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  1. #1

    Bringing ret paladin back to fun/competitive spec in pvp

    CHANGES THAT WOULD HELP RETRIBUTION IN ARENAS AND RBGS

    1. Mechanic like the old sacred shield reintroduced. When your health drops under 30%, you will gain a shield absorbing damage equal to 25% of your maximum health. Can’t occur more than once every minute. No ap/sp scaling or healing increase. Only scaling with health increasing abilities and buffs.

    Why?

    In cataclysm rets were too squishy and easily trained down before we got sacred shield in 4.0.6. For some reason blizzard decided to remove it in MoP and it no longer can be taken for the same purpose from the talent tree. Sad thing is that also our world of glory heals have been cut down and they actually heals pretty much the same or even slightly less than they did in cata (after pvp power nerf and battle fatigue). Add that to a pvp season of strong shadow priest and arms warrior representation and our divine shield gets taken down instantly. That leaves us in a vulnerable spot, our defenses are too easily countered and our sustained survivability has been cut down a lot from cata, and pretty much completely destroyed after 30% battle fatigue, 25-28% reduced healing from pvp power and 25% mortal strike. This is the reason why you should not base melee (or any other damage dealer) defensives to healing. Mechanic like the old SS is just what we need. Something that is not dispellable and we don’t have to pop bubble every time someone looks at us. However I do not think it should be introduced with ap/sp scaling because it forces you to pop cooldowns for higher absorb and also makes you too much stronger while doing offensive pressure. Season 11 ret paladins were able to take advantage of this in 3 dps comps. 25% of maximum health also keeps it’s strength relatively the same throughout the expansion when SS on the other hand scaled stronger with better gear.


    2. Mechanic like the old Last word talent reintroduced. Increases the critical strike chance of your word of glory (and FoL?) by 60% to targets under 35% health.

    Why?

    One of the biggest utilities/reasons to pick a ret to your team in cataclysm was off-healing with wogs. While I admit that instant heals between 70k and 120k to 140k health pools were too strong most of the time, the mechanic of getting almost 100% crits to weak targets was very important part of it. The reason for this relies on the holy power system of paladins. I still think paladins have to sacrifice the biggest amount of resources and damage for selfhealing or peeling with heals. If we use all our holy power to stay alive or heal an ally with wogs, our sustained damage plummets too much. Right now for example, we have to use a lot of holy power to wogs because the heals are so small to keep us up. This is where Last word comes to play. Blizzard tried to limit the need to spam wogs with a 20-second cooldown (10 later on) in early cata but that was a crippling change. What should have been done in the beginning is last word type of mechanic that promotes the use of the holy power to wogs only when we or allies are low on health and it almost 100% doubles the heal. This way rets won’t have to spam all holy power to WoGs and we can save them for better use later. Everyone who plays ret can say that our sustained damage is too low. It is, but part of the problem is that we rarely get to hit TVs in pvp because of the need to refresh inquisition so often and the rest of the holy power we have to use for healing. After the change to old Selfless healer and the loss of Last word, we no longer provide the utility of good offhealing in pvp and we still can’t peel properly so this change would do a lot. This would *possibly* prevent the need to buff heals because they would be more powerful if used right.



    3. Seals off the global cooldown and Seal of Justice changed to proc from judgements too.

    Why?

    We have 4 seals as ret now, but for some reason 3 of them are so weak that they can’t be used pretty much anywhere. Seal of Justice is the only real pvp seal after Seal of Truth, but in addition to being a pretty big damage loss (to a spec with already weak sustained), it also does not have dot-component to prevent stealthing or just to provide damage while being kited and does not proc off judgements like SoT does. The slow it provides is a decent 50% slow, but its usability is not decent. We can’t sit on SoJ because of the damage loss, so we need to swap seals to slow someone and then come back to SoT before censure runs out. However, for some reason Seals are on the global cooldown. This is the only “stance-mechanic” in game that I know is on the normal GCD. So in order to slow someone with this seal and come back to SoT for better sustained damage, we have to sacrifice two globals of 1,5 seconds. After all that, it can be dispelled right after we applied it. How is this reasonable compared to other melee? No wonder other seals don’t get used in pvp because their design is unfinished and irrational. As as small note towards pve, this would also help the use of SoR in aoe, but the seal itself still needs a damage buff because there isn’t a single boss in this tier that using SoR instead of SoT would be a dps increase. Even in Wind lord you are better with SoT on 3 targets.

