I assume you mean Dark Souls since you were playing it earlier. I actually like how increasing your health is a choice. Deciding how much health you want on a character affects how you allocate points for the rest of your build and how difficult the game is. It also allows you to decide how much of a challenge you want in the game and to show you how you're improving, if you get extremely good at avoiding most damage, you can allocate fewer and fewer points into health as a way to force yourself to get better at taking less damage. Most of the character builds for pvp revolve around deciding in advance how many points you'll spend into vitality and endurance because you have to be at a certain soul level to have any realistic chance of invading someone's world and you need the rest of your points for offensive stats in order to make your build viable. I can understand how it can be boring to have to spend stat points on defenses when offense is more interesting, but I think it would make building your character a less strategic process if vitality was taken out and a small increase in health was given whenever you leveled up another stat. Of course, you could be talking about an entirely different game. In which case I apologize.
---------- Post added 2013-02-13 at 12:21 AM ----------
Have fun with Bioshock. I'd play Dota 2 with you, but it's getting late here and I need to go check on the animals one last time before going to bed.
Good morning Isi.
i found medium on dead space 1 lacking if i ever play it again ill go hard mode. also im kinda not tired so i'm staying up for another hour.
The game,even playing it alone and at night raining, it only got me with two or three good jump scares. The rest of the time i was tagging and bagging.
I am returned. How are we all?