Originally Posted by
alysmera
15s does seem like a short time. Hm.
But then, 3 chi = 1 charge...
Removing comby breaker procs and FoF and TP because they overcomplicate things:
1st column for 1 second, 2nd for "how man Chi at this second", 3rd for "I need to spend X Chi to gain a stack", 4th for "I have X amount of stacks", 5th for "With all this in mind, I choose to do This" (which affects the following row). Correct my math if it's wrong....
1 0 3 0 Jab
2 2 3 0 RSK
3 0 1 0 Jab
4 2 1 0 BOK
5 0 2 1 Jab
6 2 2 1 BOK
7 0 3 2 Jab
8 2 3 2 RSK
9 0 1 3 Jab
10 2 2 3 BoK
11 0 3 4 Jab
12 2 3 4 BoK
13 0 1 4 Jab
14 2 1 4 BoK
15 0 2 5 Jab
16 2 2 5 RSK
At 15 seconds, you will have around 5 stacks, though theoretically you could have as many as 7 or 8 with usage of TP and FoF. As opposed to current, with same variables:
1 0 4 0 Jab
2 2 4 0 RSK
3 0 2 0 Jab
4 2 2 0 BOK
5 0 4 1 Jab
6 2 4 1 BOK
7 0 2 1 Jab
8 2 2 1 RSK
9 0 4 2 Jab
10 2 4 2 BoK
11 0 2 2 Jab
12 2 2 2 BoK
13 0 4 3 Jab
14 2 4 3 BoK
15 0 2 3 Jab
16 2 2 3 BoK
You would typically have 3 after 16 seconds, not including receiving an extra 1 from 1 TP and 1 FoF (possibly), and not counting the current bug with Combo Breaker.
So, still faster generation - but not much faster. It should still be a significant buff.