Originally Posted by
bungeebungee
As a general note: different people are wired differently. Endus has done a good job of stating what he likes about PVP and if it seems strange to someone who doesn't enjoy that, well ... I don't really get why someone would pay money to ride on rollercoasters, but they exist and are popular. Others have gone with the simple catch phrase "red is dead". That's their bag, you're the other side, the enemy, and they would kill you if you had the game's equivalent of a harp seal's charm and innocence.
Most of you are young, you may not have much experience with the wide range of behavior that people enjoy about sex, but consider that as an analogy. There are things people get into that may simply be impossible for you to understand. I don't understand ganking, then again I don't understand extremes of domination or submission, or sadism either. I don't have to understand them further than to know that some people do like them and choose, as consenting adults, to indulge in them. There are clubs out there that aren't for me. I don't go to them and they don't have to deal with a boring old man, everyone is happy.
If the comparison to sex doesn't work for you, a similar argument could be made using music or bar themes. It doesn't really matter; read the click wrap that you agree to every time you patch WoW (and you agreed to some version of it when you installed WoW). By the time you plow through all the boiler plate, you'll see that you have agreed that you have next to no rights in the game other than having paid to participate in the collective experience. Although it is part of the ESRB notice, you are warned at every log on that "Game experience may change during online play."
Blizzard doesn't owe people free transfers. One of the things transfer fees limit is the ability of a player to flit from realm to realm making trouble, they're an annoyance for a reason. As far as the actual cost of transfers, twenty-five bucks isn't a bank breaker. People play more than one toon? So do I. Right before MoP, I chose to pay to transfer nine characters to a server that I had recently started playing on again. Ironically, it is the server that I started on and I had twenty existing characters there on my old account. It was a cost/benefit issue. I wanted toons that would be ready for the new expansion. I didn't have enough time to get my old characters up to speed. Even if I'd had the time, I would have had to pay an equivalent amount (plus whatever value I place on my time) to level the old toons. That brings me back to the original point; Blizzard doesn't owe anyone free transfers. As several people have mentioned, there are a number of ways that the player can choose to solve their problem. Just like the original choice of realm, it is up to the player. Is your time worth $25 or is $25 worth your time? That's a personal call, but put on those big boy pants.