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  1. #1

    2.2 In Progress- Notes and Features

    Quote Originally Posted by Amary View Post
    PTS In-Progress 2.2 Set #1

    Some of the below notes may already be present on Live shards - these haven't gotten a final edit but I went for speed since there are class changes included that are now on PTS.

    =

    GENERAL
    * Cache Finder guild perk now works with Infinity Stones, Frozen Eclipse Stones, and Empyrean Stones.
    * Dimensions: Using 'Duplicate' to place Dimension items will now use objects in your storage crate before those in your inventory.
    * Augment Wardstone and Bless Wardstone abilities have been replaced by Nexus Infusion, which is now granted to all characters. Wardstones that were previously upgraded using these abilities now work with Nexus Infusion instead.
    * Characters now start with a skill of 1 in Fishing and Survival. Existing characters who don't already have these skills will gain the base 1 point on next login.
    * Racial Abilities: Dwarven racial ability, Density, has been removed. Replaced with Second Breakfast - Restores 8% health and mana per second over 13 seconds.
    * All Spell and Melee Critical Hit Chance items have gotten an upgrade.
    * Increased kill counts for guild PvP quests, but reduced the number of Warfront victories required.
    * Fixed an issue with guild renaming and guild dimension names.
    * Randomly-generated items of the 'Wraithful' type are now named Wrathful.


    SOULS
    * Channeled abilities that allow movement while casting now act more predictably when fighting large-scaled enemies, such as High Priest Arakhurn.
    * Planar Attunement: Safe Fall PAs have been replaced with Planar Enhancement - increases Strength, Dexterity, Intelligence, Wisdom, and Endurance by 2.

    CLERIC

    DRUID
    * Fae Dispersion: Removed from the Greater Faerie Healer and Greater Faerie Seer. Now a Soul Tree root ability at 24 points. Acts as a toggle and is not affected by global cooldown. Reduces the Greater Faerie Seer's damage dealt by 40% but causes them to effect up to 5 targets. Reduces the Greater Faerie Healer's healing done by 40%, but causes them to hit up to 5 party or raid members.

    SENTINEL
    * Marked by the Light: No longer removed by logging out.

    SHAMAN
    * Cold Blooded: Now increases all damage by 3-6%.
    * Glacial Strike: Cooldown reduced to 10 seconds.
    * Lightning Hammer, Frozen Wrath: Now have a 30 meter range.


    MAGE

    CHLOROMANCER
    * Living Aegis: No longer claims it should generate Charge when it does not.

    ELEMENTALIST
    * Elemental Forces: Will no longer consume Cycle buffs when cast.
    * Ignite: Increased duration of the damage over time effect to 16 seconds.
    * Ashen Armor: The pet buff from this now lasts 16 seconds.

    HARBINGER
    * The tooltips for Lightning Blade, Luminous Weapon, and Reaper's Blade now list these abilities as self-buffs instead of just buffs.
    * Fury of the Ascended, Holy Champion, and Anti-Planar Augmentation will no longer consume Eldritch Armor procs.
    * Rending Slash: Damage increased. The debuff from Rending Slash now increases damage from the Mage by 3% per stack.

    NECROMANCER
    * Possession, if used with a Skeletal Zealot pet active, will now transform the caster into the newer Greater Skeletal Zealot model.
    * Increased damage of abilities granted by Possession.

    PYROMANCER
    * Fireball: Now has a base chance of 40% to proc Combust on enemies.
    * Improved Combustion: Increases the chance for Fireball to proc Combust by 20-60%.
    * Pyromancer's Aegis: Can now proc an additional Fireball once every 4 seconds, instead of every 2.

    WARLOCK
    * Defile: Reduced rate of Charge consumption.
    * Salvage Corruption, Deathly Pall: Reduced cooldown to 5 seconds.
    * Consuming Agony - New Ability: Deals Death damage. Damage is increased by 20% for each of the caster's Death-based damage over time effects on the target. 4 second casting time, 10 second cooldown. 48-point root ability.


    ROGUE

    ASSASSIN
    * Poison Malice: Fixed a tooltip bug where the damage value of the ability and its effect tooltip did not match.
    * Poison Mastery: Now increases weapon damage and attack power of the Rogue's poison-coated weapons, and increases the chance to apply poison by 6-30% (up from 5-25%).
    * Expose Weakness: Now increases Physical damage taken from the Rogue by up to the specified damage. No longer has a limit on the number of times this can occur.
    * Stealth should now break from any damaging attacks.

