Thread: Cyberpunk 2077

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  1. #1861
    Quote Originally Posted by Orby View Post
    They said it will be a 'little' shorter than Witcher 3. I see a lot of people going mad over this like the game will be 4 hours or something. The game is still going to be super long. And depending how much free time fun is allowed in this game it could be longer.

    They are just measuring it from a straight quest to quest mission to mission basis. My Witcher 3 playthrough was mostly spent wandering around all the little hidden areas and sight seeing, if Cyberpunk has that too then there's no need to worry about length. :P
    Agreed on this, sometimes less is more. I am sure that the game will not be short at all.

  2. #1862
    Herald of the Titans Vorkreist's Avatar
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    Quote Originally Posted by loppy88 View Post
    You guys/gals/apache helicopters think the game will run well on Lenovo Legion y520? Don't really have anything else, or the means to buy something better at the time.
    It should be more than ok on medium settings.

  3. #1863
    Quote Originally Posted by Vorkreist View Post
    It should be more than ok on medium settings.
    Really hope so, I prefer to run the RPGs on the PC for some reason, prolly the reason being it's a FPS. Might also add another 8gb RAM.

  4. #1864
    Quote Originally Posted by Izzyfurious View Post
    Until i heard the Main Story in the game would be shortened because too many in their focus group. They saw didn't finish the main story of WC3, the base game. (I already know years ago CDPR said the game would already be shorter than WC3) but actually then saying the reason for it years later was because ''focus group'' X of people, too many sadly. Lowests common nominator. I am now just gonna wait and see after release, will be relying on reviews.
    They said slightly shorter, the witcher 3 already takes upwards of 50 hours for the main storyline, if Cyberpunk takes a few hours less, I don't really see how that is a cause for concern.

  5. #1865
    Scarab Lord Skizzit's Avatar
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    Quote Originally Posted by loppy88 View Post
    You guys/gals/apache helicopters think the game will run well on Lenovo Legion y520? Don't really have anything else, or the means to buy something better at the time.
    Yeah, should be fine. Slapping another 8gb of RAM in as you say wouldn't hurt.

  6. #1866
    Quote Originally Posted by Skizzit View Post
    Yeah, should be fine. Slapping another 8gb of RAM in as you say wouldn't hurt.
    Appreciate the confirmation, thanks

  7. #1867
    Quote Originally Posted by Vorkreist View Post
    And thats enough to stand out as the best goty since god of war and for the years to come.
    Well as far as I'm concerned it's going to have to work overtime to beat Doom Eternal as 2020's best. Not the same kind of game quite obviously, but that one gave me and still gives me so much unadulterated fun that even a Witcher 3-quality RPG will face stiff competition. Hell from 2019 it would have to beat Disco Elysium and that's another tall order. Then again Witcher 3 wasn't even my GOTY 2015 albeit it was a very close call, that was Pillars of Eternity, so eh. I might just not like CDPR games quite as much as others do.
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  8. #1868
    The Lightbringer Makabreska's Avatar
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    Don't mind (slightly) shorter campaign. My biggest issue with these big, open world games is that I try to go completionist route, trying to finish every side activity, but then getting bored half-way and abandoning game. Happened many times with Skyrim, F4, W3. Hope I can do better with CB2077.
    Deep into that darkness peering, long I stood there, wondering, fearing...

  9. #1869
    Quote Originally Posted by Makabreska View Post
    Don't mind (slightly) shorter campaign. My biggest issue with these big, open world games is that I try to go completionist route, trying to finish every side activity, but then getting bored half-way and abandoning game. Happened many times with Skyrim, F4, W3. Hope I can do better with CB2077.
    I am on the exact same boat hehe. Give me a relatively shorter main quest and plenty of interesting side quests to keep me busy in a different way, depending on my mood. As such, I am perfectly fine with the announcement for this game.

  10. #1870
    Pit Lord Advent's Avatar
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    I'm a little disappointed at the shorter length tbh. I tend to finish campaigns pretty quickly, then I'm left sitting around twiddling my thumbs until something worth playing comes around, which is usually only once a year, if that. I need longer games like Assassin's Creed Odyssey so I actually have something fun to do.

  11. #1871
    It is only going to be slightly shorter, not a lot shorter. This is all being driven by some clickbait post trying to generate views.

