Originally Posted by
Kisho
I'm not sure where I'm trying to state my opinions as facts, but ok. If you say so.
At any rate, while there certainly is room for personal opinion in what someone finds fun and what isn't fun, there are also things which are proven to be generally good game design choices. Flying mounts and what they entail is not one of them. Or well, they were back in TBC, when they were expensive and only given at the very end of your journey. But now that they're an expected part of your repetoire from a relatively early point of your journey through the game, they're pretty terrible.
Essentially, games (and RPGs in particular) are about gaining power. Journeying through the world, struggling against enemies, getting stronger as a result. One of the rewards for your struggles is the power gain itself, and the relative strength you now have against those foes you struggled against previously. It's rewarding to be able to go back and destroy the enemies who gave you a hard time previously. On a similar note, flying works into this by being the reward for struggling through on foot at first. Instead of taking ages to travel, you can now fly over everything with ease. Great!
Except now, you get rewarded with flying far too early, at level 60. 1-59 really doesn't take long. So now, instead of being a reward, it's an expected part of the game. Except in this form, flying doesn't work, because it removes a lot of the struggle, a lot of the challenge which makes RPGs and games in general so compelling and interesting. It's just flying from point A to point B, doing a bit of fighting, then flying to point C, etc.
So Blizzard replicate the 'reward for reaching the end of your journey' by taking away flying until you reach the new level cap. Then there you go, you're rewarded. That works. But then, level 90 isn't the end of our journey, is it? There's still plenty of progression to go, daily quests to do, etc.
So they're removed again for these new dailies. They'll probably keep getting removed whenever Blizzard feel able. Because flying mounts are, honestly, a terrible game design decision.