    BLADEDANCER
    * Contra Tempo: Increases the weapon damage and attack power contribution to the Rogue's offhand attacks by 6-30%, up from 5-25%.

    MARKSMAN
    * Static Shock Munitions: Now increases damage dealt by 12%, up from 6%.
    * Silver Tip Munitions: Increases damage taken from the Rogue by 4% per stack, up from 3%.

    NIGHTBLADE
    * Smoldering Blades: Fixed a tooltip bug where the damage value of the ability and its effect tooltip did not match.
    * Ignited Weapons: Now causes the target to burn for 75-150% of your weapon damage over 4 seconds, up from 50-100%.
    * Ebon Blades: Increases damage taken from the Rogue by 4% per stack, up from 3%.
    * Stealth should now break from any damaging attacks.

    RANGER
    * Twin Shot: Damage increased.


    WARRIOR

    BEASTMASTER
    * Calliope's Beastmaster Crystal: Fixed tooltip that inaccurately showed the effect increasing Strength rather than Attack Power.
    * Call of Kinship: The heal over time effect for ranks 1-7 now has a maximum stack size of 1.
    * Call of Kinship: Rank 5 now properly displays the duration increase from Hunt Master.

    CHAMPION
    * Reaper's Bearing: No longer has an internal cooldown.
    * Juggernaut's Bearing: Fixed a bug where the damage reduction from a max Juggernaut's Bearing was displaying 2.5% instead of 4%.
    * Deadly Strikes: All Physical attacks now ignore 2-10% of the target's armor.
    * Berserker: On a successful hit, the Warrior has a 20% chance to increase Strength by 5-25% for 15 seconds, down from 7-35%.
    * Savage Sweep: The bleed effect from Savage Sweep now ignores armor.
    * Chains of Death: Damage increased.
    * Thunderous Strike: Affected enemies now take 10-30% more AoE damage from the Warrior, up from 5-25%.
    * Dominating Bearing: Now also increases damage dealt by 10%.

    PALADIN
    * Shield Charge: Can now critically hit.

    PARAGON
    * Weapon Familiarity: Now increases your attack power and weapon damage by 2-10%, up from 1-5%. Now stacks with Amped.
    * Combat Precision: All non-Physical attacks now ignore 2-10% of the target's Armor.
    * Open the Stream: Damage of the bleed effect has been increased.
    * Analyze Weakness: Swift Strike, Reaping Harvest, Setting Moon, and Flurry now ignore 10-20% of the target's Armor, up from 7-15%.
    * Precise Strikes: Increases damage of Swift Strike, Reaping Harvest, Setting Moon, and Flurry by 10-20%.
    * Flowing Strikes: Now lasts for 15 seconds, up from 6.
    * Improved Flowing Strikes: Functionality changed. Now increases damage by 3-6% when Flowing Strikes is triggered.
    * Strike Like Iron: Now increases damage dealt by 5-30% for 15 seconds based on the number of Attack Points consumed.

    RIFTBLADE
    * Surging Energy: Grants a 15-30% chance that the power cost of your next builder is reduced by 25% on a successful hit, up from a 10-25% chance.
    * Scald: Fixed a bug where Scald was being boosted more than expected from damage buffs. Damage has been increased to 20-100% of attack power based on Attack Points used, up from 15-90%.
    * Burst Capacitor: Fixed Burst Capacitor increasing the damage of all Warrior abilities, instead of only Bursts and Scald.
    * Enhanced Burst: Now increases the damage of all non-Physical attacks.
    * Elemental Caress: Also increases all damage by 2-4%.
    * Burst Synergy: Now increases the damage of the next 3 Burst abilities by 35%, up from 25%. Buff now lasts up to 30 seconds.
    * Elemental Touch: Now deals an additional 15% of your attack power as Air damage.
    * Intensify: Now also increases Critical Hit Chance by 2-6%.
    * Blade of the Ascended: Also increases overall damage by 20%.
    * Icy Burst: Damage increased.
    * Fiery Burst: Fixed a bug where Fiery Boost was being boosted more than expected from damage buffs. Base damage increased.
    * Frost Strike: Damage has been increased. Now also causes the target to take 10% more damage from your elemental strikes, up from 3%.
    * Rift Strike: Damage increased, duration now 20 seconds.
    * Rift Implosion: Damage increased.
    * Avatar of Flame: Fixed a bug causing Avatar of Flame to not deal the correct amount of damage.
    * Elemental Precision: All non-Physical attacks now ignore 2-10% of the target's Resist.
    * Stonespear: Functionality changed - now an interrupt with an 8 second cooldown.
    * All Riftblade Spear abilities are now tagged as single-target attacks and not AoE. As such, they won't gain bonuses to general AoE attacks.

