1. #1

    Getting 60FPS across on youtube?

    Is it possible? I'm using Sony vegas 10 as an encoder and want some way to get 60fps across on youtube - is it doable? My source material is 1080p/60fps video and i've played around with some formats. Does interlacing work ?
    "Marketing is what you do when your product is no good."

  2. #2
    Vimeo supports 60fps video.
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  3. #3
    Quote Originally Posted by Synthaxx View Post
    No.Youtube runs 24fps.
    Well obviously, i meant as some kind of filter/effect to make it appear faster, like frame interlacing or fading. Also, it's not 24, it's 30.
    "Marketing is what you do when your product is no good."

  4. #4
    I am Murloc! Cyanotical's Avatar
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    what about the 3d uploads?

  5. #5
    Quote Originally Posted by Cyanotical View Post
    what about the 3d uploads?
    I think there is a miscommunication, because both twitch/justin tv youtube etc all have 60FPS content partners. Its just not as easy for people to stream/download quickly. However it is only normal youtubers who are restricted to 30fps, which is actually 24.97FPS not 30, or the standard livestreaming fps. By doing this they save massive amounts of storage space and cpu load. Furthering the point the eye doesnt see frames until they no longer blend.
    Last edited by Milkshake86; 2013-01-07 at 02:06 PM.

  6. #6
    Are you really trying to derail this thread into a "how many fps can the human eye see?"

    As far as I know, if you upload @60 fps, youtube does process it down, but that should be the smoothest possible video. You can even tell a difference in a youtube video when you see game footage @30 fps and @60 fps even though the video is only displaying 30(or 24.97 w/e). The higher fps the upload is, the smoother the processed video appears, despite the difference in refresh of the final processed video. I can tell a difference in my uploads at least. I have also seen other uploads that show a clear difference.

  7. #7
    I don't think there's an option, just capture the video at 60 FPS. It will still be processed down but it's better than capturing the video at 30FPS.
    Playing since 2007.

  8. #8
    Interlacing kinda does it, i did it a while back, but i'm wondering if there's another alternative, it makes the video look glitchy, but does the job: http://www.youtube.com/watch?v=99UWtl5VRtA
    "Marketing is what you do when your product is no good."

  9. #9
    Interlacing is only way to get 60fps to youtube and with that you lose half of the resolution.
    Never going to log into this garbage forum again as long as calling obvious troll obvious troll is the easiest way to get banned.
    Trolling should be.

  10. #10
    Quote Originally Posted by Demoness View Post
    Are you really trying to derail this thread into a "how many fps can the human eye see?"

    As far as I know, if you upload @60 fps, youtube does process it down, but that should be the smoothest possible video. You can even tell a difference in a youtube video when you see game footage @30 fps and @60 fps even though the video is only displaying 30(or 24.97 w/e). The higher fps the upload is, the smoother the processed video appears, despite the difference in refresh of the final processed video. I can tell a difference in my uploads at least. I have also seen other uploads that show a clear difference.
    Would you be able to pick it out in a double blind test?

  11. #11
    Quote Originally Posted by Cows For Life View Post
    Would you be able to pick it out in a double blind test?
    It's like taking a razor blade to the iris. Ofcourse you would.
    Edit: I'll probably stick to interlacing or search for some frame blending options, was hoping someone here used such plugins.

    Here's an extreme Example

    30 FPS: http://www.youtube.com/watch?v=2sz0mI_6tLQ
    60 FPS: http://store.steampowered.com/app/221640/
    Last edited by Keller; 2013-01-07 at 08:24 PM.
    "Marketing is what you do when your product is no good."

  12. #12
    you could try it with "smart resampling", which is basically leaving the output at real 30fps, but blending in the frames between two real frames.
    it looks way smoother -in a way like motion blurred-, but it's not as clear (especially noticible when pausing) as real 60fps

  13. #13
    Quote Originally Posted by Flaim View Post
    you could try it with "smart resampling", which is basically leaving the output at real 30fps, but blending in the frames between two real frames.
    it looks way smoother -in a way like motion blurred-, but it's not as clear (especially noticible when pausing) as real 60fps
    Exactly what i was looking for , glorious, thank you. Some games just need that kind of thing.
    "Marketing is what you do when your product is no good."

  14. #14
    Quote Originally Posted by Keller View Post
    Exactly what i was looking for , glorious, thank you. Some games just need that kind of thing.
    try it first before you praise it ^^

  15. #15
    Quote Originally Posted by Flaim View Post
    you could try it with "smart resampling", which is basically leaving the output at real 30fps, but blending in the frames between two real frames.
    it looks way smoother -in a way like motion blurred-, but it's not as clear (especially noticible when pausing) as real 60fps
    Just watched some videos on it and I'm wondering why I haven't seen this before. Really cool though.

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