    About the proc off judgement part: After implementing this slowing seal to retribution paladins, Blizzard invented a talent called Burden of Guilt, a passive physical slow from judgements. This talent is problematic.

    First of all, it’s way too strong a slow in its current form. A physical ranged slow with 100% uptime is too foolproof, annoying for opponents and requires no effort to use. It also makes seal of justice completely useless if specced into it.
    Secondly, it’s placed in a talent tree against 2 crowd control talents. As strong as it is, it can’t be taken to arenas because of the weak cc of retribution spec without FoJ. If repentance was actually usable, BoG would be even less used talent. You can’t go to arenas and fight against the huge amounts of crowd control with a slow. Slow does not work as a cc in arenas.
    Thirdly, it’s basically a retri paladin talent anyway. I’ve never seen holy paladins use it in pvp. Some prots seem to be using it in pve, but why not give them SoJ too then? This talent is so retribution specific and important for rets that why can’t it be added to SoJ? As part of SoJ it would not be as powerful because SoJ is magic and dispellable. Rets have played for ages without slows and now that we finally got it, we can’t properly use either of the slows. We need a way to peel with something else than healing.


    4. Selfless healer to retribution spec baseline. Your successful judgements reduce the cast time of you next spell with under 2 second cast time by 50% and increases the effectiveness of flash of light by 25-30% per stack when used on others.. Stacks to 2 times. NOTE: Art of war could make repentance instant after a proc too but that would be more RNG and more uncounterable.

    Why?

    The purpose of this change is not to improve defensives or off-healing of rets. The purpose of this is pure reasoning and utility. It never made sense to give holy paladins a chance to spec for “selfless healer”. I know the reason for this is to give them chance to use judgement in their rotation because some liked it. The concept just does not feel right. Selfless healer was “the thing” of rets in cataclysm and it’s still needed for arenas. Pretty much every ret specs this right now for competitive pvp but few to none holy paladins. Prots use sacred shield in pve. Blizzard took something from ret again that was too much a ret talent and now we are forced to take it from the tree and other specs don’t want it.
    The change I proposed is reasoned with this: It’s an excellent way to give some complexity to ret spec, in a good way. Instead of it being the free heal you toss every once in a while, if could be used for more utility. Repentance in its current form can’t be taken by rets to pvp. Melee just can’t cast cc and for a spec like ret that gets trained a lot in arenas, we can’t start casting a long cast and get spell locked out of divine shield. If selfless healer also affected repentance, it would create a choise between peeling/healing with FoL or peeling/pressuring/preventing damage with repentance. Now it would actually make repentance a decent choice in the tree. Blinding light for holy is seemingly getting a cast time in 5.2. and this mechanic would allow a cast time for rets too. Less instant cc with no ramp up or cost=profit??? SH has stacks so it’s visible when rets are able to use it and the stacks are dispellable so it’s actually counterable too. However with added utility to it, it needs to stack to 2 only to provide smoother functioning. I get the feeling that the 3 stack change in beta was for holy only. I’m also suggesting a reduction of the healing increase-% to party members to offset the possibility for more frequent use.

    EDIT: looks like blizzard did is doing tweaks to SH in 5.2. and increasing the power of flash of light by 50% to rets. Good change but makes SH even weaker for nonrets, which just means it should be baseline instead of a talent.



    IDEAS HOW TO FILL THE EMPTY SPOTS IN THE TALENT TREE.

    1. To replace Burden of guilt: Instead of slow, the talent needs to compete with utility to the other 2 cc. For example: Improved blinding light. Reduces the cooldown of BL to 60 seconds and it increases it’s range (not radius) to 30 yards. 1,5 second cast. Think of how ring of frost works.

    Why?

    Wouldn’t increase the amount of chainable cc. Would not leave any spec with weak cc if specced like BoG did. There would be 3 different crowd control with 3 different diminishing return groups so you can pick what fits your arena or RBG team.

