In my opinion, the idea opened up by Blizzard of a stacking Justice mechanic has gotten me thinking...
Could Justice become a secondary resource to similar to shadow orbs for priests that could work with Holy Power to finally create a more cohesive resource system, while providing better damage and survivability, AND solve QoL issues? Bare with me...
What if Justice was a pooled resource that stacks up to 8 times on the Paladin. Each stack of Justice would increase the power of your next HP consuming ability by 10%. So in total, we could boost the heal of WoG by 80%, TV and DS damage by 80%, and Inquisition duration by 80%. To ccontrol the consumption of Justice, we get a new filler attack off the GCD, called Righteous Strike. This attack would do 50% weapon damage from range and have a 6 second cooldown. Using the attack would grant Justice of the Templar to the Paladin for 6 seconds, and causing the next HP ability used to consume the Justice stacks.
Do you think this kind of iteration would make the system too clunky or complex, or is it not synergistic to you? I truly believe that Blizzard's first iteration of Justice could be far expanded and solve quite a few issues with Ret in its current state...