy for a month or two. Honestly, dungeons get boring after about 3-4 times, so I'd rather they put more into the raid and quests than put in a dungeon if it eats into that.

  6. #606
    Brewmaster Time Sage's Avatar
    10+ Year Old Account
    Join Date
    Mar 2010
    Location
    Behind you! Turn around!
    Posts
    1,422
    Quote Originally Posted by Ferocity View Post
    Well, those "new" old instances are made at a cost of old instances, and they are basically the same, but being severely cut down in size and atmosphere, especially suffered Scholomance - over 50% of instance was simply removed. So instead of giving more instances, they cut down on what we already have and even trying to reintroduce cut-down version as something "new".

    Here is how revamp could be done:
    - We added 3 more halls, special cellar and 5 more rooms to Scholomance with bosses tying it with story of emo-undead Lilian.
    - Scholomance now has heroic version of it - knowing that some people have run this place to death many times, we made an option to not make Scholomance (and hc versions of other classic instances) to roll as random dungeon.

    Not only "rehash" doesn't count, it is actual reduction of already available dungeon content. I can name you 2 secret items bound to special quests in classic Scholo + special boss, summoned by item from separate questchain, who drops some pieces of special pvp-optimized set for low levels + all questlines which were bound to this place. "New" Scholo is piece of streamlined crap (sry for this word) with nothing remarkable about it. 1 short questline to go through tunnel and kills bosses in severely cut-down version of instance - how does it compare to what was that instance before? I would have nothing against this rehash if at least classic version was left intact, but it was replaced by this garbage (though questlines were already ruined in Cata, but at least instance itself was less or more intact).

    Some more 5-men needed. It is not necessary for them to drop t14 quality loot. They are needed because MoP completely didn't deliver in what concerns dungeons.
    The problem is those old dungons take forever, far longer then players want to take at current. Adding more bosses to existing dungons isn't going to help anything, it'll just make things worse.

  7. #607
    Quote Originally Posted by Nindoriel View Post
    I'm sure you did 5mans. How else did you get the gear to get into LFR.
    I haven't done a single MoP 5-man so far, and I'm 474 right now.
    "You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist."
    Friedrich Nietzsche

  8. #608
    why do you want more? You can get gear through Rep, BOEs and LFR - that will get you into throne of thunder, and from there you'll be geared for the next raid anyway.
    I'd prefer if they didn't waste resources on "heroic" dungeons that were easier than the cata level up ones...

  9. #609
    Quote Originally Posted by Time Sage View Post
    The problem is those old dungons take forever, far longer then players want to take at current. Adding more bosses to existing dungons isn't going to help anything, it'll just make things worse.
    But that is what keeps going wrong with WoW. We keep getting smaller and fewer dungeons. Game shouldn't be all about loot with dungeons being just one of means of getting it (though I don't mean by that that dungeons should award only cosmetic things) - there should be more to dungeons than some tunnel and few bosses with "interesting mechanics", which serves just as gearing tool for raids (and not even as such in MoP).

    People keep getting wrongly used to dungeons in this new way - queue, aoe tunnel in 10-15 minutes, out. There is zero exploration, zero adventure - just aoe asap to get some points.

    Ok, people don't want it - but new dungeons are short and are just for them. Was there need to mutilate older dungeons? Why to take away classic dungeons from people who enjoyed those and make them into tunnels too? But it's different story.

  10. #610
    The Lightbringer Christan's Avatar
    10+ Year Old Account
    Join Date
    Mar 2010
    Location
    ATX
    Posts
    3,143
    Quote Originally Posted by Lucetia View Post
    Really? Everytime I've had a healer in the scenarios I've done the time has been cut instead of increased. Especially the ones where you can mass pull and aoe everything down at once (love going prot on Theramore with a healer and pull every trash pack to each objective at once)
    i was doing that at 85 theramore without a healer lol, i don't do scenario's much as a tank.
    Still I cry, tears like pouring rain, Innocent is my lurid pain.

  11. #611
    Quote Originally Posted by Voltage View Post
    why do you want more? You can get gear through Rep, BOEs and LFR - that will get you into throne of thunder, and from there you'll be geared for the next raid anyway.
    I'd prefer if they didn't waste resources on "heroic" dungeons that were easier than the cata level up ones...
    Most people don't raid, for most people, LFR, Scenarios and Dungeons are all they're ever going to do. Which means they're going to spend much less time on content than raiders do. Which means there needs to be more alternatives.

