Originally Posted by
Fencers
Well, in my view:
Pros:
- Class and role flexible via hybrid talent/soul system
- Discrete 10 and 20 man raids
- Robust content support by developers
- Robust UI and secondary system out-of-box without using addons
- Addon support
- Varied leveling paths
- Non destructive, any type to any type gear reskining
- Import/export system settings and options
- Free character and guild transfers
- Alternative gearing paths at endgame
- Planar Attunement, Alternate Advancement system
- Modular player and guild housing
- Solid game mechanics in combat, crafting, travel and all core gameplay systems
- Faction-less guilds
- Multi tier dungeons and raids
Cons:
- Subscription fee
- Lacks compelling art direction [very personal/subjective]
- Fairly standard post-World of Warcraft gameplay