Originally Posted by
Dendrek
Rejuvenation used to be our bread and butter, but in this tier it's been turned into a situational heal: One you use when mana and fight mechanics permit. It costs a lot of mana and most of its ticks tend to be wasted because of snipe healing from other healers. You seem to prioritize it over other heals, which you definitely should not.
Healing rotation should generally be (in this relative order):
1. Lifebloom (if it's about to fall off the tank — always have at least 1 stack out)
2. Swiftmend often (on people who are stacked)
3. Wild Growth often (on people who are stacked)
4. Regrowth sparingly (preferably only when you get an Omen of Clarity proc — use very sparingly outside of ooc — can be used semi-regularly when tank healing)
5. Rejuvenation sparingly (preferably only when people are taking sustained damage or when a big burst-healing phase is coming up (try not to use it for snipe healing) — can be used regularly on tanks as well)
6. Wild Mushrooms (if you can fit it in, ideally set up where you know people will be stacked — should be cast during low-healing phases and used during high-healing phases)
7. Nature's Swiftness + HT/RG -OR- Ironbark -OR- Tranquility -OR- Tree of Life (as needed, but ideally more than once each during a fight).