This is not a discussion about damage or balance or whatever, just some fun stuff I was thinking about for the rogue specs. Most of this stuff has PvE in mind as well. Numbers is also made up on the spot, so don't take them too seriously either.
TOK'S ROGUE PATCH NOTES
Rogue in general:
- SnD is now removed from the game. It isn't interesting, has never been interesting and will never be interesting. The increased attack speed is now instead passive for all rogue specs.
- Rogues get a new ability, "Energy Drink", which instantly gives the rogue 50 energy when used on 2-minute CD.
- New ability: Rogue Squad. 50 energy cost, 3 minute cooldown. Different effect depending on spec:
Subtlety: An extra rogue of the opposing faction's equalivent comes to help you out for 15 seconds (see Orb of Deception. Yes, that means gnome rogues will have a tauren rogue come and help them out). Your helper will use Ambush on the opponent, giving you the combo points. If the target casts a spell, the assistant will interrupt it. When the effect expires, the assistant will jump up and stab the target in the head, dealing 40k damage.
Assassination: 3 mafia gnomes will rush in to your assistance, shooting the target with their shotguns for 15 seconds. If your opponent dies while the gnome mafia helps you out, you get money depending on the mob's level (if it's level 10 the mafia will give you 1 silver, whereas if the mob is level 90 the mafia will give you 1 gold).
Combat: 5 berserkers of the same race as you rush in and copies every move you make for 30 seconds, though one of the berserkers will go completely insane after 25 seconds, and do a weaker version of Killing Spree on the target.
- Restless Blades is now for all rogues, and not just Combat-only. This ability now affects Energy Drink, Rogue Squad and Vendetta (as well as Disarm Trap during Shadow Dance) as well.
- Rupture damage increased by 300%.
- Shuriken Toss is now baseline.
Subtlety:
- Energy Drink has a 30-second CD when Subtlety, and when used also gives you 8 energy every 2 seconds for 8 seconds.
- Hemorrhage's DoT now deals an additional 450% of the direct attack's damage over 24 seconds.
- Mastery now increases the length of Energy Drink's energy over time-effect.
- Shadow Dance is now an on-toggle ability with a 10-second CD. Stealth-only abilities do 25% less damage during Shadow Dance, and abilities that can be used out of stealth cannot be used during Shadow Dance, with the exception of Vanish. Some abilities change when in Shadow Dance:
Ambush: Can be used when facing the target as well.
Pick Pocket: Pick Pocket during Shadow Dance can get loot from the opponent more than once. When used during Shadow Dance Pick Pocket also does 80% weapon damage that ignores armor, and gives you one combat point. Pick Pocket has a 35 energy cost during Shadow Dance.
Cheap Shot: Has a 8 second cooldown during Shadow Dance, and instead of stunning the target when used, the target gets interrupted. 150% weapon damage and ignores armor. It was a cheap shot though, so you don't get any combo points, and may God have mercy on your soul.
Distract: When Distract is thrown, it's usually just a distraction. However, during Shadow Dance, Distract becomes a burning Molotov! Now, when thrown, it burns the ground it lands on and does damage every 3 seconds, and also adds a fire-damage DoT to the enemies standing in it. Costs 40 energy.
Garrote: During Shadow Dance, can now be disspelled by healing over 30k and does not silence the target anymore, however, it's damage ramps up rapidly over time, and for every tick it also gives a free combo point. Also ignores armor.
Disarm Trap: Has a 10 second CD and now disarms the target's SOOOOOOUUUUUUUL. Using Disarm Trap on a target makes your next damaging ability on the target to give you an extra combo point, as well as doing Shadow damage.
Find Weakness: The effect can only be triggered every 1 minute during Shadow Dance.
Vanish: Enters DOUBLE STEALTH MODE HOOOO, your next damaging ability does 750% increased damage, though Vanish's cooldown is increased to 6 minutes when doing this. Can be cancelled by right-clicking the buff in case you don't want the increased cooldown.
- Ghostly Strike is back! Dodge buff now stacks with Evasion.
Combat:
- Bandit Guile's removed.
- Can now equip shields.
- New ability: Berserker, on-toggle ability that increases your damage by 100%, but your energy cannot be regenerated while it's active.
- New ability: Weapon Swap. Weapon Swap swaps places between your MH and OH weapon, so if you have a sword in MH and a dagger in OH, using Weapon Swap now puts your dagger in the MH and your sword in the OH. No energy cost, 30 second cooldown. Doesn't work with shields.
- New ability: [Weapon] Strike. Has a 50% chance to be triggered by your Sinister Strike. Depending on what weapon you have in OH, [Weapon] Strike has a different effect:
Sword Strike: Slashes with the sword five times, dealing the equalivent damage of 5 white hits in 1 second. After that, your next damaging ability's damage is doubled and grants an extra combo point.
Dagger Strike: Does 150% OH weapon damage and adds the debuff "Riposte" to target, decreasing the target's attack speed by 20% for 30 seconds.
Mace Strike: Interrupts casting, also does 120% weapon damage. If Mace Strike is activated 3 times without using it once, Super Mace Strike is activated, bonking your enemy into the ground, stunning them and taking increased damage from all physical sources for 5 seconds.
Axe Strike: Does 110% weapon damage to up to three targets that are in front of you. Adds a DoT to the targets for 10 seconds.
Fist Strike: (fist weapons/unarmed) 1 second cast time. Does 150% weapon damage and knocks back the target 10 yards. Your damage is decreased by 100%, but your damage taken is also decreased by 90%. You're immune to all movement-impairing effects and your movement speed is increased by 50%. When used, also drops the flag. When used on targets immune to knockback, the same effects apply, but you obviously don't knock the target back.
Shield Strike: Knocks the target, dealing 3900-4400 damage and generating 30 energy.
- New ability: Blacksmither. An assistant of the same race as you comes in, and can transmogrify your weapons for free. Yes, the transmogrified weapon will count as the weapon type it's transmogrified as, so if you transmogrify a mace to an axe, you get the axe effects. 5 minute cooldown.
- Your MH passive attacks have a chance to trigger a specific effect depending on MH weapon:
Sword: 1% to decrease the target's damage by 50% for 3 seconds.
Dagger: 1% to trigger a free Ambush that can be used when standing in front of a mob.
Mace: 1% to stun the target for 4 seconds.
Axe: 1% to put a bleed debuff on the target, dealing 130% weapon damage over 5 seconds.
Fist: 1% to make you crit with your 2 next damaging abilities.
Sorry, no assassination, I have never really played with assassination so I couldn't really come up with anything.