Really curious how they will handle the narrative, knowing how good they are at this
Really curious how they will handle the narrative, knowing how good they are at this
Considering there is more in plan later even though minor I would rather have a more complete experience. As much as I want to I just don't get that much replay out of the vast majority of single player games. I often find myself stopping at multiple points and taking over a year to finish a second playthrough.
Last edited by nekobaka; 2020-10-14 at 08:06 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
meh, only big as fuck cars :| i hoped to see some normal car, something like a fiat panda for example D:
I was looking forward to Shadowlands.. even though they were pushing shock factor.
I really enjoyed the concept of discovering another dimension. Even the visual/display of shattering into another reality was awesome. Sylvanas is overplayed. It's been three expansions and it's been getting tiring. (It's just like if we got three Illidan expansions back to back. I would be tired of him too.) My gripe about it was how they went about entering the other dimension. They could've had this happen any other way. Instead they purposefully went for shock factor and in some cases offend people.
Now I have been poking at them about being safe with the other dimension stuff, but ultimately those are harmless small complaints. (I guess it's hard to tell with text when it's serious..I thought it was obvious when joking around..) I would still be interested in seeing what they have to offer us. It just feels like everything is a mess unfortunately and it sucks seeing it like this.
Anyways yes I am looking forward to Cyberpunk 2077 too. I don't get that feeling that the company actually wants it to flop.
Last edited by Icelin; 2020-10-15 at 06:03 PM.
Finally got my Pre-order for this game last friday.
November 19 can't get here soon enough!!!!!!!
That Rayfield Caliburn is sleek AF, and fast too from what I gather. I'm definitely going to be looking for a Rayfield vehicle when I play.
I'm kinda getting the feeling Cyberpunk 2077's gameplay is gonna be a bit shallow and the overall game will be... brief. Too much of what I have seen doesn't focus on the gameplay, and what I have seen of gameplay no robust or complex gameplay systems have been previewed.
I have doubts.
While its not out yet: from the gameplay ive seen it actually looks good? Not that terrible auto-aim shooting GTA has but actual FPS mechanics.
Theres weakness analysis (kinda like what Horizon zero dawn did), not sure about the melee combat. But meh. Why do you think itll be bad?
The gameplay looks shallow and simplistic. I am getting a real, "Width of an ocean, depth of a puddle" vibe from the promotional material and previews lately.
It's for developers and designers to present complex and novel gameplay mechanics. Audiences ought to not be looking for anything but.
Well, that's not really relevant. I mean, how are you going to ameliorate my doubts if I name a few other games that are/were relatively well-designed complex gameplay implementations?
If I say, Deathtrap Dungeon, Populous, or, Ultima Underworld, or Okami- that informs you of what basis of novel metaphor and complex gameplay present in Cyberpunk to the contra of... what? Genre and expectation are not relevant to the audience; in this case me, desire for robust gameplay mechanics. That is what one ought to want in every game, genre, and platform.
I don't see it in the previews of Cyberpunk 2077 so far. I see something that I suspect is closer to The Outer Worlds than the boldness of gameplay in The Witcher 1 or 2. I do not view games as a value proposition; I'm playing this regardless of the outcome and your own enjoyment is of no importance to my own (potentially). Though speaking honestly, I do not see enough gameplay creativity here.
I am not sure how you see that, but obviously that's subjective opinion for both of us. All I see is the "DNA" so to speak of Witcher 3, but in a cuberpunk/FPS setting. The only thing I don't recall much about is crafting in this game. But overall, from what I am seeing, if you liked the depth of Witcher 3 then this is more than enough to cover you.