Originally Posted by
Zoneseek
If you want fun pvp, death needs a penalty. The reason why pvp outside of rbg/arena is so horribly boring in this game is because there is no risk vs reward. I mean has anyone, ever, got their adrenaline pumping from wow world pvp? With nothing to lose, who cares if you die? World pvp was done much better in other games when being bad and losing a fight meant losing items.
The extreme, obviously, is UO style where all your gear drops to your corpse to be looted. That wouldn't work in wow, well actually no loot in pvp would work in wow because the game has the most carebear playerbase in mmo history. Comes with the territory of being a mainstream mmo and casual friendly. What I think would maybe work is something like DAOC had...you drop some gold when you die in world pvp. If its in imbalanced fight like a level 60 vs level 90 you would only drop a tiny amount, if its a balanced fight like level 60 vs level 60 and you lose, you drop a bunch of gold. That would actually get the adrenaline pumping and people would want to fight instead of just stand there life tapping to try and hurry the process up, lol. But even that would probably get millions of panties in a bunch, the wow community is too soft for any kind of risk vs reward.