    TEMPEST
    * Amped: Now increases your attack power and weapon damage by 2-10%, up from 1-5%. Now stacks with Weapon Familiarity.
    * Enhanced Power: Now increases the damage of all non-Physical attacks by 2-10%.
    * Increased Voltage: Also increases Critical Hit Chance by 2-6%.
    * Empower: Now increases the damage of all ranged attacks by 10%.
    * Grounded: Functionality changed. Now deals an additional 3-9% damage with ranged attacks while standing still, and increases the damage of all Tempest abilities by 4-12%.
    * Oscillation: Fixed Oscillation only benefiting ranged builders instead of all builders.
    * Discharged Defenses: Fixed a bug where hitting with Skyfall causes the Warrior's attacks to bypass 5-10% of the target's Armor and Resist, instead of 3-6%.
    * Ionized Discharge: Now also increases the damage of Blasts and Chain Pulse by 2-10%.
    * Cyclonic Fury: Functionality changed. Now increases attack power and weapon damage contribution to ranged attacks by 3-9%.
    * Magnified Charge: No longer increases the damage bonus on Electricity Cascade. Now properly increases the amount Jolt heals.
    * Electricity Cascade: No longer causes the target to take more damage from the Warrior. Instead, increases the Warrior's damage by 5% per attack point used.
    * Charged Pulse: Damage increased.
    * Lightning Torrent: Now has a chance to trigger Storm Blade or any other procs on each interval.
    * Safe Fall: Replaced with Elude. Elude causes the Warrior to jump backwards 20 meters and removes all crowd control effects. 60 second cooldown.

    VOID KNIGHT
    * Reckless Strike: Now tagged correctly as a Physical attack and no longer gains any non-Physical damage bonuses.
    * Rift Shield: The absorbed amount from consumed Pacts now scales properly with Attack Power.
    * Energy Retention: Fixed the duration bonus being greater than specified on Accord of Resilience, Accord of Shifting, and Accord of the Rift.

    WARLORD
    * Calliope's Warlord Crystal: 2 piece bonus: Functionality changed - using a Warlord builder increases Strength by 120 for 30 seconds.


    ZONES
    * Ashora and Eternal City Onslaught questgivers should now be friendly and always remain interactable for turning in Dailies.
    * Onslaught Fire Invasions will no longer attack their own footholds.

    ARDENT DOMAIN
    * Auditorium Carnos: The Arenamaster will no longer shout to all of Ardent Domain, but just the area of the Auditorium.
    * IA: Girakh the Crazed's level now matches that of the adventure.

    ASHORA
    * Dust Devils: Made this quest more friendly to groups working together. The cyclonic devolver is no longer aggro to players of the opposite faction.

    CAPE JULE
    * Rare spawn NPCs in Cape Jule that were not displaying a diamond icon on their portrait now do so.
    * The Son of Auram NPC will no longer attempt to pose like a scarecrow.
    * IA: Stopped the Kelrath Onslaught IA boss, Titan of the Deep, from becoming invulnerable at 50%
    * IA: Moved an Empowered Shahrokh NPC out from hiding in rocks.

    CITY CORE
    * IA: No Mercy for Mutants: The quest objective text has been updated to display the correct mutants required.

    EASTERN HOLDINGS
    * Batua has bellied up to the bar and you should have less difficulty getting your drink on for the quest 'I Love You, Man!"

    KINGSWARD
    * Now's the Time: Beastlord Terrik can no longer be crowd controlled during this quest event.
    * Carnage: Fierce Creatures: Corrected the map locator.


    DUNGEONS AND RAIDS

    ENDLESS ECLIPSE
    * Hands Free Spree achievement now requires you to be hit 20 or fewer times, instead of 5 or fewer.


    PVP/WARFRONTS
    * Fixed Leaderboards not updating for Damage and Healing dealt to idols in Port Scion.
    * Port Scion: Bosses offer repeatable quests again.
    * Conquest: The maximum imbalance allowed between Conquest teams for inviting new people has been reduced.


    CRAFTING
    * Reduced the experience payouts for all 325+ skill crafting daily and weekly quests.


    AUDIO
    * New audio mix for stormy weather in Steppes of Infinity.
    * New and separate notification sounds for successfully salvaging armor and weapons.
    * Updated electricity sound effects for Tempest's Chain Pulse and Electricity Blast hits.


