Originally Posted by
Kisho
The issue there then is that those Monks have lower HP pools than other tanks. Technically speaking, we take lower damage overall than any other tank. However, our vastly inferior HP pools make that lower damage look worse than when other tanks take higher damage, but have the HP pool to manage it. A 100k hit on a 400k HP tank looks worse than a 125k hit on a 600k HP tank, for example, even though the 400k HP tank took less damage.
It's fairly simple to combat this though, with the way gearing is currently: use stam flask/food, switch to 2x stamina trinkets. Done. Maybe switch out a few more items as well (like I have a separate helm with the stam/armor meta, another pair of T14 gloves with the JCing stamina gem, that sort of thing), but overall not much needs to be changed.
This will essentially mean that the monk will take more damage overall, but will give the healers much more time to react to that damage.