    2. To replace selfless healer. Last word like I described it would be one idea. It does not have to be ret baseline ability but it needs to be something you can get somehow.

    Why?

    I see it as a good choice for other specs too than ret in the spot. Choise between having stronger heals to weak targets, a heal-over-time or an absorbing shield sounds like a good trade-off. Selfless healer has too much utility tied into it because it's both self and off-healing talent.


    THINGS THAT NEED CHANGING

    1. Repentance. In its current form, it’s way too weak for ret and way too strong for holy. The duration of it should be reduced to 6 seconds in pvp again and it’s cooldown should be increased to 20-25 seconds. This way it wouldn’t be too good for holy. After doing this, however, it needs to be instant or able to make instant (via SH) for rets to be even remotely competitive.


    2. Holy Avenger. Ret has too much burst at the moment but it’s available with a very high cooldown. This makes it bad for both rets and our opponents to play with and against rets. Currently many specs have 1 minute cooldowns that deal weaker burst and that’s exactly what rets need too. Holy Avenger with 1 minute cooldown and 10 second duration would be much needed change to reduce stackable burst and make rets have some sort of burst more often. This would make it stack with usable pvp trinkets too which is a good thing, and make it better for stuff like challenge modes where you could use it in trash packs more often.


    3. Sanctified wrath. This talent is poorly based on having 4 piece pve bonus from the current tier. Instead of increasing the duration by 10 seconds, this talent should just reduce the cooldown of Avenging wrath to 2 minutes and the set bonus should be removed. This will make it a viable pvp talent. There is no real reason for anyone to pick this talent for pvp and in pve it’s only good for rets with the set bonus and probably good for prots because of the healing taken increase. Changing it to reduce the cooldown won’t make it worse for anyone. 30 seconds of burst is not really needed and it’s not good design for the game anyway.

    4. Guardian of the Ancient kings could need a change for ret. The only purpose of this spell is to be another stackable cooldown to our burst. Changing the guardian would be the easiest way to reduce burst damage. It could be changed to grant haste instead of strength which would reduce the big numbers during bursts but still make it decent bursting cooldown. I’d like to see it do something else than to be a bursting cooldown, like a utility cooldown or defensive cooldown, but i guess that will never happen anyway.


    5. Ret needs some exclusive utility. At the moment rets are highly unwanted for RBGs because of the huge downtime on their damage cooldowns and weak sustained pressure without any cds. Our cc is not strong and our survivability relies on long, dispellable cooldowns too. However, the biggest reason most likely is that rets don’t have a niche. There is nothing that a ret paladin can bring to a RBG group that holy can’t bring. There is nothing unique about ret paladin utility after most of our utilities are now talents that holy can take. This is pretty much why enhancement shamans are unwanted too. Two specs that can’t offer anything better than their healing specs while being sub-par in melee utility compared to highly wanted melees (rogues, warriors, death knights, ferals). Windwalker will most likely get a pass to RBGS via the new buffs in 5.2. especially with ring of peace.

    6. Inquisition. This effect feels like pain in pvp and is part of the whole sustained damage problem. It costs too much, is too important and has a bit too short duration. A good idea with inquisition would be to change the useless glyph that reduces its power and increases duration, or then just plain buff the spell a bit. For example, you can use it without holy power and it lasts 10 seconds and every holy power you have increases the duration by 10 seconds (maximum of 40 seconds). This would make it better in both pvp and pve. Other ideas would be just to increase its duration by 50% per holy power used or even make pvp set bonus do this (instead of the horrible pvp power increase from crusader strike).

    EDIT:

    7.Denounce to all specs. If you think about feral druids, there are many things they can do with their Predators swiftness proc. They can make their cyclone, hibernate, entangling roots and healing touch instant cast. Basically this proc allow them to do multiple things depending on the situation. Selfless healer is perfect to fit into a mechanic like this. We would have a choise to use our stacks of selfless healer to instant flash of light for defensive or offhealing purpose, instant repentance if you want to spec for it, turn evil if you don't want to glyph it, and denounce to cast when pressure is needed. Denounce is a good choise for paladin unqiue pressure mechanic. It has a base cast time so it can never be spammed by a ret paladin outside very special situations, spamming it won't be viable damaging or bursting trick and it would be instant only once every x seconds with SH stacks. Denounce is not only good for pressure. It would also help ret paladins peeling problems. It would be an excellent peel every x seconds and not OP at all when it would have an uptime of max 4 seconds out of 15+ that it takes to get the stacks IF you use all of the stacks to denounce instead of heals and repentance.
    Last edited by Johnmatrix; 2013-02-05 at 06:00 PM.

