Originally Posted by
Endus
Yep. The Witcher's got a couple different playstyles, you can do, and gear offers slight variations, but it isn't remotely close to what Cyberpunk offered at launch, let alone now.
You can rip people's heads off with hacking as a netrunner and basically never use a gun, you can beat people to death with your fists as an unkillable brute, you can be a sneaky assassin (multiple flavors), you can be a knife-hurling cyberninja, a supersonic cybersamurai, you can spew lead in as many different ways you like and with not just gun types but individual guns so varied you can build an entire character build around them.
And I'm scratching the surface. All these can be built as variants that combine other styles, I haven't even talked about arm cyberware like monowires and mantis arms, or any of the cyberware systems beyond those.
A lot of quests have multiple paths to success, some better than others but it's often satisfying to do things "your" way even if you get less of a payout. The flexibility is insane.
The story is also ridiculous in the depth and fleshing out. Even compared to Witcher 3. Most players probably don't even catch on to how far it goes. There's whole stories that play out in shards (notes, basically), or you can find locations where an NPC from a prior job is killed by gangs/corps they worked for because they fucked up, etc. I'm on my 5th playthrough and still finding new stuff (beyond the new content that's been added).
It's probably my favorite game of all time, at this point. Just be aware it's very much a small-c cyberpunk story, and that means happy endings are really not in the cards. Melancholic acceptance of the price you had to pay, or Pyrrhic victories that make you question the costs, are more the speed of what you get. You'll usually be able to achieve your short-term goals, but the story doesn't end there. You might save someone from being kidnapped for ransom and threatened with death, but you're not going to undo the trauma and their relationship with their shitty spouse that caused this is probably over, kind of thing. The Witcher's like this a fair bit too, but it's a LOT less clear-cut in Cyberpunk, to the point you're often really not sure there is a "right choice" for the big ones.
Yeah, a lot comes down to taste. Cyberpunk gives you more narrative control IMO, but also fewer choices with clear "right" outcomes. Often choices with two clear "bad" outcomes, in fact. Sometimes, you need to dig into other quests retroactively to figure out if an earlier choice was a "good" one. There's at least one I can think of off the top of my head where saving the "victim" is pretty definitely the wrong choice, but you've got to find scattered notes in an entirely different quest in, I think, a later Act to realize what a scumbag the guy you saved is, and now he's free to keep harming innocents.
That's not to say there aren't good or innocent people. There are. But Cyberpunk is very good at making you realize you don't have all the information and have to go with gut calls and you don't always get it right without magic prescience by playing through the game multiple times and knowing what's coming. It's a dark wilderness with points of light, even moreso than the Witcher, and some people hate that.