    You are still going to be looking at 40 odd hours just for the main quest but with even more side quests and exploration to be had. There will be a lot to do besides the main quest.

  12. #1872
    amount of content in the game is not one of my concerns for this game. Theres bound to be tonnes of bounties etc and gang side content.
    Comes a time when we all gotta die...even kings.

  13. #1873
    The Lightbringer Makabreska's Avatar
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    Quote Originally Posted by Volatilis View Post
    amount of content in the game is not one of my concerns for this game. Theres bound to be tonnes of bounties etc and gang side content.
    And let's not forget that multiplayer is coming in the future. If it can provide half of entertainment it did for GTA5, we are set for years.
    Deep into that darkness peering, long I stood there, wondering, fearing...

  14. #1874
    Quote Originally Posted by Advent View Post
    I'm a little disappointed at the shorter length tbh. I tend to finish campaigns pretty quickly, then I'm left sitting around twiddling my thumbs until something worth playing comes around, which is usually only once a year, if that. I need longer games like Assassin's Creed Odyssey so I actually have something fun to do.
    Good news then, because witcher 3 averages 51 1/2 hours main campaign and assassin's creed odyssey averages 41 1/2 hours, and by the wording sounds like cyberpunk will be about 45 hours. Of course adding in side stuff doubles the numbers for all games. For anyone who doesn't know https://howlongtobeat.com is a great site for estimating playthrough times.

  15. #1875
    I mean, I understand why people did not finish the W3 - if you start doing all the side activities, yeah, 200h? Easy. Story get's forgotten at some point.

    Though they probably should not have said anything about "shortening" it - the word is way too much speculative.
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  16. #1876
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    I wonder what the numbers for player completion on ANY "longer main story" (I.e. over 20-25 hours) game. I'd be willing to bet good money they are pretty low in the overall sale of the game.

    I mean I've been a gamer for 30+ years at this point, and few and far between are the games I"ve actually FINISHED to completion. I've 70/80% a lot of games - but for many various reasons - end up never getting to the actual end. And that has stood for 20 hour games as well as 100+ hour games.

    And I doubt its ever really significantly affected the success of most of these games. I doubt there are all these gamers out there who are thinking "Gee, if only Cyberpunk was 5 or 10 hours shorter I'd be all for it!" It certainly didn't make Witcher lose money, regardless of the "low numbers of completion."

    So I'm not really sure what the point is or who this is suppose to benefit - to cut the hours from the main story? Unless I guess its the dev team deciding their time is better spent polishing the rest of the game (?) and they'd save the time being able to cut off XYZ hours of story they no longer have to 'polish'? I just don't get the 'why'.

    And in saying this - i'm not at all concerned about Cyberpunk, itself. I'm sure there's still plenty of content and if it went from a 50 hour game toa 40 hour game that's still good value.

    What I actually find concerning about this is more a commentary on where this makes games go from here. If other companies start thinking like this sounds like a good idea, going back over old games to find out what people did or did not play/spend time on/etc. - running focus groups and looking at metrics more and more often to determine their decision making rather than what makes a game last, or what makes it good, or what players really value.

    Its just not a good trend for the genre - and so when a supposedly "great and smart" gaming company starts changing what makes them 'great and smart' in their decision making about their game - it does give me pause. It makes me wonder where the 'not so great decisions' could be going next (both for that company's future as well as the genre as a whole).

    It would be more factual and more beneficial in that same 'statistic' to then contact all the gamers who never finished the game to ask why - as well as ask them if it affected their purchase decision. Because I bet it didn't - but cutting games down to try and hit some magic number of hours so people 'can play it to the end' - WILL affect purchase decisions.
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  17. #1877
    Quote Originally Posted by Koriani View Post
    I wonder what the numbers for player completion on ANY "longer main story" (I.e. over 20-25 hours) game. I'd be willing to bet good money they are pretty low in the overall sale of the game.

    I mean I've been a gamer for 30+ years at this point, and few and far between are the games I"ve actually FINISHED to completion. I've 70/80% a lot of games - but for many various reasons - end up never getting to the actual end. And that has stood for 20 hour games as well as 100+ hour games.

