Originally Posted by
Fenixdown
You still fail to understand exactly why people don't do 25-mans. It's not for challenge, it's for ease. It's not for less reward, it's for equal. Effort + challenge = reward is the argument we, as people who prefer 25-man to 10-man, are making. The equations are not equal, 10's is drastically superior in this equation. THAT is why people do them at such an incredibly alarming rate.
How do you solve this equation problem? Make the equation equate to the same number. In other words, if 25's provide more challenge (they do) and more effort (they do) they should have GREATER reward (they DON'T).
However, like lola, you live in the "I like 10's so everyone else should just conform to my system" world. Most of us in this thread with the counterarguments to that point (I will not say all, yes some people have come up with some hair-brained ideas) have tried to tell you time and again that we're not thinking in the context of attempting to phase 10-mans out. That is not what we want. What we WANT is for both systems to be equal to what they provide.
Your ideas are laughable, as well. If we wanted LFR difficulty, we wouldn't even be in guilds. We'd just do LFR. I still prefer to have some challenge (which is why I don't prefer 10-mans, either).
Your arguments are simply to make 25-man raiding a joke, not to make it more popular than it currently is. Because you want your system to be the "more prestigious". Which, even with it's much stronger popularity due to it's equal reward for less effort and less challenge, it's still viewed upon by many as "inferior". Which the way it's currently designed, it is. It should be appropriately designed to be exactly what it is : easier raiding style, easier organization, and lower reward. Plain and simple.
Again, you don't play harder difficulties just to get the same pat on the back you did for playing the game on easier difficulties. If you went through Nightmare on something like D1 or D2 and still only got the same gear to drop that you were vendoring in Normal, would you bother playing it? No. So, how is it that doesn't work there, but the same design principal works in WoW? Oh, that's right. Because you want the easier path to be the viable one, and the harder path to be simply phased out.
We don't want that. We want 10's to be what 10's should be, and 25's to be what 25's should be. Then people make the choice of what they WANT to do. Nobody would be forced. Do you play for the higher incentives of better gear and prestige, or do you play simply to clear the content at a quicker pace with less resistance and effort? The choice would then be everyone's to make. Right now, there's no choice.
We want options. You just want your system to be the only one that exists. So, who's the one that's arguing about "the whole rest of the game to revolve around them like a pre-capernicus sun" here, again? It's certainly not I. It sounds much more like you.