View Poll Results: Pick one dammit.

550. You may not vote on this poll
  • LFD

    220 40.00%
  • Faction/Server transfers

    165 30.00%
  • Something else (post in comments)

    165 30.00%
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  1. #1
    Warchief Byniri's Avatar
    Join Date
    Mar 2011
    East Lansing, Michigan.

    Which one of these hurt the community more?

    I don't think it's argued that these didn't harm the community, so I want to know, which do you think hurt the community more?

    I think it's faction/server transfers. Even with LFD, there's still a lot of things in-game in which you have to interact with people on your own server (raiding, guilds, challenge modes, rated battlegrounds, occasional dailies, world bosses, etc), and you still do have to mind your server reputation and keep it good. However with faction/server transfers, it doesn't matter if you have the worst of the worst reputation on your server; troll it up as much as you want, you can simply pay to do it all over again.

    edit: explanation added
    Last edited by Byniri; 2013-02-03 at 05:49 PM.

  2. #2
    Transfers. Completely messed up the balance on my server and left it for dead.
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  3. #3
    The only thing that hurt the community is the community itself.

  4. #4
    LFD helped the community if we define "community" as being "me + my valor points".

  5. #5
    The Insane Aquamonkey's Avatar
    Join Date
    Jul 2011
    Forums. /10char
    Originally Posted by Blizzard Entertainment
    ´So.. sorry to bring this up know that .."thing" (Med'an).. is that "thing" cannon still? much have some have wished otherwise, yes. (Loreology)

    RPG is non-canon by default. (MickyNeilson)

  6. #6
    Quote Originally Posted by Pebrocks The Warlock View Post
    The only thing that hurt the community is the community itself.
    What caused the community to become toxic? Or has it always been that way?

  7. #7
    Both LFD and transfers do hurt the community a lot.

  8. #8
    Mechagnome Layuth's Avatar
    Join Date
    Nov 2008
    Northeast Ohio


    Quote Originally Posted by Pebrocks The Warlock View Post
    The only thing that hurt the community is the community itself.
    Incorrect. The community itself is mostly to blame but there are many other things that contribute.

    EDIT: Put World of Warcraft in Arcade rooms and suddenly the community is vastly improved...but there will still be other issues.
    Last edited by Layuth; 2013-02-03 at 05:43 PM. Reason: Addition
    "If I recall correctly I just posted that this topic is not to be discussed any further." -Ensidia Fanclub Founder

  9. #9
    Merely a Setback Kangodo's Avatar
    Join Date
    Jul 2008
    The Netherlands
    The community itself and the age of the game.
    I remember old days where I would ask people to do 'random' stuff and they'd join because it was fun.
    When I ask people to farm an old raid nowadays, they refuse because it doesn't benefit their character.

    A lot of people got to a point where content either gives big rewards or it is ignored.
    And I can understand that for many old players.
    After 8 years you might stop putting so much time in a game and only do the select things that give upgrades.
    But are you really enjoying this game then?

  10. #10
    Quote Originally Posted by mosely View Post
    What caused the community to become toxic? Or has it always been that way?
    What made the community more toxic than before is new mechanics added to the game that killed a sense of progression at the max level and instead provided instant gratification. Players were perfectly content working through Karazhan when the top guilds were downing Kil'jaeden in tBC. Then Wrath came and players that would have still been working on Ulduar were bitching about not being able to down H LK.

    This has lead to other problems such as content lasting a far shorter period of time because players could jump right into the last tier.

    I can say that without a shadow of a doubt, 5.2 is going to piss A LOT of people off because they won't be able to jump straight into Throne of the Thunder King without gearing up through the earlier LFR raids. Blizzard set a precedent for skipping tiers. Going back on it is going to hurt.
    Last edited by Flaks; 2013-02-03 at 05:47 PM.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
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  11. #11
    I would go with transfers in my experience.
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  12. #12
    transfers are what has really hurt my server. lfd is either completely necessary for small servers or you were on a big enough server that you were still a face in the crowd.

  13. #13
    Rise of MMOs/computer games in popularity because human nature in general sucks. Expectations by the heavily active players who think everybody should be familiarized with min/maxing guides (what, probably under 20% of the actual WoW population?). Possibly just internet culture in general (4chan, trolling, "come at me bro"s).

    Truth be told, pretty sure it's just internet flavored misanthropy and popularity in general. To which I unironically state my misanthropic opinion about. Or do I...
    It wasn't long ago / I was just like you / And now I think I'm sick and I wanna go home!
    Quote Originally Posted by Unoriginal View Post
    what if SEARING WOLVES? The possibilities?!!?

  14. #14
    Quote Originally Posted by Byniri View Post
    I don't think it's argued that these didn't harm the community
    In your little world perhaps.

  15. #15
    Over 9000! Tommo's Avatar
    Join Date
    Jun 2010
    Cross realmy bullshit, and transfers everywhere. There wasnt so much 1 big community in wow, but little pockets of them on each server, you knew everyone eventually. Now theres 0 need to keep your reputation on a server.

    You cant pick 1 because they are both as equally bad and thrived off each other to help eat away the community

  16. #16
    No one is forced to use either of these features. People had the option to not transfer or do groups the old fashioned way, but didn't, because most people WANTED to use the LFG tool. This idea that Blizzard gave players an extra choice somehow forced them into doing something in a way that most of them did not want is ridiculous. If the community was "hurt" by the use of these tools, then it was by collective player choice.

  17. #17
    Fluffy Kitten Forsedar's Avatar
    Join Date
    Oct 2009
    Atlanta, GA
    I believe cross server queuing is what added to the toxicity of the community. If everything was limited to within the server itself, people would refrain from ruining the reputation they had. With a poor reputation, you wouldn't get anywhere so it was required to either put on an act or actually be nice. Cross server, you most likely won't see those people again so acting poorly towards others has no real consequences.

  18. #18
    cross server instance matchmaking combined with mundane instances "ruined" the community of wow.

  19. #19
    Eve online have 1 server for more than 500k people, and it's far more complicated than WoW. When Blizzard will step aside and merge all servers into one (technology is sufficient for that old game)? As for transfers - go to highest population server and you have a reason to be nice, because you can transfer only to worse servers, which is not an improvement.

  20. #20
    The community hurts the community more than anything else you listed. People who complain about LFD/LFR have the option to not use it. People who don't like Transfers can suck it up. But the community is ever present.

    Honestly the community is so bad that I don't even bother with trade chat. I have it pushed off into its own chat box and I haven't looked at it in years.

    I've often said that if not for my guild, I wouldn't bother with this game. Because the general community is like reliving all the worse parts of Grade School/High School with none of the good parts.

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