    Again, since some people seemingly live in a fantasy world, let me remind you:

    MOST PEOPLE DO NOT RAID.

  12. #612
    I prefer raids as my main source of pve content, but I still like 5-mans. I think for example the ones released along with ICC were well done, and did a sufficient job of getting people adequately geared for ICC 10. they even provided a decent challenge, like the gauntlet section of pit of saron was pretty hard at the time if you were a gearing tank/healer, and of course, halls of reflection. clearing halls on heroic actually felt like a challenge at first.

    I like scenarios, as they get players to take a more active role. but I still want to see more dungeons: 5 man content not only provides an avenue to get geared up, but provide much needed variety in the dungeon rotation, and can also provide story/lore info of interest to players.

    as of 5.2, aside from raid time, what is there to do other than dailies? variety is good, i'd like to see more stuff to do other than a new faction to grind.

  13. #613
    I am not a raider, lfr is for me the top as it comes to gear.
    Still I don't mind that there will be no 5 mans; we can use lfr to raid and it will stay alive because of the fact that that is the gearing-path.
    This will same dev-time, lets hope they use it in a good way.

    The only concern I have with this path is that lfr will provide a chance for gear upgrades once a week, where 5 mans could run over and over again.
    This will slow down newly level capped people for catching up; it could takes months to be geared for the current tier, I think.

    So I do hope they will address this in some way. Maybe by lifting the lockout for the previous tier? I don't know.

    Also I have a major concern about the queue-time.
    The newest raid will only be available to those who are geared for it, the other are pushed into the older raids.
    This could cause long, long queue times.

  14. #614
    I dont have any real positive memories of post release 5mans,i dont remember much of mgt sides kt and his no dropping mount(got it now though hahaha),the lich king ones were kinda cool though i remember heroic HOR being a colossal pain, dont even get me started on ZG and ZA 5man thats another rage thread all together,and the hour of twilights were nice the first time though but they became rather droll over time. You dont want to make content you worked hard on becoming obsolete and you dont want going through it to be mandatory because of gear.

  15. #615
    High Overlord dragon171's Avatar
    10+ Year Old Account
    Join Date
    Oct 2010
    Location
    Ravencrest EU
    Posts
    176
    Finally, no easy way for new chars to get free epics mid-expansion. Gratz Blizz, Finally did something right.

  16. #616
    Quote Originally Posted by Otiswhitaker View Post
    Most people don't raid, for most people, LFR, Scenarios and Dungeons are all they're ever going to do. Which means they're going to spend much less time on content than raiders do. Which means there needs to be more alternatives.

    Again, since some people seemingly live in a fantasy world, let me remind you:

    MOST PEOPLE DO NOT RAID.
    Standard 5-mans are a pretty poor form of content right now. Their only replay value comes from the rewards they give, and the people that don't raid are probably unlikely to be doing proper challenge modes either. You want to give casuals something to do? Give them something slightly more dynamic, like a BG, or (while not ideal) new scenarios. Which, by the way, they are adding.

    New 5-mans are a waste and we don't need new challenge modes yet. On top of that, new 5-mans are a major hiccup in the progression curve if they offer better items than old 5-mans.

  17. #617
    Quote Originally Posted by dragon171 View Post
    Finally, no easy way for new chars to get free epics mid-expansion. Gratz Blizz, Finally did something right.
    So this is all you see? Players not getting epics?
    I don't think that is really the issue here.

    I am thinking what this whole thing will do to the queues for lfr.
    Also what can be a point of concern is new players joining guilds in the current patch. How to cope with being behind in gear and how fast they can catch up.

    I think there is more to consider than just the fact that players are getting gear..... that is the least of my concerns, as in the end all gear will obsolete anyway.
    What this will do for gameplay is something I am thinking of.
    Dividing people over the different tiers doesn't sounds as a very good idea.... but we'll see how it turns out or how Blizzard will create some mechanic to catch up.

  18. #618
    Deleted
    Quote Originally Posted by Duster505 View Post
    The content you mentioned is based on teamwork and socialising. Thats what most players are looking for. Doing solo content in MMO game and PAYING sub for it just sounds stupid if you are not doing anything else.
    Stupid huh? I love it, I play solo 99.99% of the time now and I've never liked the game more. You seem to think that everyone is social, but just as in real life, not everyone is. It's still a great game, plenty to do, even solo.

  19. #619
    Deleted
    Your getting a 14 boss raid... I mean thats what everyone wanted wasn't it?

  20. #620
    But we do get a new daily quest hub. Aren't you thankful?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •