still we need to see the procs with the insane amount of haste we will have. if it procs a lot, you can clearly see that our famous rem overhealing will smart heal . It's clearly a buff to every hot class, expecially for who like us can't control the hot placement![]()
Holy Priests would get a lot benefit from it too. Maybe Shaman but HST is smart, CH is smart. The only things which naturally overheal for a lot are HR and ELW. But both will be pretty potent.
Doesn't really matter anyway, there's two scenarios where someone is topped and the others aren't and that's either going to be when they're too far away to redirect the healing where it needs to go or when healing is trivial. For a dev team that insists numbers aren't everything and claim life saving is what matters this proc is incredibly backwards.
This proc is incredibly broken for MW. The fact of the matter is that uplift mechanics force it to have high overhealing, even when healing high sustained damage like Megaera rampages. This proc will break MW healing, and is amazing for us. That's about all I have to say about it. Also it will make things like SCK,HR, and chi burst act weird if it counts pet healing as overhealing to redirect...either way the proc is probably my favorite thing I've ever seen about 5.4
in other news;
First nod to our existence since pre-5.2, this calls for a drink
Doing gold proving grounds with 3k spirit, factoring in no potions allowed and/or food between waves, sucks.
Proving grounds does a great job of mimicking a real raid group, none of the fucking NPC's walk through my healing orbs.
Nice one Reglitch! Now, hoping they'll do something to adress our concerns.
"Ah... you have learned much... and learned well... an honorable battle.
In the end, I stood by the warchief, because it was my duty, and I am glad that it was you who struck me down.
May your strength... lead the horde... into a new era of prosperity..."
-General Nazgrim