Thread: Shroom Macro

  1. #1
    Deleted

    Shroom Macro

    Sup guys,
    I´m currently trying to build a mrcro for my shrooms.
    Right now its like dis

    #showtooltip Wild Charge
    /cast [nomodifier] Wild Mushroom
    /cast [modifier:shift] Wild Mushroom: Bloom
    /cast [modifier:alt, target=Wild Mushroom] Wild Charge

    placing and detonating the shrooms is working
    but i cannot charge to them, and I dont know why
    any suggestions`?

    Thanks in advance

  2. #2
    I didn't think you could charge your wild mushrooms? :s Might be easier to add a mouseover target = wild charge kind of thing and just use it on someone within the aoe. Idk I'm not very good at macros but it seems like the most logical solution imo.

    Hope this helps. :s

  3. #3
    I am Murloc! Terahertz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Your basement
    Posts
    5,177
    Macro conditions can't see units as condition.

    Here's a working macro, you'll have to put it on a different keybind with the alt modifier, else it laggs a bit:

    #showtooltip
    /target Wild Mushroom
    /cast Wild Charge
    /targetlasttarget [help]

    This macro targets Wild Mushroom and casts Wild Charge on the mushroom and immediately targets your initional target without even noticing it.

  4. #4
    Deleted
    Quote Originally Posted by Terahertz View Post
    Macro conditions can't see units as condition.

    Here's a working macro, you'll have to put it on a different keybind with the alt modifier, else it laggs a bit:

    #showtooltip
    /target Wild Mushroom
    /cast Wild Charge
    /targetlasttarget [help]

    This macro targets Wild Mushroom and casts Wild Charge on the mushroom and immediately targets your initional target without even noticing it.
    Awesome, it works.
    Thank you very much.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •