Originally Posted by
Planetarism
The absolute lack of imagination or conceptual design capacity here is just stunning. Never occured to you that PvE themepark raid bosses cast their abilities in a mostly predictable, robotic fashion not because they're a 'boss/against heroes' but simply because like all other mobs, they're an AI-controlled entity ???
& thus that the minute a game reverses roles & lets players be a giant monster against several 'heroes' working in teamwork, this 'boss' would have as much freedom of action/spells as you have now as a player character in WoW? In fact, obviously, it would now be the 'heroes' attacking player bosses that'd have scripted attack priorities to repeatedly follow..