i play a 90 ret, 90 dk, and 90 warrior. all have pros and cons to each, but the largest is the warriors survivability in groups. not dungeon/raid groups, but i noticed while grouping up for random world events and such they are too reliant on other players for offheals. not everyone uses grid, or is a good player to know to throw some offheals. my ret can just wog myself out of danger, the dk death strike. the warrior? sit in second wind and hope it does the trick or one 10 (15% soon enough) heal every 30 seconds.
why not remove the cooldown on impending victory and give it a resource cost to trade damage for some survivability? give it a 50-60 rage cost for a 10-15% self heal. its a decent chunk, removes the offensive ability for a few seconds at least and if you choose to spam two consecutive, its a decent self heal, however you just lost most of your pressure/offense.
seems fair and would increase the QoL for things out in the world/dungeons/lfr/raid