Hello There,
I am trying to find a way export a new spell alert texture from WoW into a TGA files. I found some back in an old thread, http://www.mmo-champion.com/threads/...or-Power-Auras, but 5.1 released a new spell alert for Omen of Clarity for Feral Druids that looks very cool and I'd like to use it now instead of the old spell alert.
It was suggested to me that WoW Model Viewer could be used to export the alerts, but I've yet to find a way to see the spell alert graphics on the latest version of WoW Model Viewer. I might just be overlooking something, though. Would anyone have any advice for using the WoW Model Viewer?
It was also suggested to me to try this command in game:
Code:
/run for a,b in pairs(SpellActivationOverlayFrame.overlaysInUse) do print(a,GetSpellLink(a),b.texture:GetTexture(),b.texture:GetVertexColor()) end
But I get the following error when trying the above:
Code:
Message: [string "for a,b in pairs(SpellActivationOverlayFram..."]:1: attempt to index field 'texture' (a nil value)
Time: 01/26/13 18:19:31
Count: 1
Stack: [string "for a,b in pairs(SpellActivationOverlayFram..."]:1: in main chunk
[C]: in function `RunScript'
Interface\FrameXML\ChatFrame.lua:2158: in function `?'
Interface\FrameXML\ChatFrame.lua:4388: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:4082: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:4121: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
Locals: (for generator) = <function> defined =[C]:-1
(for state) = <table> {
135700 = <table> {
}
}
(for control) = 135700
a = 135700
b = <table> {
1 = <unnamed> {
}
2 = <unnamed> {
}
}
(*temporary) = <function> defined @Interface\FrameXML\RestrictedInfrastructure.lua:116
(*temporary) = 135700
(*temporary) = "[Clearcasting]"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'texture' (a nil value)"
Any help would be greatly appreciated. Thank you very much.