can sum1 explain to me the legendaries that will be obtainable in MoP?
can sum1 explain to me the legendaries that will be obtainable in MoP?
Milk was a bad choice.
2013 MMO-Champion User of the Year (2nd runner up)
should be pretty obvious, end of black prince quest chain in 3.3 will have a legendary reward for any class/spec.
I was actually under the impression that it's not a flat reward at the end but currently by upgrading the Sha Touched weapon throughout the various stages, the last one makes it legendary. Like so far you have to obtain it then the first part gives a Sha touched gem, then the second part an extra socket and so on so forth.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
First part of the chain you get a legendary gem that you can socket in a Sha-Touched weapon.
The second part lets you add an extra prismatic socket to the Sha-Touched weapon(basically a Belt Buckle for the weapon)
The third part will award a headgear enchantment that isn't a head enchant, according to Ghostcrawler.
Nobody outside of Blizzard knows what's going to happen after that.
Ulduar was second tier of WotLK and had a legendary
Firelands was second tier of Cata and had legendary
Vanilla had legendary in first tier
I think the not-really-a head enchant is in 5.2 as well, otherwise why would it be in the patch notes?
1) you get a legendary gem forged out of the hatred, fear, and other sha-esque emotions of your enemies
2) then you get a legendary artifact (the eye) that allows the black prince to see the deeds of the horde and the alliance it is also conveniently an extra socket to the sha-touched weapons and another gem that you could socket
3) then you get another artifact the crown of the black prince (head enchant)
4) then you get an actual weapon from the black prince to strike down Hellscream which mostlikely now a Mogu given the foreshadowing atm.