    And I doubt its ever really significantly affected the success of most of these games. I doubt there are all these gamers out there who are thinking "Gee, if only Cyberpunk was 5 or 10 hours shorter I'd be all for it!" It certainly didn't make Witcher lose money, regardless of the "low numbers of completion."

    So I'm not really sure what the point is or who this is suppose to benefit - to cut the hours from the main story? Unless I guess its the dev team deciding their time is better spent polishing the rest of the game (?) and they'd save the time being able to cut off XYZ hours of story they no longer have to 'polish'? I just don't get the 'why'.

    And in saying this - i'm not at all concerned about Cyberpunk, itself. I'm sure there's still plenty of content and if it went from a 50 hour game toa 40 hour game that's still good value.

    What I actually find concerning about this is more a commentary on where this makes games go from here. If other companies start thinking like this sounds like a good idea, going back over old games to find out what people did or did not play/spend time on/etc. - running focus groups and looking at metrics more and more often to determine their decision making rather than what makes a game last, or what makes it good, or what players really value.

    Its just not a good trend for the genre - and so when a supposedly "great and smart" gaming company starts changing what makes them 'great and smart' in their decision making about their game - it does give me pause. It makes me wonder where the 'not so great decisions' could be going next (both for that company's future as well as the genre as a whole).

    It would be more factual and more beneficial in that same 'statistic' to then contact all the gamers who never finished the game to ask why - as well as ask them if it affected their purchase decision. Because I bet it didn't - but cutting games down to try and hit some magic number of hours so people 'can play it to the end' - WILL affect purchase decisions.
    I think this is a bit of a false narrative mate. If you play Witcher 3, you will see that one of the big attractions of the game is actually the "filler" content. As others have said, if you decide to get engaged with that you can easily see you gametime shoot up to 150+ hours, on a game that the main story is 51h. So no, going for slightly shorter main stories doesn't cheapen the value of the product we are being served, but rather it allows the developers to offer (or keep offering in this case) plenty of high quality peripheral content that can substantially add value to the game.

  18. #1878
    Quote Originally Posted by Fkiolaris View Post
    I think this is a bit of a false narrative mate. If you play Witcher 3, you will see that one of the big attractions of the game is actually the "filler" content. As others have said, if you decide to get engaged with that you can easily see you gametime shoot up to 150+ hours, on a game that the main story is 51h. So no, going for slightly shorter main stories doesn't cheapen the value of the product we are being served, but rather it allows the developers to offer (or keep offering in this case) plenty of high quality peripheral content that can substantially add value to the game.
    I can see the argument from both sides, however I can only comment for myself. I love Witcher 3 to death, however like Fkiolaris, I rarely finish games games, and I never finished Blood and Wine. Sometimes less is more, and as long as there is a lot of side content and the gameplay is good, it will be another 100+ hours game.

  19. #1879
    If anything, a lot of modern open world games have too much content, or filler disguised as content to pad game time. Witcher 3 has great side quests across the board, but the monster and treasure hunts quests tend to be very by the numbers and I could have done without them and the countless caches strewn about everywhere with loot that ceases to be relevant once you craft Witcher gear. Odyssey definitely had way too fucking much boring filler, to use an example, I ended up rushing through the main story and only finished the game after re-installing it twice. So Cyberpunk having a bit less is a plus as far as I'm concerned, at least as long as what content that exists is well made.

    MMOs are where the filler nonsense can serve a purpose. Get that shit out of my single-player games.
    It is all that is left unsaid upon which tragedies are built -Kreia

  20. #1880
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    Quote Originally Posted by Fkiolaris View Post
    I think this is a bit of a false narrative mate. If you play Witcher 3, you will see that one of the big attractions of the game is actually the "filler" content. As others have said, if you decide to get engaged with that you can easily see you gametime shoot up to 150+ hours, on a game that the main story is 51h. So no, going for slightly shorter main stories doesn't cheapen the value of the product we are being served, but rather it allows the developers to offer (or keep offering in this case) plenty of high quality peripheral content that can substantially add value to the game.
    And I think you're assuming that cutting a main storyline means "more peripheral content."

    Not what I said. Not what anyone's said. Not even my argument or addresses any of the points in my discussion. But that's ok.

    But I do think its a huge assumption.
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