    UI/SETTINGS
    * Item Upgrades: Mousing over the potential upgrade items now shows tooltips comparing the output item to the base item.
    * Fixed a display bug with the shard list where it was inaccurate and delayed when shards first start up.


    Currently downloading a 450mb update for the PTS client. Not sure if the servers are up yet.

    Will edit this when the real pts notes come up =)
    Last edited by Rajadog20; 2013-01-18 at 12:19 AM.
    The Art of War- FT 4/4 EE 4/5
    R80

  2. #2
    Damn Raj and I were creeping on the Rift website and posted at the same time. I guess close my thread

  3. #3
    Quote Originally Posted by Puremallace View Post
    Damn Raj and I were creeping on the Rift website and posted at the same time. I guess close my thread
    lol :P


    Well the PTS is up. All I see ATM is what looks like a sliver, currently running to Dendrome, not sure if I have time to post pics and stuff though :P
    The Art of War- FT 4/4 EE 4/5
    R80

  4. #4
    Supposedly t3 PA is coming. From the PTS boards.

    Haven't logged in yet though. Mehs.

  5. #5
    Damnit, I hope no T3 yet, I haven't finished off my Earth tree yet (10is levels away) and I still have my whole life tree to fill out ;__;

  6. #6


    All that I found so far, and the dendrome wall is still up. Wish I had more time, anyone find anything else? :P

    ---------- Post added 2013-01-17 at 09:10 PM ----------

    T3 isn't up yet

    The Art of War- FT 4/4 EE 4/5
    R80

  7. #7
    That new sliver is pretty damn impressive if that is right. The sliver is probably in Morban given the name and death theme of the zone.

  8. #8
    Quote Originally Posted by Puremallace View Post
    That new 20man raid is pretty damn impressive if that is right. I get this odd feeling that will be more then 4 bosses and the Hammerknell of this expansion. Grim Awakening also gives a death theme to it which is unexpected.
    Believe its a sliver, as its only 4 bosses and the rapid assault is only 20 mins like ToDQ compared to 1 hour for both EE and FT. It would have to be a really small 20 man.
    The Art of War- FT 4/4 EE 4/5
    R80

  9. #9
    Quote Originally Posted by Rajadog20 View Post
    Believe its a sliver, as its only 4 bosses and the rapid assault is only 20 mins like ToDQ compared to 1 hour for both EE and FT. It would have to be a really small 20 man.
    Yeah I edited that. I bet like the Drowned Halls of this expansion.

  10. #10
    High Overlord Cupcaek's Avatar
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    Quote Originally Posted by Puremallace View Post
    Yeah I edited that. I bet like the Drowned Halls of this expansion.
    TOTDQ ~is~ the Drowned Halls of this expansion.
    Rift Scene - Still the best Rift fansite.
    Cupcakey 5/5 EE, 4/4 FT

  11. #11
    Quote Originally Posted by Cupcaek View Post
    TOTDQ ~is~ the Drowned Halls of this expansion.
    Nah, ToTDQ is the GP of this expansion.

    ---------- Post added 2013-01-18 at 12:19 AM ----------

    Updated original post with patch notes.
    The Art of War- FT 4/4 EE 4/5
    R80

  12. #12
    High Overlord Cupcaek's Avatar
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    Quote Originally Posted by Rajadog20 View Post
    Nah, ToTDQ is the GP of this expansion.
    Are you basing this off of its implementation order or the difficulty? I'm referencing the difficulty. TOTDQ is the DH of 10 mans. It's too easy.

    Anyway, PTS notes are up:


    PTS In-Progress 2.2 Set #1

    Some of the below notes may already be present on Live shards - these haven't gotten a final edit but I went for speed since there are class changes included that are now on PTS.

    =

    GENERAL
    * Cache Finder guild perk now works with Infinity Stones, Frozen Eclipse Stones, and Empyrean Stones.
    * Dimensions: Using 'Duplicate' to place Dimension items will now use objects in your storage crate before those in your inventory.
    * Augment Wardstone and Bless Wardstone abilities have been replaced by Nexus Infusion, which is now granted to all characters. Wardstones that were previously upgraded using these abilities now work with Nexus Infusion instead.
    * Characters now start with a skill of 1 in Fishing and Survival. Existing characters who don't already have these skills will gain the base 1 point on next login.
    * Racial Abilities: Dwarven racial ability, Density, has been removed. Replaced with Second Breakfast - Restores 8% health and mana per second over 13 seconds.
    * All Spell and Melee Critical Hit Chance items have gotten an upgrade.
    * Increased kill counts for guild PvP quests, but reduced the number of Warfront victories required.
    * Fixed an issue with guild renaming and guild dimension names.
    * Randomly-generated items of the 'Wraithful' type are now named Wrathful.


