I'm going to admit aiming was an extreme example, but it was one used for clarity. I understand that things have to get cut (which opens up a whole other conversation about the game's lack of focus) and choices have to be made about what stays in. But if it's in it has to
work, ideally up to the standards set by your compeitiors.
I do however take umbrage with this defence I see wholly too often that the game is not trying to be GTA (or at least like GTA). It's an open-world game, with carjacking, criminal behaviour, mission icons, side missions dotted around the map the list goes on.
You don't get to slap a sickly wheezing 'rpg' shaped bandage over your game and hide behind that (especially when you drop rpg from the game description).
If you make a game with so many similarities to GTA you invite being compared to gta, if you shape up poorly? As I said before if you want a seat at the table...
Which brings me back to my first point. The wanted system is worse than the system in gta 3, an almost 20-year-old game.
Compounding the issue is (is suspect) the wanted system is this bad because the driving ai is nonfunctional. Cops can't scream into your location so the only solution is to TP them in behind your camera.
We could even get into speculation about if it was intended to be more fleshed out but cut (which again I suspect because there was that big max-tec show off at the start but they never feature in the story) or that
ad featuring Mr meme himself.