The problem in 25man is that druids have to heal ppl when they have been damaged, while paladins and priests just can't overheal because the overheal goes into a shield that will "heal in the future" preventing us from healing something.
The problem in 25man is that druids have to heal ppl when they have been damaged, while paladins and priests just can't overheal because the overheal goes into a shield that will "heal in the future" preventing us from healing something.
What if one of the druid HoT's paused its ticks when the person with the HoT on them was at full health. Than its duration continued once health dropped back down again.
New Class: Dragonsworn
http://www.mmo-champion.com/threads/...8#post22564648
the hot portion deffo would not work, how ever having the mushrooms on the player and detonating them would be idea, with every direct cast, a mushroom is placed allowing detonation
but for some reason i really do think having an absorb would be idea for druids some how, i dont know how to work it in, maybe as a 'Moss' a barrier between the player and incoming damage that allows for you to absorb some of the incoming damage, before reaching the target?