I think I only ever failed a single mission, the one about your neighbor. Most likely because it was the only mission that was time criticial.
I think I only ever failed a single mission, the one about your neighbor. Most likely because it was the only mission that was time criticial.
/tar Tinker-zealot /point /lol
WoW:Shadowlands - Danuser's Divina Commedia?
Messed up the bot-quest, and later found Meredith Stout on the bottom of the harbor, with cement shoes ...
Sinnerman can go several ways, and so do other side-quests.
Just because the consequences of your actions don't speak as loud as in other games does not mean there are none.
To my understanding the developers wanted to keep the main story shorter than Witcher 3 so that the players actually finish it (on Steam it is about 27% or so).
They managed that but IMHO itwould not have hurt to put maybe a few more things into the intros of each background or the first chapter before you get the job from Dex.
You make some good points, but 6 months went by, that's not exactly the flip of a switch. And based on V's conversation with Jackie, they weren't always a willing/happy participant in the stuff their department does. Mind you, that could be based on dialogue options, but I remember my V was like "do you think I have a choice?" when Jackie was grilling her about the ethics of what she had to do.
Oddly though, some of the corpo replies in dialogue with NPCs do sound a bit arrogant/douchey, so someone at CDPR likely intended that you were like, an arrogant higher-up with a cold mentality. Its inconsistent with the general presentation of the character, for sure.
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Totally agree, I would have loved a solid 4-5 hours of life choice-dictated gameplay before the Heist.
My greatest fear is that one day, my MMO-Champion ignore list will run out of space.
There is a workaround for the Delamain bug. I'm assuming you have the one where you go up the cabs and can't interact with them? The bug is that the phone calls and cabs got mixed up. Going to one cab triggers the call for another, updating it instead. Go to one cab, get the phone call, then see which of the quests updated and do that cab instead.
I actually have a bunch of Delamain bugs:
1) All of them are mixed up as you said, that one threw me for a loop for a while.
2) Delamain doesn't answer when I call him, but he does still call me when I'm near a car.
3) The car parked by an orange warehouse and the car out in the junkyard don't do anything at all. I've driven up to them, I've gotten out and hopped up and down on their hoods, I've scanned all day long, just can't interact with these things in any way even when I seem to be on the right quest.
4) First time I encountered the North Oak cab, it spawned in upside down and exploded, failing the entire Delamain quest line. Oops, reload time. After getting it to spawn correctly and returning it to the shop, Delamain will call me, but I can't answer the call, and quest will not complete.
5) If 4 has been done, any subsequent calls from Delamain for any car cannot be answered, and most of my controls will be disabled. Walking in/out of a safe zone won't re-enable - the only way to get abilities working again is to trigger an in-game cutscene. There may be others, but the quickest cutscene I've found is the joytoy happy fun time sequence.
Oh yeah, and I guess 6) Delamain's twin brother appears with him in all of his calls. Inside of him.
Last edited by Grapemask; 2021-01-11 at 02:53 AM.
Jesus that's more whacked than I thought. Hopefully it's on the next bugfix patch. IDK what it is about this quest in particular that makes it so wonky. My guess is that it was designed very early in production (Judging from the Portal Easter Egg) and the numerous redesigns and mechanical changes to the game left a lot of unresolved bugs.
I've seen this multiple times but don't get it, there's a easter egg for san andreas, bladerunner (the old), the original matrix and many more, all long predate the work starting on cyberpunk so a thing doesn't need to be 'fresh' to be added as a easter egg. Not saying it was or wasn't but the age of the source of an easter egg feels irrelevant to it's implementation.
Is the next big patch in January? Did they say anything? Still waiting for it to play...
Could be true, but the San Andreas Easter Egg is still a meme popular to this day and was merely text, something one developer could have done themself for an old favorite game. Bladerunner, the Matrix, those make sense because of the setting. For example, Akira and Ghost in the Shell are old, VERY old, and yet they were almost guaranteed to be referenced in a game called Cyberpunk, considering their importance to the genre.
However, getting an actual voice actor takes the whole team, and Portal memes were all the rage back when this game started development. Seems like a deliberate unironic 'The Cake is a Lie' meme, less a small Easter Egg. Consider the structure of the quest as well. No other quest branches out into different areas like this, save for Beat on the Brat and Psycho Killer, which are also very buggy. It also features Delamain, a character revealed in some of the earliest trailers and is tied in to the main story. It really feels like it was one of the earliest designed side-quests in the game.
so i asked for a refund 3 weeks ago already. talked with support for a bit and then it went silent
anyone with the same issue?
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Some of the dialogue has to be more recent. The mission where you have to find Max for Regina, Johnny basically makes fun of both mainstream media journalists as well as games journalists. Then he makes fun of Marxist Commies in the mission where you locate the electronic fortune teller that is shouting Cold War era Marxist dogma. Both of those subjects have been more trendy in the last few years.
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Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
That isn't part of Psycho Killer, is it? It should be one of the numerous filler gigs. My theory here is that Epistrophy, Beat on the Brat, and Psycho Killer were some of the earliest quests implemented, and the game had numerous redesigns and mechanical alterations since then that left numerous unseen bugs in these unusually scripted quests. Even if it was Psycho Killer and I'm remembering wrong, Psycho Killer does seem to have more polish than the other two. It might have been added later as a way to give the game more boss battles.
The first quest is called freedom of the press
The second is called Killing in the name
Psycho killer is definitely one of the first quests they made or at-least intended to include in some shape or form, their very first full cgi teaser trailer from 8 years ago revolved around a cyberpshyco, not something you do if cyber-psychosis was intended to be completely irrelevant ingame as just some never explored 'it exists' background.
The story in the game proper also has shades of this. The first part of the plot, its characters and themes are pretty much completely ditched by the second part beginning after the Heist, and I don't think that is entirely deliberate. I wouldn't be surprised if at first the game was mostly about cyberpsychosis and/or a rags to riches affair before they settled on the final direction but they didn't wish to ditch all the previous work.
It is all that is left unsaid upon which tragedies are built -Kreia
I don't think it is any of that. It is just using the core material in-game. Remember that Cyberpunk exists outside of what CDPR decided to do and Cyberpsychosis has been a thing in source material before. They just leaned heavily onto the existing world early on when the core story stuff for the game was developing.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
That would make some sense. Maybe at first the whole chip idea was one side of the plot, and as Keanu's role grew they accommodated the story. I don't mind it, V's relationship with Johnny and really the main plot in general are one of the game's strongest points. I just wish it tied better into the side activities which made close to 0 sense at all to do as a V who has mere weeks to live and is puking blood and passing out every other main mission, but still happily finds the time to do sundry odd jobs for a thousand eddies. Yes, it's a common video game trope, but the precise timeframe given before V bites it makes the dissonance worse than in most examples I find.
@rhorle It's not just cyperpsychosis as a topic that I mean. Of all the characters the game introduces in Act 1, only one survives the proceedings and she's only tangentially related to the main plot, it's all ditched for a new cast of characters and most of all Johnny himself, all of which signals a radical shift in the story's tone and a massive change in V's priorities, motivations and such. It all comes together nicely in the end, but still feels like the first few plotlines and characters are just warming the crowd before Johnny takes center stage. The Lifepaths are even worse about this of course given how irrelevant they are, which I'm certain wasn't part of the initial plan.
It is all that is left unsaid upon which tragedies are built -Kreia