  2. #2
    I hope that you posted this to the offical forums, cause this is actually moderate, balanced suggestions that aren't OMG GEIF BUFFZ. I totally agree that the spec was gutted and then all of our signature abilities were simply regurgitated into the talent tree. This has served only to water down ret and further increase the viability of holy, which was already a perennial top tier spec. "Hey, we gave you guys a slow now, stop whining"....but you took away repent (and gave it a cast time), and took away our redux-CD hammer and made us pick which one we wanted. "Hey, we took away the RNG of Divine Purpose"....but in order to have any passable sustained in PVP you'll need to talent for it, which means you don't get the burst talents. List goes on and on with LAotL, Selfless Healer, Sac Shield (both versions), Zealotry (Holy Avenger), and the outright deletion of things like PotI and Last Word (as you mentioned).

    I'd love to see a more effective slow, as I agree that a 100% uptime mild snare is more annoying than anything else. No skill involved, just fire-and-forget. Plus, it exacerbates judgement as the key spell, since that and SH are tied to it. Putting BoG as passive for ret (when using SoJ only) would establish at least a USE for the seals. You could easily add in a talent like a root on a 30-45 sec CD, like Holy Chains: root the enemy target in holy chains for 3-4 sec, 30yd range.

    Selfless healer just being taken away from holy would allow for far better balance of the talent. If it was ret (or even ret/prot) specific, it would be far easier to tweak and allow for a decent peel when needed. I like the idea of having charges apply to other CC (in an effort to remove more instant, skill-less AOE CC), but that may be asking too much. In place of the talent, I'd agree that some sort of Protector of the Innocent/Last Word type thing should be added. Would be viable to ret and holy (prot still would take only SS, and that's fine) and would be an intelligent choice between that and the newly-buffed HoT for the situation.

    Also, less burst talents (really, do we NEED 3 talents, all on diff cooldowns, to be competitve?) and/or shorter cooldowns would be great. Much like what was done with the trinkets, I'd even be open to a 50% reduction in damage AND cooldown. This would reduce some of the stupid burst in the game, and slightly increase sustained (by way of minimizing the rollercoaster of uptime and downtime). I'd like to see wings at 120 sec again with 15sec dur, and HA could be the 60 sec cooldown we need as long as durations were changed accordingly. Keep GoAK at 5min, but perhaps re-tune how it buffs our damage vs how it provides damage. Would also like to see DivPurp back baseline as ret, since the spell is so lackluster for pretty much everyone else. The talent tier could be something like HA @ 60 sec w/ 10 sec duration, SW now increases duration by 50% and allows same bonuses as prior, and a new spell to replace DP. Something like Will of the Templar: your abilities that use HoPo to deal damage now heal nearby allies for 25% of dmg done. Your abilities that use HoPo to heal damage now deal 25% of the healing as damage to nearby enemies.

    I agree that Inq sucks in PVP, but it's also ridiculously easy to maintain in PVE. I think the best way to handle it is to have something like a set bonus on pvp gear like: 4pc: Your TV hits now extend the duration of your Inquisition by 5-8 seconds (tweak, obv). This would allow for an increase in uptime provided you can stay on target, but not make Inq a fire-and-forget buff that we toss up once and then ignore.

    Anyway, good read, hope you posted (or will post) on the official forums in whatever section it is they said they read.
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  3. #3
    Thanks for a great response!

    I didn't post it in the official forums because I've kind of lost hope to them. They are not reading class forums and I don't think they are reading PvP section of EU forums that well either. I was trying to get GC read this via twitter instead, but need to keep spamming it to him so that it doesn't get lost in the hundreds of tweets he gets.

