1. #1
    Deleted

    Simulationcraft help needed (Frost 2h)

    Hi. I'm trying to learn Simulationcraft properly to find my stat weights to aid the gearing of my many twinks. I'm Frost 2h using Unholy Blight and Runic Empowerment. Using the priority list below, is my action setup correct? I think it is, but i want to make sure.

    Priority list (i'm 85 so i don't have Soul Reaper):

    Obliterate when Killing Machine is procced and both diseases are on the target
    Diseases
    Frost Strike if RP capped
    Howling Blast if Rime procced
    Obliterate
    Frost Strike
    Horn of Winter
    Simcraft actions:

    actions=auto_attack
    actions+=/pillar_of_frost
    actions+=/mogu_power_potion,if=target.time_to_die<=30|(target.time_to_die<=60&buff.pillar_of_frost.u p)
    actions+=/use_item,name=daelos_final_words,if=buff.pillar_of_frost.up
    actions+=/raise_dead
    actions+=/outbreak,if=!dot.frost_fever.ticking|!dot.blood_plague.ticking
    actions+=/unholy_blight,if=talent.unholy_blight.enabled&(!dot.frost_fever.ticking|!dot.blood_plague. ticking)
    actions+=/howling_blast,if=!dot.frost_fever.ticking
    actions+=/plague_strike,if=!dot.blood_plague.ticking
    actions+=/obliterate,if=buff.killing_machine.react
    actions+=/frost_strike,if=runic_power>76
    actions+=/howling_blast,if=buff.rime.react
    actions+=/obliterate,if=blood=2|frost=2|unholy=2
    actions+=/outbreak,if=dot.frost_fever.remains<3|dot.blood_plague.remains<3
    actions+=/unholy_blight,if=talent.unholy_blight.enabled&(dot.frost_fever.remains<3|dot.blood_plague. remains<3)
    actions+=/frost_strike,if=talent.runic_empowerment.enabled&frost=0
    actions+=/horn_of_winter
    actions+=/obliterate
    actions+=/empower_rune_weapon,if=target.time_to_die<=60&(buff.mogu_power_potion.up|buff.golemblood_p otion.up)
    actions+=/frost_strike
    actions+=/empower_rune_weapon

  2. #2
    Well ignoring gear, pre-combat actions, and general info, let's look at that priority.


    Code:
    actions+=/howling_blast,if=buff.rime.react
    should be moved above
    Code:
    actions+=/obliterate,if=buff.killing_machine.react
    Otherwise everything looks good for a lv 85 with those talents, although there are some weird spaces in your quote, but I'm assuming those are just from mmochamp forums bugs. To fix that, wrap simcraft profiles in code brackets, Good luck!




    Code:
    actions=auto_attack
    actions+=/pillar_of_frost
    actions+=/mogu_power_potion,if=target.time_to_die<=30|(target.time_to_die<=60&buff.pillar_of_frost.up)
    actions+=/use_item,name=daelos_final_words,if=buff.pillar_of_frost.up
    actions+=/raise_dead
    actions+=/outbreak,if=!dot.frost_fever.ticking|!dot.blood_plague.ticking
    actions+=/unholy_blight,if=talent.unholy_blight.enabled&(!dot.frost_fever.ticking|!dot.blood_plague. ticking)
    actions+=/howling_blast,if=!dot.frost_fever.ticking
    actions+=/plague_strike,if=!dot.blood_plague.ticking
    actions+=/howling_blast,if=buff.rime.react
    actions+=/obliterate,if=buff.killing_machine.react
    actions+=/frost_strike,if=runic_power>76
    actions+=/obliterate,if=blood=2|frost=2|unholy=2
    actions+=/outbreak,if=dot.frost_fever.remains<3|dot.blood_plague.remains<3
    actions+=/unholy_blight,if=talent.unholy_blight.enabled&(dot.frost_fever.remains<3|dot.blood_plague. remains<3)
    actions+=/frost_strike,if=talent.runic_empowerment.enabled&frost=0
    actions+=/horn_of_winter
    actions+=/obliterate
    actions+=/empower_rune_weapon,if=target.time_to_die<=60&(buff.mogu_power_potion.up|buff.golemblood_potion.up)
    actions+=/frost_strike
    actions+=/empower_rune_weapon
    Last edited by Mendenbarr; 2013-01-03 at 03:38 AM.

  3. #3
    Deleted
    Cool beans. It was the disease and BT/RE/RC management i was mainly curious about. I've been running many many sims for my character and having rime before killing machine is always, though small, a dps loss.

    I have another question, just for safety check. I was simming the BiS setup for a 85, which includes Sun-Lute of the Phoenix King. I know when upgrading a rare weapon i typ upgrade=1 to upgrade it 8 ilvls. What i'm wondering is if SimCraft upgrades epic weapons 8 ilvls when i type upgrade=1 or do i type upgrade=2?

  4. #4
    It doesn't matter what the item level is or quality of item, it'll upgrade it to whatever the next upgrade will take it too.

  5. #5
    Deleted
    Quote Originally Posted by Blueobelisk View Post
    It doesn't matter what the item level is or quality of item, it'll upgrade it to whatever the next upgrade will take it too.
    I take that as a "2" for epics. Thanks for the clarification.

  6. #6
    Yeah if you want max upgrade on epics then it's upgrade=2. So ya hope your sims work out well.

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