As often as we rez people, this isn't available for bosses? FFS
I get what you mean, I really do, but i think your a confusing future events with current events. If you go kill Garrosh now it's all cool he is just another faction leader like the rest of them, but once the raid comes out he will be a Raid boss and his status on the timeline changes.
This game is like one long story you experience when leveling up, and each new expansion is supposed to be considered a leap forward in time, that is why you don't see The Lich King run around in Cataclysm, And you don't see Deathwing flying around burning poor random leveling players in MoP, and why you won't see Garrosh as a warchief after the MoP expansion ends.
After MoP you won't be able to kill him anymore because his status changed and is no longer a faction leader, and it will fit with the story you are doing, but just because you know of future events in the game does not mean they should change the current in-game story before it actually happens.
How did this reach a 4th page?
Seriously.
Technically the alliance has lost
Ive killed varian, tyrande all the dwarf council including mauridin mekkatorque and valen
But seriously this is a game you have to use a huge pinch of salt canon wise we dont kill anyone unless the lore says we do
For the Horde/Alliance is just for PVP its not meant to be canon story wise its just a bit of fun it doesnt mean anything except a cool mount
I think it's too soon to make a call on Garrosh. I'm thinking, rather, patch 5.3 we see Garrosh do something really nasty. In 5.1 via the new faction questlines we saw Garrosh tamper with powers beyond his full understanding and make some bad decisions. At most I think right now we can perceive Garrosh as incredibly arrogant but I think Blizzard is still building up to the "atrocities" he will commit that send us over the edge.
Still I'd fight him now after the position he put the Blood Elves in after Dalaran. But I think, story-wise, the Horde still needs convincing as a whole.
In an immersive world characters are always held accountable for their own actions.
Lore and Game Mechanics are not one in the same.
For example, Undead Priests really should only be Shadow, not Holy Lorwise. For Game Mechanics, we can't make that happen.
Sunwalkers (Tauren) would not have the same Skillsets as a Paladin would, but they do, because of game mechanics.
To break it down even more simply. If you kill another player in PvP or die in PvE, why can you continue to play that same character? Why don't you need to rename them, and start over?
Because of Game Mechanics. For some that'd be fun but lets be real, that'd be the .00000000000000000001%.
So sure we kill the racial leaders, but why do they respawn? Why does their reign contiune after that?
Game Mechanics. Not Lore. Since they are not "Raid bosses" apart of a raid there is no lore attached to killing them and no effect outside of the time they are despawned.
-Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
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WoW Level Scaling Feature
tbh I can go to Borean Tundra right now and beat the living shit out of garrosh
I see where you're going, OP, but this is just a wee bit...silly. If the game were to operate as you've suggested, the first guild to kill any boss would be the _only_ guild to kill that boss, because they're dead, so you can't really go re-kill them, right? C'mon now, the game just can't work that way. Aikoyamamato said it best, immersion is nice, but it has to take a backseat to gameplay very frequently.
He'll probably get a myriad of sha buffs for the Org raid anyway. I doubt the encounter will be anything like his current boss fight.
I killed Thrall in 2008, Cataclysm makes no sense...
I have the same problems in FPS games, how come that during gameplay I am god that can withstand bullets, stabwounds, explosions, and everything else that's being thrown at me. During cutscenes however, the tale is quite different, sometimes my character dies by a single bulletwound? I get really worked up over this and thinks it devalues the entire game.
No wait, that would be silly.
“The north still reeks of undeath. Our homelands lay in ruin. Pandaria oozes our hatred and doubt. What hope is there for this world when the Burning Legion again lands upon our shores?” - Eric Thibeau
So by your logic whenever players form a raid to go kill Garrosh, GMs should seize control of him and bitchsmack them down? Sounds awesome, sign me up!
I was actually expecting to find a good theory or something. Just because we can kill faction leaders means nothing
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