Anybody tested blood worms on PTR?
Anybody tested blood worms on PTR?
I haven't done it personally, but I've heard that there were cases where they would heal for millions upon bursting. I don't have the source saved. So either you take my word for it or someone else has to confirm it
This happened like a week ago, unfortunately for wanting to know more than that, my limitation of information has been reached.
wait, are they buffed in the new patch?
From the other thread,
They're still dumb though..as you have zero control over the burst or spawn. I'd love to have something else to micromanage, either pre spawn them or force a burst at the right time or w/e
There was also a post showing that bloodworms did 93% overhealing on a 10m group log. so for all practical uses bloodworms are the same, the only difference is your overhealing numbers will be a lot bigger
I wonder why they decided to buff bloodworms in this manner. They were useless before, don't get me wrong, but just making them passively heal for a lot more isn't a real improvement for anything but soloing, at which blood was already top-tier. I would rather turn them into short-range smart heals for melee, or even smart HoTs, which would be even better. Or cause their hits to stack blood shield or something. But really, I'd like to get the dev goals for blood worms, because they are totally unclear.
well i kinda like the bufs of it, comes in quite handy if you raid high end where nearly nobody is at full heath anyway
i'd like the old Mark of Blood talent back. or a "Burst" button for my worms. or the old glyph of Rune Tap.