    SOULS
    * Channeled abilities that allow movement while casting now act more predictably when fighting large-scaled enemies, such as High Priest Arakhurn.
    * Planar Attunement: Safe Fall PAs have been replaced with Planar Enhancement - increases Strength, Dexterity, Intelligence, Wisdom, and Endurance by 2.

    CLERIC

    DRUID
    * Fae Dispersion: Removed from the Greater Faerie Healer and Greater Faerie Seer. Now a Soul Tree root ability at 24 points. Acts as a toggle and is not affected by global cooldown. Reduces the Greater Faerie Seer's damage dealt by 40% but causes them to effect up to 5 targets. Reduces the Greater Faerie Healer's healing done by 40%, but causes them to hit up to 5 party or raid members.

    SENTINEL
    * Marked by the Light: No longer removed by logging out.

    SHAMAN
    * Cold Blooded: Now increases all damage by 3-6%.
    * Glacial Strike: Cooldown reduced to 10 seconds.
    * Lightning Hammer, Frozen Wrath: Now have a 30 meter range.


    MAGE

    CHLOROMANCER
    * Living Aegis: No longer claims it should generate Charge when it does not.

    ELEMENTALIST
    * Elemental Forces: Will no longer consume Cycle buffs when cast.
    * Ignite: Increased duration of the damage over time effect to 16 seconds.
    * Ashen Armor: The pet buff from this now lasts 16 seconds.

    HARBINGER
    * The tooltips for Lightning Blade, Luminous Weapon, and Reaper's Blade now list these abilities as self-buffs instead of just buffs.
    * Fury of the Ascended, Holy Champion, and Anti-Planar Augmentation will no longer consume Eldritch Armor procs.
    * Rending Slash: Damage increased. The debuff from Rending Slash now increases damage from the Mage by 3% per stack.

    NECROMANCER
    * Possession, if used with a Skeletal Zealot pet active, will now transform the caster into the newer Greater Skeletal Zealot model.
    * Increased damage of abilities granted by Possession.

    PYROMANCER
    * Fireball: Now has a base chance of 40% to proc Combust on enemies.
    * Improved Combustion: Increases the chance for Fireball to proc Combust by 20-60%.
    * Pyromancer's Aegis: Can now proc an additional Fireball once every 4 seconds, instead of every 2.

    WARLOCK
    * Defile: Reduced rate of Charge consumption.
    * Salvage Corruption, Deathly Pall: Reduced cooldown to 5 seconds.
    * Consuming Agony - New Ability: Deals Death damage. Damage is increased by 20% for each of the caster's Death-based damage over time effects on the target. 4 second casting time, 10 second cooldown. 48-point root ability.


    ROGUE

    ASSASSIN
    * Poison Malice: Fixed a tooltip bug where the damage value of the ability and its effect tooltip did not match.
    * Poison Mastery: Now increases weapon damage and attack power of the Rogue's poison-coated weapons, and increases the chance to apply poison by 6-30% (up from 5-25%).
    * Expose Weakness: Now increases Physical damage taken from the Rogue by up to the specified damage. No longer has a limit on the number of times this can occur.
    * Stealth should now break from any damaging attacks.

    BLADEDANCER
    * Contra Tempo: Increases the weapon damage and attack power contribution to the Rogue's offhand attacks by 6-30%, up from 5-25%.

    MARKSMAN
    * Static Shock Munitions: Now increases damage dealt by 12%, up from 6%.
    * Silver Tip Munitions: Increases damage taken from the Rogue by 4% per stack, up from 3%.

    NIGHTBLADE
    * Smoldering Blades: Fixed a tooltip bug where the damage value of the ability and its effect tooltip did not match.
    * Ignited Weapons: Now causes the target to burn for 75-150% of your weapon damage over 4 seconds, up from 50-100%.
    * Ebon Blades: Increases damage taken from the Rogue by 4% per stack, up from 3%.
    * Stealth should now break from any damaging attacks.

    RANGER
    * Twin Shot: Damage increased.


    WARRIOR

    BEASTMASTER
    * Calliope's Beastmaster Crystal: Fixed tooltip that inaccurately showed the effect increasing Strength rather than Attack Power.
    * Call of Kinship: The heal over time effect for ranks 1-7 now has a maximum stack size of 1.
    * Call of Kinship: Rank 5 now properly displays the duration increase from Hunt Master.

