I'm going to leave the glyph of Uplift math spat to rest in its grave now. That's over, further arguing and blaming won't help anyone. We have a correct answer now on that issue (unless someone finds something else I've missed, in which case I will edit once again) so that people can know the conclusion without having to do the math themselves. That's all that really matters. Instead, I'd like to switch gears to something else, which also might be something people have strong feelings about, but I'll try to make my point as clear as possible.
I've been seeing that bolded phrase (or something similar) a lot lately surrounding numerous topics like Fists of Fury, Spirit levels, Rushing Jade Wind, and Fistweaving/not Fistweaving. In terms of switching around entire mechanics to balance around, what people like and find fun is pretty important. However, when we're talking about percentages, nerfs, buffs, mana costs, things of that nature, it's very important to remember that everything in this game is based on numbers. Whether people like using Jab/Jab/Uplift (which Blizzard has decided that a lot of people don't or that it's not fun somehow... no idea how they got that) or not is irrelevant in the balancing decisions surrounding what is optimal, in which Jab/Jab/Uplift is by far the best and sometimes only way to effectively heal in certain general situations. On Garalon, whether you like using Jab or not, Jab/Jab/Uplift throughout the entire fight is by far the most effective way to heal, but if it wasn't then the people that didn't like doing it would simply do something else. The problem that they're trying ti fix right now is that it's so good that people are forced to use it whether they like to or not.
When nerfs/buffs happen in terms of purely numerical increases or decreases, they only ever happen for one of two reasons. Either it's a balancing effort with other classes and power just needs to be toned down, or it's trying to affect the balance within our individual spells so that we will (hopefully) end up doing something more fun. The Jab nerf is part of the latter.
Where the math on this stuff really matters is in trying to promote awareness of how the game actually works so that more informed feedback can be given. If it turns out that, despite this nerf, we'll just drop our Crit/Int and stack more Spirit just so we can Jab more because it's still the most efficient way to heal, then all that nerf will have done is lower the power of the spec as a whole while still keeping the same play style. When changes aimed at altering our play style end up instead keeping it the same way but just nerfing us, it's an overall bad experience for everyone. That's why it's so important for us to get things like this right, because as Ghostcrawler has proven numerous times, Blizzard's numerical analysis isn't perfect and sometimes they make decisions based on bad data, which then turns them into bad decisions. It also makes me a very sad panda when I meet another Monk in-game that's doing something wrong because they read a bad analysis somewhere and trusted it.
Getting things right like how good Jab really is, how Ascension and Chi Brew differ in power, how the Glyph of Uplift compares to the non-glyphed Uplift + Jab, when and how Fists of Fury is a DPS increase, whether Rushing Jade Wind is even usable or not, they're all very important because it helps us learn more about how Monks function in the game, which allows us to give more informed feedback, which can hopefully lead to more informed decisions and a better game for all of us. I know this got really off-topic, but it's something that I feel needs to be said because a lot of people underestimate just how much "being right" (in the sense of the community having the right information, not individuals being right) matters in the overall scheme of the game.