  4. #4
    Sadly, this seems to have fallen off the mainpage radar in our own forums, probably since there are 2-3 other, similar topics going. I really wish more people would read this though, as it is long but very thorough, balanced, and accurate.
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  5. #5
    Mechagnome kleinlax21's Avatar
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    Quote Originally Posted by Nairobi View Post
    Sadly, this seems to have fallen off the mainpage radar in our own forums, probably since there are 2-3 other, similar topics going. I really wish more people would read this though, as it is long but very thorough, balanced, and accurate.
    Agreed. I feel like many people have touched the core problem of the lack of uniqueness Ret brings to the rated PvP scene. I think our problems in PvP are exacerbated by Holy's strong performance this season as well, especially being a valued member of an RBG team. I hope that, at least by 5.3, some solution is presented to us. I really like the idea of Freedom breaking stuns and/or fears. I really, really like it, and I think that's a great starting buff to lay on us that presents us with some spec-specific utility.

    I'm just kind of bummed that Ret is in the position it's in. I also have a Frost DK at level cap, and the disparity between the two is pretty sizable.
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  6. #6
    Quote Originally Posted by kleinlax21 View Post
    Agreed. I feel like many people have touched the core problem of the lack of uniqueness Ret brings to the rated PvP scene. I think our problems in PvP are exacerbated by Holy's strong performance this season as well, especially being a valued member of an RBG team. I hope that, at least by 5.3, some solution is presented to us. I really like the idea of Freedom breaking stuns and/or fears. I really, really like it, and I think that's a great starting buff to lay on us that presents us with some spec-specific utility.

    I'm just kind of bummed that Ret is in the position it's in. I also have a Frost DK at level cap, and the disparity between the two is pretty sizable.
    Pretty much. Holy is set to be the #1 PvP healing spec next patch with Shamans a close second, namely because pretty much every counter to Holy has been nerfed (Blood Fear/Frost Bomb nuke, etc)

    The biggest change I would make to Ret? I'd start by making Inquisition's 30%+ Holy damage/10%+ crit passive, that alone would solve a world of issues.

  7. #7
    Mechagnome kleinlax21's Avatar
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    Quote Originally Posted by Alenarien View Post
    Pretty much. Holy is set to be the #1 PvP healing spec next patch with Shamans a close second, namely because pretty much every counter to Holy has been nerfed (Blood Fear/Frost Bomb nuke, etc)

    The biggest change I would make to Ret? I'd start by making Inquisition's 30%+ Holy damage/10%+ crit passive, that alone would solve a world of issues.
    Ugh, as much as I really really like the idea of that change, I actually (while I'm afraid to say this, it's true) really like Inquisition. I'd like to see something more along "Inquisition only costs one Holy Power, for a duration of X seconds", where X is a number somewhere between 15 and 30, depending on what's best for balance.

    I just don't like the idea of Holy Power being used for only TV, DS, AND WoG. While I understand the hate behind Inq, and I realize it's a heavy factor in our lack of readily available burst, I don't think the concept is a bad one.

    Also, I want Last Word back too. I miss that mechanic from Cata /nostalgic tear
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  8. #8
    Quote Originally Posted by kleinlax21 View Post
    Ugh, as much as I really really like the idea of that change, I actually (while I'm afraid to say this, it's true) really like Inquisition. I'd like to see something more along "Inquisition only costs one Holy Power, for a duration of X seconds", where X is a number somewhere between 15 and 30, depending on what's best for balance.
    I could accept this. Hell, my feral druid glyphed gets 12 secs of Savage Roar for free, never mind over 40 secs when used with max combo points which is a much faster system than Holy Power at the moment. Three Holy Power for 30 secs is just outrageous and has been for a long time; nor do I see any reason why our only option for a longer duration (glyphing) requires us to sacrifice 15% damage.

    Quote Originally Posted by kleinlax21 View Post
    I just don't like the idea of Holy Power being used for only TV, DS, AND WoG. While I understand the hate behind Inq, and I realize it's a heavy factor in our lack of readily available burst, I don't think the concept is a bad one.
    True, but at the moment I simply think the cost is too high for a skill that, in essence, renders us at 70% DPS capacity at all times until used; at which point we go up to 100% while other classes are at 100% all the time. A longer duration at least I think, is a long overdue order.

