They're working on it! Same way they're working on polearms for DKs/Rets/Warriors, which I dearly hope comes to pass, because I want my DK to eternally wield a polearm.
Strength Polearm that i'm using on my Warrior untill I can find the ilvl 450 2h Sword to lvl with. :P
Kinda dumb if they don't change the restrictions for daggers/fist weapons. Mutilate/Backstab are unique animations however having a sword/axe/mace/fist weapon/staff etc doesn't stop you from using the animations in the Model Viewer. This is PTR so things definitely aren't finalized but if it remains like this once 5.2 hits live then I'm sure a lot of rogues/monks/shamans will not be pleased and they will make quite an uproar.
In short: Raging Blow says hi.
In less short: Raging blow uses the same animation as mutilate. Warriors can wield axes.
It comes down to this:
Daggers use a stabbing animation.
Fist weapons use a punching (unarmed) animation
Axes, swords, and maces use a "slashing" animation
In the case of ranged weapons, crossbows and guns have the same animation, and bows have a separate animation, but unlike melee weapons, ranged weapons themselves are animated (drawing the bowstring, cocking the gun/crossbow). It's easy to transmog melee weapons with the same animation--just put new weapon model in place of old one. Done. It's probably just blizzard being lazy and not incorporating the ranged weapon transmog system to melee weapons (ie, transmog to a dagger and it switches to dagger character animation).
Last edited by shadowboy; 2013-01-06 at 03:59 AM.
It might not be laziness but engine restrictions that need to be dealt with first. Ranged weapons always had to be interchangeable, melee weapons less so. They might not even work the same internally.
Since this is purely vanity, those are unlikely to have much priority.
No, I did not bother to read ALL of the thread, BUT…
I think Legendaries should get special TMog rules…!
I earned my shiny daggers, I want to show them off for more than the last few months of Cata…! Let us Rogues that have earned our Fangs of the Father use them to tmog over ANY of our available weapons (which, at this point, is really just MH/OH fists, MH/OH daggers or MH fist/OH dagger…); and, AND…!!! Let us be able to still use the wings for a parachute…!!!
Yeah, the Goblin Glider is okay, but it ain't no demon wings sprouting out of my neck and allowing me a short duration of slowfall…
Nah im going to stick with my gutgore rippers
---------- Post added 2013-01-06 at 08:17 PM ----------
I think allowing people to transmog legend. is just stupid lol.
All you would see are people walking around with windfury and rag and azzinoth blades lol, its like give me a brake!
Ok. *hands DrasumNato a brake* So now what?
I don't think everybody would run around with them, though. Some of them don't look all that great, and they still take some rather considerable effort to attain.
At 90 you can get a 463 Strength Polearm from the Scenario Cache (it's not easy, but they do exist). A guildie's Ret Pally has one.
I want Polearms to be transmogable onto other 2H so badly as my Paladin, cause I am a Blood Elf. Go look at every single Blood Knight during the Dominance Offensive questline. What weapon do they use? POLEARM. I want my class' signature weapon back!
---------- Post added 2013-01-08 at 01:03 AM ----------
As to this, while yes they use different animations... they all have ONE animation. One singular animation for every single attack. Nothing changes in how the weapon is fired. It uses the same single attack animation for an Auto-Shot, Arcane Shot, Explosive Shot, Serpent Sting, Steady Shot, etc. etc. Nothing changes with the animation used, hence why it can be allowed to be done, nothing had to really be changed to cover for different special attack animations.
Games are not necessarily "easier" today. You are just a better player.
It takes more now to impress many gamers than it did 2-5 years ago, because so much has already been seen and done.
Many players expect to be wow'd with every release of a beloved franchise.
These are generally NOT the fault of the developers, but the fault of many players over-hyping and/or setting expectations too high.
Perhaps they don't want daggers bieng transmogged into non-daggers for PVP purposes? Ie. you can somewhat tell the various specs of other classes by looking at their visible loadout and therefore know what you're up against and what you'll need to react to. I don't think this is the full reason for not letting daggers be mogged to another weapon type, but its something to take into consideration.