    CHAMPION
    * Reaper's Bearing: No longer has an internal cooldown.
    * Juggernaut's Bearing: Fixed a bug where the damage reduction from a max Juggernaut's Bearing was displaying 2.5% instead of 4%.
    * Deadly Strikes: All Physical attacks now ignore 2-10% of the target's armor.
    * Berserker: On a successful hit, the Warrior has a 20% chance to increase Strength by 5-25% for 15 seconds, down from 7-35%.
    * Savage Sweep: The bleed effect from Savage Sweep now ignores armor.
    * Chains of Death: Damage increased.
    * Thunderous Strike: Affected enemies now take 10-30% more AoE damage from the Warrior, up from 5-25%.
    * Dominating Bearing: Now also increases damage dealt by 10%.

    PALADIN
    * Shield Charge: Can now critically hit.

    PARAGON
    * Weapon Familiarity: Now increases your attack power and weapon damage by 2-10%, up from 1-5%. Now stacks with Amped.
    * Combat Precision: All non-Physical attacks now ignore 2-10% of the target's Armor.
    * Open the Stream: Damage of the bleed effect has been increased.
    * Analyze Weakness: Swift Strike, Reaping Harvest, Setting Moon, and Flurry now ignore 10-20% of the target's Armor, up from 7-15%.
    * Precise Strikes: Increases damage of Swift Strike, Reaping Harvest, Setting Moon, and Flurry by 10-20%.
    * Flowing Strikes: Now lasts for 15 seconds, up from 6.
    * Improved Flowing Strikes: Functionality changed. Now increases damage by 3-6% when Flowing Strikes is triggered.
    * Strike Like Iron: Now increases damage dealt by 5-30% for 15 seconds based on the number of Attack Points consumed.

    RIFTBLADE
    * Surging Energy: Grants a 15-30% chance that the power cost of your next builder is reduced by 25% on a successful hit, up from a 10-25% chance.
    * Scald: Fixed a bug where Scald was being boosted more than expected from damage buffs. Damage has been increased to 20-100% of attack power based on Attack Points used, up from 15-90%.
    * Burst Capacitor: Fixed Burst Capacitor increasing the damage of all Warrior abilities, instead of only Bursts and Scald.
    * Enhanced Burst: Now increases the damage of all non-Physical attacks.
    * Elemental Caress: Also increases all damage by 2-4%.
    * Burst Synergy: Now increases the damage of the next 3 Burst abilities by 35%, up from 25%. Buff now lasts up to 30 seconds.
    * Elemental Touch: Now deals an additional 15% of your attack power as Air damage.
    * Intensify: Now also increases Critical Hit Chance by 2-6%.
    * Blade of the Ascended: Also increases overall damage by 20%.
    * Icy Burst: Damage increased.
    * Fiery Burst: Fixed a bug where Fiery Boost was being boosted more than expected from damage buffs. Base damage increased.
    * Frost Strike: Damage has been increased. Now also causes the target to take 10% more damage from your elemental strikes, up from 3%.
    * Rift Strike: Damage increased, duration now 20 seconds.
    * Rift Implosion: Damage increased.
    * Avatar of Flame: Fixed a bug causing Avatar of Flame to not deal the correct amount of damage.
    * Elemental Precision: All non-Physical attacks now ignore 2-10% of the target's Resist.
    * Stonespear: Functionality changed - now an interrupt with an 8 second cooldown.
    * All Riftblade Spear abilities are now tagged as single-target attacks and not AoE. As such, they won't gain bonuses to general AoE attacks.

    TEMPEST
    * Amped: Now increases your attack power and weapon damage by 2-10%, up from 1-5%. Now stacks with Weapon Familiarity.
    * Enhanced Power: Now increases the damage of all non-Physical attacks by 2-10%.
    * Increased Voltage: Also increases Critical Hit Chance by 2-6%.
    * Empower: Now increases the damage of all ranged attacks by 10%.
    * Grounded: Functionality changed. Now deals an additional 3-9% damage with ranged attacks while standing still, and increases the damage of all Tempest abilities by 4-12%.
    * Oscillation: Fixed Oscillation only benefiting ranged builders instead of all builders.
    * Discharged Defenses: Fixed a bug where hitting with Skyfall causes the Warrior's attacks to bypass 5-10% of the target's Armor and Resist, instead of 3-6%.
    * Ionized Discharge: Now also increases the damage of Blasts and Chain Pulse by 2-10%.
    * Cyclonic Fury: Functionality changed. Now increases attack power and weapon damage contribution to ranged attacks by 3-9%.
    * Magnified Charge: No longer increases the damage bonus on Electricity Cascade. Now properly increases the amount Jolt heals.
    * Electricity Cascade: No longer causes the target to take more damage from the Warrior. Instead, increases the Warrior's damage by 5% per attack point used.
    * Charged Pulse: Damage increased.
    * Lightning Torrent: Now has a chance to trigger Storm Blade or any other procs on each interval.
    * Safe Fall: Replaced with Elude. Elude causes the Warrior to jump backwards 20 meters and removes all crowd control effects. 60 second cooldown.