  9. #9
    Mechagnome kleinlax21's Avatar
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    Quote Originally Posted by Alenarien View Post
    I could accept this. Hell, my feral druid glyphed gets 12 secs of Savage Roar for free, never mind over 40 secs when used with max combo points which is a much faster system than Holy Power at the moment. Three Holy Power for 30 secs is just outrageous and has been for a long time; nor do I see any reason why our only option for a longer duration (glyphing) requires us to sacrifice 15% damage.



    True, but at the moment I simply think the cost is too high for a skill that, in essence, renders us at 70% DPS capacity at all times until used; at which point we go up to 100% while other classes are at 100% all the time. A longer duration at least I think, is a long overdue order.
    I definitely agree with this. It's too high now, it gimps us unnecessarily, and it kills our potential for on-demand burst. To be honest, that Feral glyph was where I got the idea from and I'd like a less demanding form of Inquisition than what we have now. I'd really like to see it change into Feral's glyphed Savage Roar, but I admit its my opinion that asking for an Inquisition that doesn't cost Holy Power is overly ambitious. I feel like a good balance is if we get its full duration from just one Holy Power. That way, we can store up a TV that's ready to use right after we cast Inquisition. One can only dream.

    Edit: OR, Inquisition could also cause a DoT that does a decent amount of damage to 1 target over Inq's duration, while also providing its existing benefits as a self-buff. I'm thinking about 100k damage over 30 seconds when used with 3 Holy Power (10k per tick, 3.33k DPS) and in full Malevolent gear. Really, I'm hoping for any change that makes me feel like its worthwhile to use 3 Holy Power on.

    Can anyone say Ret the multi-dotter? I can (As a disclaimer, this is just me dumping out my stream of consciousness onto this thread, probably to my future embarrassment and chagrin).
    Last edited by kleinlax21; 2013-01-18 at 02:56 AM.
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    Honestly the WOTLK talent of Freedom breaking stuns and fears is awesome IMO, even if they had to buff it and take it off Clemency. That'd make Clemency a much less necessary talent choice, and would help with the survivability because we could choose a 2nd talent option in that tier. That may actually be really the only buff needed. Without HAVING to pick clemency, Bubble could be morel ike a 2.5 min cd and DivProt like 45 second cd. Would help a ton.

    That'd also pretty easily make Ret have usable utility that would be wanted for RBG's. I'd be so happy.

  11. #11
    Quote Originally Posted by Alenarien View Post
    I'd start by making Inquisition's 30%+ Holy damage/10%+ crit passive, that alone would solve a world of issues.
    This. Or, make Inquisition a Seal?

    An ersatz Paladin solution: calling for Holy Power to be removed once and for all. I make the best of HP, but I've never liked having to play like a Rogue.
    Last edited by Martinbella; 2013-01-18 at 09:14 AM.

  12. #12
    Quote Originally Posted by Johnmatrix View Post
    Thanks for a great response!

    I didn't post it in the official forums because I've kind of lost hope to them. They are not reading class forums and I don't think they are reading PvP section of EU forums that well either. I was trying to get GC read this via twitter instead, but need to keep spamming it to him so that it doesn't get lost in the hundreds of tweets he gets.
    They reply in almost evry thread atm

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  13. #13
    Quote Originally Posted by anabolicz View Post
    They reply in almost evry thread atm
    Are we talking about the same forums? A topic like this is very hard to get into Blizzards attention because they don't want to read suggestions from players and seems like they have decided that ret is in a good spot already. Especially in European forums it's almost impossible to get a blue without posting a topic with caps.

  14. #14
    I'd love to have last word and freedom removing stun/fear back (well, fear part is new, but you know...). It would help so much with our hard counters of fear, and make us at least a minor threat given that our role would now be the "un-peelable" melee with good uptime on target b/w freedom, emanicpate, and passive speed. Gief snare too plx, that we DON'T have to talent for, FFS.

