You mean apart from the fact that when we fight him is AFTER hes had a 50 foot hole blown through his chest by the worlds most powerful weapon charged with the power of 4 of the worlds most powerful beings and wielded by the worlds most powerful shaman, and in the actual fight we are assisted by 4 of the worlds most powerful beings who spend all the time infusing us with there power and suppressing him while we hack a couple of limbs off following which he is once again shot with the worlds most powerful weapon ?
You mean apart from that ? We have similarly huge help for nearly every final boss in the game.
Last edited by mmocc5d9fa5936; 2013-02-14 at 11:33 PM.
Because of gameplay mechanics, its that simple. The game would not be any fun if bosses where impossible due to them slaughtering everything that pulls them without a chance to fight them.
It's gameplay mechanics blended with lore reasons.
If this game had the same combat system as Dark souls, then yes, you would have to be very careful on how you approach the bosses.
However, since this game is clearly not Dark souls nor TERA, it's the gameplay that limits it's encounters more than anything.
If taken clearly from a Lore only perspective, then yes, Deathwing, Lich King, Kael'Thas and Illidan would all stomp the raiders without much of a challenge.
But that wouldn't be much of a fun game, nor would it make it any easier to make people "Get out of the fire" as it is.
It's a niche thing Blizzard decided to stay out of, and for good reason. It would make game balance, latency and hitbox become far more important and difficult to maintain and to make enjoyable for a large audience.
I love the idea of bosses one shotting you if possible, being punishable if you make mistakes, as they are to some degree in WoW, but it just would not be very attractive to the larger audience Blizzard is seeking.
Originally Posted by Crabby
The problem with this game is the epic scale of bosses and enemies. The source of all problems is literally always some kind of ancient evil and never an overly aggressive state or certain third-party politician (like Henselt or Shilard in Witcher 2). Garrosh happens to be an exclusion, but he does all that for the sake of being a mustache-twirling evil rather than to make any sense.
Because we always fight old gods and bosses when they are just a shadow of their full strength.
According to lore he was taken down by Thrall and the dragon aspects not us. Not to mention we needed their assistance or we never would have been able to kill DW alone. The same can be said for most of all the other raid bosses. It does not say that they were defeated by adventurers. If they were to be these all powerful beings we would never succeed in any raid.
---------- Post added 2013-02-14 at 11:56 PM ----------
We are considered some the Azeroth's most finest Heroes.
We didn't kill Deathwing on our own, we merely poked at him compared to what the aspects and Thrall did (with the Dragon Soul).
We actually got killed by Arthas and was being ressed as his ghouls when Tirion saved us by breaking Frostmourne.
On Raggy we got help from 3 very powerful Druids, atleast one of them being a demi-god.
And if you check at the stuff Wrathion is saying, we're considered the greatest champions of Azeroth (Also mentioned by Arthas when he's about to ress us, saying that Tirion lead the strongest fighting force azeroth has to offer right into his hands).
So it's not like we're just some random dude with a shield and sword that happened to stumble into the fight.
Everyone talks about how powerful Sylvanas is and seems to forget she had her rotting head exploded like a ripe watermelon by a shotgun blast, as inglorious as hunting a deer for dinner. Game mechanics aren't story vehicles. Deathwing is very strong. Sylvanas, for example, isn't. But if Sylvanas could be one shot by a hunter's aimed shot, undercity FTA raids wouldn't be very engaging...