    VOID KNIGHT
    * Reckless Strike: Now tagged correctly as a Physical attack and no longer gains any non-Physical damage bonuses.
    * Rift Shield: The absorbed amount from consumed Pacts now scales properly with Attack Power.
    * Energy Retention: Fixed the duration bonus being greater than specified on Accord of Resilience, Accord of Shifting, and Accord of the Rift.

    WARLORD
    * Calliope's Warlord Crystal: 2 piece bonus: Functionality changed - using a Warlord builder increases Strength by 120 for 30 seconds.


    ZONES
    * Ashora and Eternal City Onslaught questgivers should now be friendly and always remain interactable for turning in Dailies.
    * Onslaught Fire Invasions will no longer attack their own footholds.

    ARDENT DOMAIN
    * Auditorium Carnos: The Arenamaster will no longer shout to all of Ardent Domain, but just the area of the Auditorium.
    * IA: Girakh the Crazed's level now matches that of the adventure.

    ASHORA
    * Dust Devils: Made this quest more friendly to groups working together. The cyclonic devolver is no longer aggro to players of the opposite faction.

    CAPE JULE
    * Rare spawn NPCs in Cape Jule that were not displaying a diamond icon on their portrait now do so.
    * The Son of Auram NPC will no longer attempt to pose like a scarecrow.
    * IA: Stopped the Kelrath Onslaught IA boss, Titan of the Deep, from becoming invulnerable at 50%
    * IA: Moved an Empowered Shahrokh NPC out from hiding in rocks.

    CITY CORE
    * IA: No Mercy for Mutants: The quest objective text has been updated to display the correct mutants required.

    EASTERN HOLDINGS
    * Batua has bellied up to the bar and you should have less difficulty getting your drink on for the quest 'I Love You, Man!"

    KINGSWARD
    * Now's the Time: Beastlord Terrik can no longer be crowd controlled during this quest event.
    * Carnage: Fierce Creatures: Corrected the map locator.


    DUNGEONS AND RAIDS

    ENDLESS ECLIPSE
    * Hands Free Spree achievement now requires you to be hit 20 or fewer times, instead of 5 or fewer.


    PVP/WARFRONTS
    * Fixed Leaderboards not updating for Damage and Healing dealt to idols in Port Scion.
    * Port Scion: Bosses offer repeatable quests again.
    * Conquest: The maximum imbalance allowed between Conquest teams for inviting new people has been reduced.


    CRAFTING
    * Reduced the experience payouts for all 325+ skill crafting daily and weekly quests.


    AUDIO
    * New audio mix for stormy weather in Steppes of Infinity.
    * New and separate notification sounds for successfully salvaging armor and weapons.
    * Updated electricity sound effects for Tempest's Chain Pulse and Electricity Blast hits.


    UI/SETTINGS
    * Item Upgrades: Mousing over the potential upgrade items now shows tooltips comparing the output item to the base item.
    * Fixed a display bug with the shard list where it was inaccurate and delayed when shards first start up.
    Rift Scene - Still the best Rift fansite.
    Cupcakey 5/5 EE, 4/4 FT

  13. #13
    * All Spell and Melee Critical Hit Chance items have gotten an upgrade.
    I just died inside

  14. #14
    Quote Originally Posted by Cupcaek View Post
    Are you basing this off of its implementation order or the difficulty? I'm referencing the difficulty. TOTDQ is the DH of 10 mans. It's too easy.

    Anyway, PTS notes are up:

    Implementation order. You're right in saying that ToDQ is easy, but whos to say that the new one will be harder? Its the same tier. Half of the reason you're thinking DH was so easy is because you were already geared in T1 raid gear by the time you did it for the first time. It was only easier mechanically, not technically.

    ---------- Post added 2013-01-18 at 12:37 AM ----------


    Guess the Sliver isn't a part of 2.2.