    The other issue that I feel warrants discussion is that Inquisition really is laughably easy in PVE (obviously) but hugely annoying in PVP. Add to that, the fact that it serves primarily to buff our mastery, and it's even more frustrating. We have to use 3 HoPo per 30 sec to buff Hand of Light, which is then in turn double-penalized by resilience. Sure, it increases judge/exo/HoW dmg as well, but our "supposedly hard hitters" of TV and HoW have their mastery portions whittled down twice, thanks to it's implementation in the combat table. I suppose UH DK's feel this as well, with scourge strike, but that doesn't make it fair or right.
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    I could see something like spending Holy power increases duration of Inquisition, but not indefinitely. Something like TV, WoG, and DS increase duration of Inq by 3 seconds?

    BoG should be baseline for Ret, it doesn't really compare to Fist of Justice IMO, and make a harder choice in that tier. 30 sec instant Repent, Fist, and a perhaps something like frostjaw that Mages get? It'd have to be another CC, or it wouldn't compare.
    I also like the Fear/Stun removal of Freedom, but then freedom might have to be taken off of Clemency. 8 sec duration undispellable and cast breaks stuns/fears? 25 sec cd?
    I also do like the Divine Purpose going baseline idea, as that would help us out with using WoG on ourselves too without as much punishment. More HoPower = more options, i guess.

  16. #16
    I would like to see Inquisition split into two abilities:

    15% Holy and 10% crit passive.

    While the active component turned into a new finisher with a 30 sec cooldown. Perhaps a very strong dot like devouring plague or combustion. The dot can be spread to multiple targets via Divine Storm, so that this doesn't result in a PvP AE damage nerf.

    What this would solve?

    1) We can actually throw out serious pressure every 30 sec, as opposed to 2-3 min.
    2) Inquisition becomes something you look forward to rather than dread, and can actually reverse the momentum of a fight as opposed to require you to blow 3 Holy Power when you might already be struggling to keep up with heals or pressure.
    3) We really have no powerful nuke outside of cooldowns, TV feels very weak, and we really don't have enough finishers anyway making Holy Power feel gimmicky.
    4) Ret could actually cleave in PvP.

  17. #17
    I often think about a little more complicated ways of bringing ret better in pvp to improve it in a good way instead of making it faceroll spec. I came up with one idea that I think would work very well.

    Denounce to all specs. This change would require SH to become baseline tool like i described in my first post. Why?

    If you think about feral druids, there are many things they can do with their Predators swiftness proc. They can make their cyclone, hibernate, entangling roots and healing touch instant cast. Basically this proc allow them to do multiple things depending on the situation. Selfless healer is perfect to fit into a mechanic like this. We would have a choise to use our stacks of selfless healer to instant flash of light for defensive or offhealing purpose, instant repentance if you want to spec for it, turn evil if you don't want to glyph it, and denounce to cast when pressure is needed. Denounce is a good choise for paladin unqiue pressure mechanic. It has a base cast time so it can never be spammed by a ret paladin outside very special situations, spamming it won't be viable damaging or bursting trick and it would be instant only once every x seconds with SH stacks. Denounce is not only good for pressure. It would also help ret paladins peeling problems. It would be an excellent peel every x seconds and not OP at all when it would have an uptime of max 4 seconds out of 15+ that it takes to get the stacks IF you use all of the stacks to denounce instead of heals and repentance.

    What do you think?

  18. #18
    I believe the route Blizzard is taking is buffing our off-heals making us able to heal thru the damage we receive like we use to be able to do, therefore fulfilling our niche as an off-healing melee dps spec. But this isn't enough of a change to help without our overall survivability.

    http://http://us.battle.net/wow/en/c...lmist/advanced

  19. #19
    Some of this stuff is outdated and 5.2. corrected some issues but I still think most of the points stand. Tried to post this to holinka if he could see this

  20. #20
    The Unstoppable Force
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    Wanna make Ret fun again? Re-introducere 30sec seals, constantly judging to either buff or debuff, different debuffs/buffs from seals etc, just like in Vanilla/TBC.... Honestly, even though it was utterly worthless I loved the playstyle. Oh well, time to love on. I actually liked Retri in Cata, at least more than the MoP retri, I'm not quite sure why, could be the lack of certaines abilities which are now prot or Holy only :s

    Amazing sig, done by mighty Lokann

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