Originally Posted by
Kelekona
I see where you're going and its the complete opposite side of the table. Imagine going into a random battleground, happy that your brand new level 90 rogue can finally start getting some gear. You come across a random level, oh for the sake of ignoring pet classes, a level 90 boomkin. You follow the druid, noticing he's slow at decision making on ability choices and movement. Popping defensive cooldowns takes him to near the end of CC. You attack him. he keyboard turns to face you, waits 3 seconds and uses typhoon, then begins to backpedal. He begins to start using moonfire. And moonfire....and moonfire...Well even though you have 2200 experience, or even 1900 experience, and you can clearly see this druid is not someone that is capable of playing high end arena...you're hopeless in this fight. He's been capping points since the beginning of the season and just has too much gear over you.
Nothing to do with the class, or face roller specs. No nerfs, not hotfixes, no bugs with abilities. Nothing broken with mechanics whatsoever. The only issue the majority of players are consistently coming across is that its entirely too difficult to gear up alts if you start late. Sure this "mid season cap" will ensure that if you can drop hours to get a 10k point cap at week 10 you'll be caught up...but why should any player have to be put through that on every alt? If anything, and Blizzard wants to continue this gear difference for whatever justified reason they have, you should be allowed to use your currency between characters. I understand they were worried about jumping too fast with gear, but getting geared was always a speedbump on the way up the hill. Now you have to climb a mountain to start climbing another mountain. Who would enjoy that?