    Quote Originally Posted by Halvon View Post
    Ignore the raid behind the curtain!
    Well, this kinda gets my hopes back up that we'll see the new CQ maps with 2.2 :P

    Also, hardmodes on the first 2 bosses of FT and EE

    Quote Originally Posted by Cyzo View Post
    Hey all, the first four hard modes (first two bosses in Frozen Tempest and first two bosses in Endless Eclipse) have been implemented and are available for test on the PTS. If your guild is feeling extra brave, tired of dying to Regulos, hit item limit in your dimension, etc. please hop on and give them a go. How to activate them will be fairly obvious once you get there.

    Please PM any and all feedback to myself or Halvon; specifically Gelidra and Progenitor to me and Zaviel and Kain to Halvon. If you ask nicely we might even give you our e-mail for the direct line + coffee chat uplink. Also if you plan to test at specific times let us know and if our schedule allows we might show up to help and/or laugh at you.

    Thanks!
    Cyzo
    Last edited by Rajadog20; 2013-01-18 at 12:42 AM.
    The Art of War- FT 4/4 EE 4/5
    R80

  15. #15
    High Overlord Cupcaek's Avatar
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    Quote Originally Posted by Rajadog20 View Post
    Implementation order. You're right in saying that ToDQ is easy, but whos to say that the new one will be harder? Its the same tier. Half of the reason you're thinking DH was so easy is because you were already geared in T1 raid gear by the time you did it for the first time. It was only easier mechanically, not technically.
    Oh, I didn't realize you knew what gear I had going into DH the day it was released.
    Rift Scene - Still the best Rift fansite.
    Cupcakey 5/5 EE, 4/4 FT

  16. #16
    Quote Originally Posted by Cupcaek View Post
    Oh, I didn't realize you knew what gear I had going into DH the day it was released.
    If you were a raider at the time, you were most likely full or nearly full T1 gear.
    The Art of War- FT 4/4 EE 4/5
    R80

  17. #17
    damn warriors get all the changes.

    WTB druid pet level change to mimic your level regardless of points spent.

  18. #18
    Herald of the Titans Slipmat's Avatar
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    Quote Originally Posted by Rajadog20 View Post
    the dendrome wall is still up.
    You can relax and stopping beating your head on the barrier for another few weeks at least

    Dendrome is not part of the current plans for 2.2 - it is a future release and it has developers working on it actively right now.

    ~Daglar
    Source: http://forums.riftgame.com/public-te...zone-when.html

    As usual they seem to post updates and progress notes well past midnight for us Europeans but i was on the PTS a bit earlier last night and didn't notice anything extra from what was posted here, except Dummy Foundry which is just Golem Foundry filled with training dummies, fluffy, a few trainers and a click me now Conquest perks lever

  19. #19
    Deleted
    Quote Originally Posted by Slipmat View Post
    You can relax and stopping beating your head on the barrier for another few weeks at least



    Source: http://forums.riftgame.com/public-te...zone-when.html

    As usual they seem to post updates and progress notes well past midnight for us Europeans but i was on the PTS a bit earlier last night and didn't notice anything extra from what was posted here, except Dummy Foundry which is just Golem Foundry filled with training dummies, fluffy, a few trainers and a click me now Conquest perks lever
    the cq perks lever is maybe to test the new cq map they may add?
    hope for sth more than souls changes at the next patch note sets

  20. #20
    DH was such a joke the day it was released it was pathetic. GP was legitimately very difficult when it was released. TotSQ was very easy when it was released, hence it is the DH of Storm Legion. As various people pointed out on official forums the placeholder achievements for Grim Awakening are the TotSQ ones so we currently don't know how many bosses it will have or even whether it is 10m or 20m.

    It is very strongly likely it is a 10m though, given Hardmodes coming for 20m soon and another observation someone made:

    Gilded Prophecy - what-happens-if-Laethys-wins
    Drowned Hall - what-happens-if-Akylios-wins
    Rise of the Phoenix - what-happens-if-Maelforge-wins
    Primeval Feast - what-happens-if-Lord-Twyl-wins (since Greenscale is dead)
    Triumph of the Dragon Queen - what-happens-if-Crucia-wins

    So Grim Awakening will be - what-happens-if-Regulos-wins

    Source: http://forums.riftgame.com/public-te...ml#post4121076

    The Dummy Foundry was an area built for players in the Storm Legion Alpha to aid with testing 1.11 specs at 50. Initially it just had a few level 50 and 52 Dummies. Over time we badgered the devs into adding in a Level 60/62 version, CQ Lever, PA Consumables, Gear Vendors and finally after my persistent efforts a bunch of tanking dummies
    It is amazing and probably the best instance in the game, bar Hammerknell of course.

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