Yes... another wish list (i know there are other wish lists out there).
I simply want to provide my ideas and suggestions in patch notes form and express that dks need some more love.
FYI, this post is mainly for unholys because they were supposed to get the "love" that they were supposed to get and i do worship and live unholy ever since WOTLK release:
Spell changes
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Death Knight
- Bone shield baseline (4 charges down from 6 for unholy/frost)
- Blood boil base damage reduced greatly, hits very hard at low levels, makes strikes very worthless
- Strangulate cd reduced to 1 min, no rune cost and no GCD
- Army of the Dead cd reduced to 5 min (usable in arenas/rbgs) still needs to be channeled, however you cannot be interrupted
Blood
- Now has blood tap
Frost
- Now has runic empowerment
Unholy
- Now has runic corruption
- Death coil damage increased by 10%
- Dreadblade mastery reduced to 16% down from 20%
- New passive has been added, Shadow blight, when your death coil hits your target, 10% of its total dmg is done as a disease over 10 seconds (counts as a disease, thus making SS stronger)
- Festering strike damage increased by 20%
- Unholy might increases strength by 20%
- Master of ghouls now reduces raise dead cd by 1min, also causes the ghoul to inherit 45% of the master's strength and stamina
- Dark transformation charges have been reduced from 5 to 3 (less ramp up time), each charge increases damage by 15%, final effect is 80% damage (instead of 100%)
- Causing the Dark transformation effect no longer requires a rune and triggers no GCD
- Desecration has been brought back, now triggers from scourge strike or defiling strike only, also increases damage by 5% if you stand in the desecration, it also has 5 sec cooldown (reduction of spamming) also has a sick graphic effect with the grasping hands reaching out of the desecration
- Unholy frenzy also increases you and your pet's damage dealt by 10% in addition to its current effects (make it feel like a 3 min cooldown)
- New passive has been added, "Dark Necrosis", your auto attacks now deal additional 10% damage as shadow
- Wandering plague has been brought back, when your diseases damage an enemy, there is a chance equal to your critical strike chance that they will cause 50% additional damage to all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage
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Glyphs
- Chains of ice, now causes frost damage similar to icy touch
- Death and decay glyph removed
- Death coil's bubble effect now stacks
- Enduring infection now reduces disease damage dealt by 15% down from 30%
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Talents
Tier 1:
Rolling blood- unchanged
Plague leech- removed
Unholy blight- cooldown is now 1 min
New talent (replaces plague leech) - Quick decay, your diseases scale 20% of your haste, however, they last less longer
Tier 2:
Lichborne- unchanged
Anti-magic zone- Now reduces magic damage by 40%, no longer has a limit, still lasts for 10 seconds
Purgatory- duration extended to 6 seconds, during this effect healing done to you is increased by 50%
Tier 3:
Death's Advance- Passive 10% movement speed has been removed, you may not be slowed below 100% normal movement speed
Chilblains- Unchanged
Asphyxiate- Doesn't replace strangulate
Tier 4:
Death Pact-Unchanged
Death Siphon- Rune cost depends on specialization (like soul reaper)
Conversion- Now allows all runic power generation instead of base regeneration
Tier 5
Totally redesigned, the talents need to be with their specs and there needs to be a creative tier:
Empowered strikes- Your specialization strikes are permanently enhanced
Blood- Impaling strike (heart strike) now deals 125% weapon damage plus 765 on the primary target and to 5 additional nearby enemies, additional enemies are struck 125% of the damage done to the main target, damage is increased by 15% per disease. In addition targets are slowed by 50%.
Frost- Gloomy strike (frost strike) now deals 125% weapon damage as shadow frost damage, every time you Gloomy strike you gain frosty pillars buff stacking 5 times, once reaching 5 stacks you unleash a path of spiky frost 30 yards in front of you causing enemies in the way to be knocked away from the path 5 yards dealing 23460 frost damage (this effect has a 1 min cooldown).
Unholy- Defiling strike (scourge strike) now deals 100% weapon damage plus 864 as shadow damage, damage is increased by 25% per disease on your target. This strike has a critical strike chance increase by 30%.
Runic mind- Your mind is empowered with runes, your maximum runic power is increased by 50 and runic power regen is increased by 10%
Blood caked blade- Your auto attacks have a 25% to cause a blood-caked strike which hits for 100% weapon damage plus 15% for each of your diseases on your target (7% for unholy),
Tier 6:
Gorefiend's Grasp- Range extended to 30 yards
Remorseless Winter- Debuff cannot be removed, 8 yards extended to 10 yards
Desecrated Ground- Removed
Gift of the Lich king- Your attacks infuse death into your target. When you deal damage to your target you have a chance of exploding fear into your target causing your target and 4 nearby enemies to run away in terror for 8 seconds (this effect has a 1 minute cooldown)
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The above followed are my best ideas for a more balanced game (pve and pvp wise), i expect at least one of what i just posted to be implemented anytime soon or probably never.
Please post your opinions on what you think.
And again.. i believe nothing that i just typed up will make it to the game or anything good and such.
EDITED: Updated 1/3
-removed diseased strike
-2% from bone shield removed
-desecration cd increased to 5 sec
-nerfed impaling strike buffed defiling strike
-removed defiling plague
-unholy blight no longer increases 10% disease dmg
-dark necrosis only effects auto attacks
-dreadblade mastery reduced to 16%