I've drawn up what seems to be the three most likely scenarios for a Fury DPS opener on a single target fight. I'm curious if any refinement can be made, or if I am missing anything. Also, this can function as a guide (once perfected and checked by other warriors) for how to best maximize DPS through perfecting an opening rotation.
Legend: A small c means a crit, but is only used when said crit procs enrage. Note: All buffs are assumed, and a prepot/shout/charge are assumed.
1.) BTc-CDs/DR-Reck/CSc-RB(DC/HS/HL)-BTc(HS)-RB(HS)-RB-BTc-RB. Than go into normal rotation. This is a pretty much perfect opener RNG, with a CS crit and first BT crit, although no CS crit and an immediate 2nd BT crit might be better. However, it delays the 2nd BT by 1 GCD to prevent wasting a RB proc. Not sure if this can be improved at all. Note: One can not save the first RB proc after a CS phase ends, due to either its expiration, or the necessatiy of spending to prevent overwrites.
2.) BT-HT-Empty-BTc-CDs/DR-Reck/CSc-RB(DC/HS/HL)-BTc(HS)-RB(HS)-RB-BTc-RB. Delayed by 4.5 seconds due to non-critting of the first BT, this will give slightly more rage to spend.
3.) BT-HT-Empty-BT-B.rage-CDs/DR-Reck/CSc-RB(DC/HS/HL)-BTc(HS)-RB(HS)-RB(HS)-BTc-RB. This is the one I have the most trouble determining the proper, technical course of action. Wait too long and trinket procs/prepot will be wasted. Pop CDs too early, and you won't get 3 RBs inside the first CS. I need to test and see if its better to wait for a 3rd BT to see if it crits, or to only wait 2. Note: Dragon Roar damage is increased by enrage, even though its technically fire damage.
So, thoughts? Obviously, RNG will be a factor. Even with 31.5% crit (so ~58% BT crit chance after crit suppression) the opener will vary from pull to pull. The goal here is to come up with the best opener, for every possible (Or at least statistically probable) outcome.
One thing to note: in the CD phase, I'm using skullrender trinket. This doesn't help BT at all (Since it's already a 100% crit chance w/ reck, except for crit suppression) but the value of everything else gaining 6% crit chance (so up to 81.5% crit after suppression) seems superior to using the trinket after BB/reck faded, and with only a few seconds left on blood fury/trinkets etc. If anyone has math on using this trinket in a different manner, I'd be interested in hearing/seeing it.